The Sheriff Blue Dragon Investigative
Passives - None.
Day Ability - Surville, Your Expert Investigation will learn the exact unseen/Cult class (2 Uses)
Night Ability - Expert Investigation, learn if someone is a member of the Unseen or Cult.
Converts to the Marshal
Paladin Blue Dragon Killer
Day Ability(1): Smite, you will kill anyone attacking you tonight (1 Use)
Day Ability(2): Lended strength, your night action will bypass immunity (1 Use)
Night ability(1): Holy Trail, Follow a player if they attack you will attack them (Infinite)
Night ability(2): Cleanse, attack and kill a player, if you kill Blue Dragon you will not use night actions for two nights a not be able to use any remaining uses of Cleanse (2 uses)
Converts to Templar
Templar Unseen Offensive
Day Ability:(1) Zinc, Prevent a player from visiting anyone and make them come up as the Unseen.
Day Ability:(2) Unholy Protection, Prevent visits on the Mastermind (1 Use)
Night ability(1): revage, make a player show up as “Revaged” when dead also deleting there past logs (2 Uses)
Night ability(2): Defelect, Anyone targeting your selected player will target themself’s, (can be used on other unsee) (Infinite)
Marshal stays the same old guy.
The idea is to make it so sheriffs and paladins can’t tell if it’s a Cult game, I’d also advocate bleeding is also from the unseen. This would make paladin become Invoker and Sheriff become seeker, it also adds a new unseen class, a new bd killer which could spice up some claims, also this removes sheriffs scouts or paladins smites I feel like there should be another class that could have something to do with conversion preventing, as we need it at fair amount where unseen/Cult can convert but not obvious open claiming confirmed people.