Well, the problem is that everyone may or may not have a role… but if you ignore that, then we essentially have to work D2 with 11v4 and I don’t know whether this will be important at all or not.
it’s an even player game so it already makes things a bit weird
it actually works better if we no-elim because of that but i’m not an expert on mafia mechanics enough to really understand how that works, just has to do with the mylo/lylo count
Why do you think high number of low posters specifically suggest hyperposting wolves are dominating thread?
Disagreed
Oh no I’m just… like this.
On this site, day 1’s aren’t usually this slow.
It’s more like a playerstyle I’d put it than anything really AI by itself.
Well no.
I quite literally said that “me telling you this is pointless, because that means I know how my own wolfgames work and thus can play it around it.” or something like that.
weh.
I mean… I wouldn’t consider what I’m doing hyperposting.
If you want an example of me hyperposting, look at this game, SFoL 67. Luckily, I kill two birbs with one stone since this is both technically a town and scum game, because I got converted into scumfaction early on.
check me ISO.
I have the reason there, but basically it boils down to “reaction looks natural and doesn’t appear forced”. And appel added to it with some meta stuff, but I’m not a big advocate of meta so weh
So do you think Kanave purposefully worded it like that so it benefits her in both situations?
I mean.
I did mention I think.
It’s not my fault that they don’t do anything.
If they’re town, they need to show it.
Active players obviously make their alignment obvious by posting, which in turn, gives us better info than non-actives.
So you think she’s intentionally dodging to post a lot?
Flashbacks to NUF 2
I’d argue playercount doesn’t exactly matter, when everyone is basically a Joat with access to killing abilities only limited by their art skills.
no-eliming is bad here mechanically, dont sugar coat it
odds v evens doesnt work in effectively rolemadness, always chance of another kill stopped/gained