Order of operations

From what I have read this game doesn’t have a proper order of things resolving. Sometimes it does but othertimes it doesn’t. If there isn’t then here is my suggestion:

0: Check who Everyone is targeting

  1. Jail
  2. Day Ability’s that resolve at night
    3: Ice ward/Hide/Wall of fire targeting self
  3. Check if any occupiers are targeting the Merc/sage
  4. If not then stand guard/wall of fire
  5. Happy hour
    7: Execute
    8: Butler/Servant and Poacher
    9: Invoker Occupy
    10: Willo-wisp
    11: Tornado
    12: Teleport
    13: Debauchery
    14: Invoker redirect
    15: Tailor Ability’s
    16: Frame Ability’s/Defile
    17: Investigative Ability’s
    18: Knight Sacrifice
    19: King Guard
    20: Hunter Bear
    21: Reaper attack
    22: Heals
    23: Hunter wolf
    24: Other attacks
    26: Possession
    27: Reanimate
    28: Conversions
1 Like