v2.5.1 is mostly a bugfix patch - some recent, some overdue.
Class Bug Fixes/Improvements
- Fixed King’s Decide Fate (Slam) abil that was grayed out when it shouldn’t be.
- In addition to the Decide Fate, there were several other day abilities that were fixed in a similar way involving being grayed out or enabled when they weren’t supposed to (opposite of what’s expected). Day abilities will need a revamp, one day, but this bandaid should hold fine.
- Pocket Dimension abil fixed for immediate attacks.
- Fixed Maid’s Matchmake abil involving targeting Mastermind day <4 (when supposed to be disguised) + also when matched with Sellsword that should now display as expected.
- Fixed Enforcer’s Protection abil that was set to 0 targets instead of 1, therefore not doing anything upon click.
- Fixed a series of major “semi-permanent bugs” all involving a group of events where certain status flags would NOT reset until you reboot the game if you hosted the next one, causing tons of confusion (thx @Stoneage):
- Fixed bleed immune “Inoc Virus” bug that was causing a bleed-immune user to be perma immune the rest of his session throughout multiple games.
- Fixed Cult/Unseen chat that would sometimes “leak” if you weren’t supposed to see it the rest of the session.
- Fixed temporary death immunities that would permanently go away for the rest of the session once gone (eg, Armored).
- Fixed Royal Blood randomly showing as true/false for the rest of the session.
-
Assassinate abil was inadvertently setting targets unhealable, so anyone except reaper would see opposite effects and cause confusion.Set to revert next patch: Seems like this caused an issue rather than fixed. -
Sellsword didn’t used to win with auto-resolve (1 BD alive): SS should now win if bd doesn’t win.(Needs further testing – this is extremely difficult to test. Someone said it worked, and someone else said it didn’t) - Gaze, Bat Eyelashes, and Probe abils can no longer indirectly target the King (eg, redirect): it will show a “King found” feedback instead of an actual reveal. Memos updated.
- Butler should no longer see night UI when pending suicide.
- Invoker’s Strings of Mithras abil now allows same-target.
- Overlook’s action word is now overlook instead of survey when using the ability.
- Pocket Dimension’s “could have been…” feedback tip removed suicide from a possibility.
- More Pretender mentions from feedback tips were removed (such as silence abils).
- Added memos to redirection abils to clarify that redirection conflicts may fail (eg, a double-redirect such as with a self-redirect double redirection).
General Bug Fixes
- Several lobby improvements when it comes to button enable/disable flow: Spamming the join button too early after leaving a room may have contributed to infinite loading screens and weirdness. Weird things happen when you spam the network servers.
- You can no longer change your name while you’re joining a room through a particular combo of events.
- Changing your name will no longer desync you from games, which would originally require a restart. This may have other domino-fixes, too, since a name desync isn’t good~
- Text input “Caret” will no longer “shift up vertically” when no text is entered.
- Double gp weekend rich text field fixed.
- Upgraded to a new Text engine version, fixing a bunch of random bugs, mostly involving Unicode.
- Lobby store now loads async for shorter freeze transition from login screen.
- Friends beyond the 1st 8 now loads/refreshes async, too.
- Fixed some desync recovery in lobby (if you were still in a group, some settings weren’t being reset).
- Desyncing from a game during loading screen should no longer show a placeholder name through the lobby UI.
- Joining between spectators<>players shouldn’t lock you inside, anymore.
- Fixed the “deduction panel” sometimes showing incorrect values when <16 players.
- Fixed some shader issue that always appears in logs that I… have no idea what this will actually fix O_o
Quality of Life
- Blacklisted hate slurs (not swears) are no longer
****
asterisk censored as we swap to an improved system:- Sentences that would normally censor now only shows to the local player (from their end, it looks like everyone saw it).
- The idea is for trolls to stop trying different ways to bypass the hate slang filter until it works and for end-users to not even see messages that contain these. Trolls will wait for a reaction only to find … no one cares - maybe they’ll get bored. In the future, we will likely add an auto-report system for open-and-close cases like this.
- If you used one of these blacklisted slangs, you probably were off-topic and ill-intentioned, anyway.
- Players that leave the room due to desync will be more prone to leaving behind a system message letting users know they were kicked by system.
- When you join a room, you’ll now auto-focus the chat.
- When you get to name selection, you’ll now auto-focus your IGN selection.
- When you choose your IGN, you’ll now auto-focus name selection chat.
- When the game starts, you’ll now auto-focus the main chat.
- You can now name yourself Pretender (by oddly-popular request :P)
- Settings resolution selection is now vertically centered.
- Quit confirm panel is no longer off-centered.
- Settings resolution dropdown dupes now display the refresh rate Hz.
- Quit button and quit confirm pane panel are now more-polished.
Localization 中文
- Fixed the
<u></u>
bug that would wrap around text while using Chinese IME text selection popup. - Fixed the deathnote small text.
- Plugged in a bunch of random localization. Tutorial and ability feedback next!
Added While Testing
Now merged above, but just in case you already saw these notes both before/after testing:
- Lobby store now loads async for shorter freeze transition from login screen.
- Friends beyond the 1st 8 now loads/refreshes async, too.
- Fixed some desync recovery in lobby (if you were still in a group, some settings weren’t being reset).
- Desyncing from a game during loading screen should no longer show a placeholder name through the lobby UI.
- Joining between spectators<>players shouldn’t lock you inside, anymore.
- Fixed the “deduction panel” sometimes showing incorrect values when <16 players.
- Fixed some shader issue that always appears in logs that I… have no idea what this will actually fix O_o