Offensive Reworks

Seriously though. That’s just completely off.

I need to go to sleep.

Also… Not only is Burrito right, but this says Cult Leader.

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So what if Noble clicks Noble Twin first and then gets confounded? Do they still use the ability when a trial happens or does it fail?

I disagree. Two Hunters in a single game - if you’re evil, you’re gonna have a bad time.

InB4 they both bleed each other out.

InB4 they bear each other to death.

(I know it’s not possible because wolves but let me have the meme!!)

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InB4 Possessor makes it happen

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I personally think we should reduce bears, despite what Nuclear says.

For one, Hunter is already really powerful with bears, only killing enemies. Wolf is also like a semi Cold Steel on top of that. Plus, it makes it less of a landmine for killers, even if you want to avoid it.

I would rather leave Hunter as it is right now, with 3 Bears, 2 Wolves, and Unique status

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I feel we should try to eliminate Unqiueness, though. It reduces claim space.

I’d rather nerf Hunter to make non uniqueness work.

The class being able to fulfill its function effectively trumps its ability to be fake claimed. I already established why he needs 3 bears to accomplish his purpose. Therfor any changes either need to address that, rework the purpose or leave it.

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Or you can save your bears. It risks death night one, but you can still do fine. The odds of being attacked are really low.

If you only start bearings n3 you can last to n5 or n8.

Even now, it is better to save bears.

The issue isn’t with the hunter but with the assassin’s fear of a hunter being the leader.

Just saying, usual King or Prince is leader, not Hunter, since he can be converted.

I don’t think Hunter even should be a leader, even if bears suggest it is their purpose.

I suppose it could stay unique, but it would really help the claim space if it wasn’t.

Well there’s different leaders. King is a constantly open leader.

Hunters are offensive leaders, taking on the role of leader during the day,

while Princes, MM, CL, etc. are secretive leaders, having the actual influence and power of their faction.

Hunter to King:

Defense: Bear and Guards.

Offense: Wolf and Order Execution

Their abilities serve the same purpose.

Okay true, but on the topic of Hunters, I just feel that they wield too much power when more than one, but is a perfectly balanced class as it is right now, which is why I felt that Hunters should remain as the current class.

It’s okay now.

But the claim space should be a priority, even if we have to tweak Hunter to do so.

I feel like it could work with 2 bears.

Hunter is great as is imo. I always save bears if I’m not trying to bait. Hunter is a gambling role in certain ways - it’s great to have bears later on.

You’re just going to rip hunter and half and put him in games so possessor and sorcerer can have an easier time? Really? I disagree with all of the hunter changes. He is barely a “hunter” if you reduce bear usages and his uniqueness.

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