Offensive Reworks

It wouldn’t

okay true, but I’m just trying to think of stuff

It should be able to do real night bleeds but maybe Assassin loses a poison.

Poacher never had to be chopped up and turned into an offensive class

Poacher

Unseen Offensive

Night Ability: Spike Trap: Prevent all visits to target. 6 uses.

Day Ability: Release Hounds: If the Mastermind fails to convert their target tonight, the target begins to bleed. 2 uses.

I feel like Release Hounds could be a Day Ability, because Snare Trap is one of the most well-made abilities I have seen that has seen too little use

Made a day power. Also upped uses of Spike Trap since it doesn’t occupy them.

Poacher
Unseen Offensive
Passive: Attack Dogs: Uses are limited by the number of dogs left. the Poacher starts with two dogs. Dogs are used up only on successful uses.

Day Ability: Release the Hounds: If the Mastermind fails to convert his target tonight, the target begins to bleed. (Unlimited. Cost if successful: 1 Dog.)

Night Ability: Spike Trap: Prevent all visits to target. 6 uses.
Night Ability: Hell Hounds: Summon a wolf to attack someone. (Cost if successful: 1 Dog) They will bleed and die in one day unless healed. Note: You don’t technically visit the target and the ability can’t be used until Night 3. Note: This ability will be overridden by Release the Hounds.

Under this idea, Hunters who random wolf will be voted on, although it is a very risky move for BD because of a possible retribution. All sorts of good stuff.

Too much extra Unseen kills. It isn’t even a neutral convert like Sellsword.

Needs to be scaled back.

Scaleback: The second dog used up will eat a use of the Assassin’s poison

Do you like that?

(the reason for the kills is to keep up the hunter claim AND discredit the hunter, forcing voting and risking retribution)

If Poacher has this sort of power, then I would still prefer Hunter being unique, like it is now

Yes, Hunter should be unique.

Hunter should be fake claimable. So it shouldn’t be unique.

I think a Rampage ability like Acolyte would work. Wouldn’t be OP.

Fake claimable by the poacher, too.

Well duh

So the wolves would need to be there and they wouldn’t add much to kills if it was only +1 kill and the last one cost a poison.

Poacher (Unseen Offensive)

Night ability 1: Release Hounds: If the Cult leader fails to convert his target then they will start bleeding. They will die in 1 night. 3 uses.

Night Ability 2: Spike Trap: Prevent all visits to target. 4 uses.

I think this would be balanced.

I’d rather have control where they go at the cost of one poison AND only two max.

Umm… Masterminds can’t convert while they have a poacher…