I like the concept of it, but it seems a bit too hard to play as(I haven’t gotten a chance to play it yet though, my opinion might change once I do). Here’s how I would rework it:
Pretender
Neutral special
Passive 1: Determination - Immune to death at night.
Passive 2: Overthrow - During the election for a new king, votes for you count twice. Tied votes will go in your favor(unless another player has an anti-tie passive and is tied with you. Then it will actually be a tie)
Night Ability 1: Intercept(Uses: 3) - Force your first target to target your second. They will not be notified that they were redirected. Bypasses redirection immunity. Can target the king.
Night ability 2: Eavesdrop(Uses: 2)(Note: maid spy and cult spy should also be renamed to this) - Send a maid to receive the contents of all whispers tomorrow.
Day ability 1: Bewilder(Uses: 2)(invoker’s bewilder should also be reworked to this) - Disable your target’s day abilities for the rest of the day. They will not be notified until they attempt to use an ability. Still consumes a use of the ability they were attempting to use.
Day Ability 2: Bribe(Uses: Unlimited?) - Force your target to execute or pardon the accused. They will not be notified until the results are shown. Affects decide fate.
Reasoning:
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Resolve- Helps it survive
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Overthrow - Gives a punishment for executing pretenders since pretenders aren’t anti-BD.
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Intercept - Can change the king and royals’ targets. Can also frame investigatives.
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Eavesdrop - Gives pretender noble as a fakeclaim
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Bewilder - discourages day confirmation, helps Pretender claim noble, and is a nerf to prince(prince’s abilities should have counterplay)
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Bribe - Allows the pretender to frame everyone’s votes, not just the king.