From what I have read this game doesn’t have a proper order of things resolving. Sometimes it does but othertimes it doesn’t. If there isn’t then here is my suggestion:
0: Check who Everyone is targeting
- Jail
- Day Ability’s that resolve at night
3: Ice ward/Hide/Wall of fire targeting self - Check if any occupiers are targeting the Merc/sage
- If not then stand guard/wall of fire
- Happy hour
7: Execute
8: Butler/Servant and Poacher
9: Invoker Occupy
10: Willo-wisp
11: Tornado
12: Teleport
13: Debauchery
14: Invoker redirect
15: Tailor Ability’s
16: Frame Ability’s/Defile
17: Investigative Ability’s
18: Knight Sacrifice
19: King Guard
20: Hunter Bear
21: Reaper attack
22: Heals
23: Hunter wolf
24: Other attacks
26: Possession
27: Reanimate
28: Conversions