Like DnD, but slightly more complex mechanically
Oh okay I donāt understand DnD mechanically but Iāll take interest in this
itās the little bit better version of D&D 3.5
(which totally explains everything to you ik)
I said to myself after reading that sentence
āWtf is DnD 3.5ā
Kanyes
Iāve been fascinated with those really indepth games. The only problem is that I incredibly dislike host discretion which is kind of the entire premise of these games. But Iāll give it a go.
DnD is too hard and I am too bad at rp so
The good news for you is that an adventure path (like this one) contains a p linear story and limits host discretion as much as possible
I suck as a gamemaster so adventure paths are the only thing im capable of running competently
I mostly played Pathfinder Organized Play, where host discretion is a no-no. In a private campaign you have a bit more freedom, but you still have a adventure path script you can follow pretty straight (if you want you can improvise a lot of course tho).
When I gmed for Organized Play, there were only 2 or 3 times where I fudged the dice as GM to help the players, and that was mostly to compensate a mistake Iāve done, or because I hosted for kids
I should fudge more as Im known for landing crits as gm. Like past 2 sessions I landed like crit attacks on like 5 of the 27 rolls
Is that a reason to do it?
When its a party of two with no healing, and they are level 1. Probably
Itās probably mostly on you and your group. If you have a social orientated group, they probably donāt want bad luck destroying their story. If you have a more mechanical interested group, they will totally not want you to fudge, even when it kills them
its a campaign with my two brothers. Especially with one, where its their first time playing, so I dont want to kill their character off. So its like I should but i havent been
When i play, itās usually in an environment where there are lots of TPKās and everyoneās okay with that
so i havenāt fudged roles as a GM mostly
but i can if ppl want