Oh lol.
Is everything else good?
No. Overthrow is bad for one because it’s premise is just false
Even if Pretender was pro-BD (she’s not) she is definitely anti-King. So why punish the King for removing her?
K, changed it. Is it good now? And are the other abilities fine?
Why is she occupy immune?
K, changed it. Is it good now?
I mean it’s not bad but it feels unnecessary. Parts of it are fine like the RB buff but I feel like buffing Family matters would be more productive
The main reason why I replaced Family Matters is that it doesn’t really fit with the goal of Pretender. Pretender needs to become king. Sure, killing royals helps eliminate competition, but there usually aren’t a lot of royals in a game.
Hence why I could see adding additional effects onto it. However since Kingslayer is important and also Tied to Family matters it is important to keep the abilitys
Then how would you change them? And are my day ability changes fine?
Day Ability’s are fine but in practice identical because you would always use them on King.
I would just make Family matters get additional results on top of Royal or Not.
For example you could get if target player is occupy or death immune. Or you could get class types. Or bla bla bla you get the point
I wouldn’t change Kinslayer. At most give it an additional use
Usually, but not always. You might want to prevent someone from using a day ability to confirm themselves(especially with Noble, though he needs a rework(for his day abilities at least) anyways). And you might want to use Bribe on someone else if it has already been confirmed to be a pretender game, or if you want to frame a royal.
Would this be a good buff?
- Family Matters(Uses: Unlimited) - Determine if your target has royal blood. Reveal your target’s immunities.(Note: Players who are guarded by the king, healed, or defended by a knight will appear to be death immune. Players who are occupied will appear to be redirection immune. Players who are healed will appear to be immune to nightshade and bleeding.)
Yes