The PK is back but simpler… since we are trying to make TOL simpler i wanted to bring back one of my old classes but make it fit into TOL as it is now
Peace Keeper
Faction - Neutral
Class - Support
Lore: As this silly war grew, the peace keeper felt sick. After losing his son because of the war he decides to only trust them who are Neutral in the war. Maybe they could help end this… or if all else fails the NK could get rid of them all.
Passive 1:
Little hope (Passive) - You will know all players who are neutral. If all neutral players are dead than you will know which player is the NKPassive 2
Grim Determination (Passive) - You are immune to occupation, redirection and target changing. You are aslo death immune onceDay Ability 1:
Darkened room - Make a Neutral appear as a BD class of your choice _(2 uses)Night ability 1:
Helping Hand - select a player, if that player is a neutral than they will be occupation and redirect immune for the night. If they are not a neutral than you will occupy them for the night
(Unlimited uses)Night ability 2:
Corrupted crimson potion - select a player, if they are neutral than you will heal them for the night. If they are not a neutral than they will believed they are attacked and healed _(3 uses)Win condition - live long enough to help a neutral player or NK achieve their goal. they achieve this by winning as their class
merc = getting bridles
SS = having BD defeated
and so on
This class will help the neuts increase their win rate along with the NK a bit without being to overpowered
What about game throwing??
Why cant i just throw 1 neut under the bus to help out another neutral? Well for every neut you help achieve their goal after you already win will give you an extra 30 gold.
Below is my original class of PK, in this one the PK has to find a Neutral player than help them acheive their goal. Go check it out
https://forum.imperium42.com/t/the-peace-keeper-remake-a-class-that-defends-neutrals/66613