Possessor force voting before voting starts doesn't count for voting

What happened?

Three people left in game, me as Poss, Prince and a continually d/c’ing assassin.
Come daytime, I used Mind Control to force assassin to Prince. It didn’t work, and I therefore could not vote Prince up. Ended up with Prince executing me.

Note that I used Mind Control before voting started.

What was SUPPOSED to happen?

I expected the ability to actually work., ie. that a vote was placed on the Prince so that I could exe him and win the game.

Steps to reproduce:

Use Mind Control, I guess before voting starts, to reproduce.

Comments:

Why am I almost the only one doing bug reports? Have everyone else just given up?

Most people do bug reports on the discord

It might be because the Assassin was disconnected, as I’ve seen a few possessors use Mind Control just fine prior to voting starting (and I’ve done it myself) on this patch.

%userprofile%\appdata\LocalLow\Imperium42 Game Studio\Throne of Lies\

(Player.log if you haven’t started your game again since, player-prev.log if you’ve started it once since. If you’ve started it more than twice since then unfortunate)

If you could submit your logs here or on the discord, that’d be very helpful to figuring out the root cause of the problem ^^

I cant determine if these contain what you want. I joined another lobby but left it again afterwards, and then shut the game down.

Player.log:

Player.log

Initialize engine version: 2019.1.14f1 (148b5891095a)
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti with Max-Q Design (ID=0x1c8c)
Vendor:
VRAM: 4021 MB
Driver: 25.21.14.2531
Initializing input.

Input initialized.

Initialized touch support.

The referenced script on this Behaviour (Game Object ‘GameSenseManager’) is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - Setting to default shader.
UnloadTime: 0.728400 ms
[StartMgr] @ Start
[StartMgr] @ _startWaitInitScenePreloaded // WAITING
[CommonMono] @ Awake
[CommonMono] @ Start: The date/time (UTC) is 12-12-2019 17:58:34 on v2.4.0d
Setting up 6 worker threads for Enlighten.
Thread -> id: a77c -> priority: 1
Thread -> id: 6ecc -> priority: 1
Thread -> id: 8c84 -> priority: 1
Thread -> id: 8848 -> priority: 1
Thread -> id: 52d4 -> priority: 1
Thread -> id: a6c4 -> priority: 1
[DiscordCtrl] @ OnEnable: init
[DiscordMgr] @ Awake
[DiscordMgr] @ Start
[EpicMgr] @ OnEnable
<color=orange>[EpicMgr]*WARN @ Awake: !isDebugBuild: DESTROYING this (in favor of another platform, eg, Steam)
[GAStarter] Initializing GameAnalytics(GA)…
[Analytics] @ GAInit
[Analytics] @ Initializing GA core now!
Warning/GameAnalytics: Could not set custom01 dimension value to ‘Win’. Value not found in available custom01 dimension values

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Warning/GameAnalytics: Could not set custom02 dimension value to ‘LIVE’. Value not found in available custom02 dimension values

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

[GSUnity] @ Awake
[GS] @ Start
[GS] @ initGSHaveSecret
[GS] @ (WAIT) waitStableConnection
[GS] @ waitStableConnection : hasInternet (READY)
[GS]*WARN @ waitStableConnection: !GS.Available! Waiting for 30s (this is normal at init)…
[GSUnity] @ Start: Initializing with settings: GameSparksSettings-3-LIVE-LIVE
[Lang] @ Awake
[LangCtrl] @ GetcurrentLang : Steam
[LocalPrefs] Found saved Lang pref, ‘Lang’==
[LangCtrl] @ GetcurrentLang : Sys
[Lang] L==English
[PhotonMgr] @ Awake
[PhotonMgr] @ Start
[PlatformMgr] @ Awake
[SteamMgr] @ Awake
[SteamFriends] @ Awake
[SteamMgr] @ Start
[SteamMgr] @ _setSteamPlatformWhenAvailable (WAITING)
[SteamMgr] @ _setSteamPlatformWhenAvailable (RDY)
[PlatformMgr] @ SetSteam
[SteamMgr] @ Start: Starting coroutine…
[SteamMgr] @ iStart: Waiting for client…
[SteamFriends] @ Start
[SteamClient] @ Start
[SteamClient] INITIALIZING STEAM NOW (START)…
[SteamClient] INITIALIZING STEAM NOW (DONE) // isValid==True
[SteamClient] Steam Initialized: Welcome, Hesse // 76561197967366066
[ToL-API] Waiting for callback from WaitForRequest (from initPing)…
[Twitch] @ Awake
[TwitchMgr] @ Start
The referenced script on this Behaviour (Game Object ‘’) is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

The referenced script on this Behaviour (Game Object ‘GameSenseManager’) is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

The referenced script on this Behaviour (Game Object ‘GameSenseManager’) is missing!

(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

[StartMgr] @ StartPreloadingSceneAsync: Login
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync: Ready to preload: ‘Login’ (No need to wait/queue)
[StartMgr] @ PreloadSceneAddAsyncNow
[StartMgr] @ _waitPreload90: LoginScreen
[SteamMgr] @ iStart: READY! Initializing…
[SteamMgr] @ initSteamMgr
[SteamMgr] @ GetSteamName
[SteamMgr] Welcome, Hesse!
[SteamMgr] @ GetSteamID64
[SteamMgr] @ GetGameLanguage
[SteamMgr] GetGameLanguage: english
[SteamMgr] gameLanguageCodeISO6391: en
[SteamMgr] @ registerCallbacks
[SteamMgr] @ registerCallResults
[SteamMgr] @ _GetAuthSessionTicketStr
[SteamFriends] @ InitSteamFriends
[SteamMgr] @ generateFreshAuthTicketOnly
[StartMgr] _startWaitInitScenePreloaded // READY - Init Scene Preloaded // InitScene==Login // Prepping to activate…
[StartMgr] @ _changeSceneSequence: Login // WAITING
[StartMgr] @ _waitQueuedForPrevOp // Checking if we need to wait before we load scene: Login
[StartMgr] @ onScenePreloaded90: LoginScreen
[StartMgr]*WARN @ _changeSceneSequence: !shouldFadeToBlack
[Login] @ resetUI
[GS] @ OnActiveSceneChanged: LoginScreen
[LangCtrl] @ GetcurrentLang : Steam
[LocalPrefs] Found saved Lang pref, ‘Lang’==
[LangCtrl] @ GetcurrentLang : Sys
[StartMgr] @ StartPreloadingSceneAsync: Lobby
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (WAITING) to finish: ‘Login’ >> When done, we’ll preload: ‘Lobby’
[Login] (WAIT) @ _WaitServicesBeforeEnableLogin
<color=#FBFF00FF>[Login] @ _wait0BasicConnection (WAIT)…
<color=green>[Login] _wait0BasicConnection: READY // Has Internet Connection
[StartMgr] @ _unloadSceneAsync: Start
[StartMgr]*WARN @ checkIsValidToUnloadScene: Skipping since ‘Start’ scene // Breaking…
<color=#FBFF00FF>[Login] @ _wait1AuthPlatformInit (WAIT)…
[StartMgr] @ _fadeInSceneToTransparentAfterValidation
[StartMgr] _fadeInSceneToTransparentAfterValidation: fadeToTransparent==True
[DiscordMgr] @ OnReady (OnReadyInfo)
[DiscordMgr] @ updatePresenceInitOnRdy
[GS] @ GsServiceHandler // available? True
<color=green>[GS] INITIALIZED (isGSReady == true)!
[GS] @ _gsInitLoginSceneWaitPlatform (WAIT)
[GS] @ _gsInitWaitPlatform (WAIT)
[GS] @ _gsInitWaitPlatform (RDY)
[GS] @ _gsInitLoginSceneWaitPlatform (RDY): About to _waitSteamInitThenFlagRdy
[GS] @ _waitSteamInitThenFlagRdy (WAIT)
[GS] @ _waitSteamInitThenFlagRdy (READY)
[GS] @ _waitSteamInitThenFlagRdy: GS + Steam is ready >> Ready for Steam auth // Logging in first to get title info
[LangCtrl] @ GetcurrentLang : Steam
[LocalPrefs] Found saved Lang pref, ‘Lang’==
[LangCtrl] @ GetcurrentLang : Sys
[GS] @ steamConnectRequestWithTicket // Attempt #1
<color=green>[Login] _wait1AuthPlatformInit: READY // plat==steam
[Login] @ loadSteamNameLogosIntoUI // steamName==Hesse
<color=#FBFF00FF>[Login] @ _wait2GSPreAuthNonce (WAIT)…
<color=green>[Login] _wait2GSPreAuthNonce: READY
[GS] @ waitStableConnection : isGSAvail (READY)
[GS] @ (READY) waitStableConnection: a damn fine connection!
<color=#FBFF00FF>[Login] @ _wait3GSInitLogin (WAIT)…
<color=green>[Login] _wait3GSInitLogin: READY
<color=#FBFF00FF>[Login] @ _wait4GSInitLogin (WAIT)…
[ToL-API] Successful callback: UnityEngine.Networking.UnityWebRequest
[API] Callback (initPing): {“status”:“ONLINE”}
<color=green>[API] initPing - SUCCESS - API Online
[StartMgr] @ OnSceneOpCompleteIncludingFades: LoginScreen
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (DONE) // Ready for new scene ops!
[StartMgr] @ PreloadSceneAddAsyncNow
[StartMgr] @ _waitPreload90: LobbyNew
[GS] @ OnAuthRes
[GS] OnAuthRes success (Attempt #1!
[GS] WELCOME (UserId / pid / gsid): 5c14c86bbac468051264ab23
[GS] GS_INFO >> version:5.6.5.214 // apiKey:u316884P1Sv7 // apiStage:live, deviceId:7833dcc760c16c7a3f6b504af0cd71d3e62e8fcd
[GSMgrInfo] @ TitleData
[GSMgrInfo] @ TitleNews
[GS] (WAIT) @ _GetTitleNews
[GS] (READY) @ _GetTitleNews
[Login] Assigning (10) News…
[Login] Found news headline: v2.4d Mini Patch
[Login] Found news headline: v2.4c + Snowcrest Event!
[Login] Found news headline: v2.4b Mini Patch
[Login] Found news headline: v2.4a - Live!
[Login] Found news headline: v2.3.1a: Win7 Returns!
[Login] Found news headline: Upcoming Patch
[Login] Found news headline: v2.3a2
[Login] Found news headline: v2.3: LIVE!
[Login] Found news headline: v2.3: Test Realm!
[Login] Found news headline: Moving Up!

[GSInfo]**WARN @ PlayerDataInner (Constructor): takenSurveyArr NOT found! Skipping.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

[GS] @ setSocialData
{“TwitchUser”:{“twitchUserId”:null}}
[GS]*WARN @ deserializeSocialData: !twitchUser - skipping social data (making new empty)
cachedPlayerMatchDataJson=={"_id":“5c14c86bbac468051264ab23”,“syncVer”:3,“lastRoom”:“tol-r-thestatusquo-5b12bacf027152051ee0071c-6458=”,“lastStartClass”:“Paladin”,“isEligibleToReconnect”:false,“lastClassArr”:[“Alchemist”,“Assassin”,“Mystic”,“Knight”,“Pretender”,“Observer”,“Paladin”,“Princess”,“Hunter”,“CourtWizard”,“Noble”,“Knight”,“Alchemist”,“Sellsword”,“Reaper”,“Alchemist”,“Paladin”,“Noble”,“CourtWizard”,“Paladin”],“lastRegion”:“us”}
CachedPlayerMatchData _cachedPlayerMatchData==GSMgrInfo+CachedPlayerMatchData
[GSMgrInfo] te (timedEvents)==GSMgrInfo+TimedEvents
[GS] @ AccountDetailsRequest
[GS] [WAITING] @ waitPostSteamAuthCallsDone
[GS] @ PrepConnectToPhotonAfterAuth
[GSMgrInfo] branch==LIVE_LIVE
<color=purple>[GSMgr] Connecting to Photon with gs branch==‘LIVE_LIVE’!
[Photon] @ initPhotonConnectGS // region==us
[PhotonMgr] @ PhotonConnectGS (SetAuthVals) // pid==5c14c86bbac468051264ab23
[PhotonMgr] CHANGING Region from (Default): us to (New): us
[PhotonMgr] CONNECTING // region==us // ready==True // _gameVer==v2.4.0d
Using WebSocket to connect NameServer (AuthMode is AuthOnceWss).

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Protocol switch from: Udp to: WebSocketSecure.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

[PhotonMgr] @ connectToPhotonWithSettings: isSuccess==True
ClientWebSocket: System.Net.WebSockets.Managed.ClientWebSocket

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

[StartMgr] @ onScenePreloaded90: LobbyNew
[GS] accountDetailsRequest success!
[GSInfo] gp == 8063 // raw? True
[GSMgr] @ addInvListsToSession
[GS] [READY] @ waitPostSessionAndStoreBeforeLogin: Ready (from GS) to login

[LoginPromoMgr] @ InitAfterGS
<color=green>[Login] _wait4GSInitLogin: READY
<color=#FBFF00FF>[Login] @ _wait5PhotonAuth (WAIT)…
Using PhotonServerSettings.Protocol when leaving the NameServer (AuthMode is AuthOnceWss): Udp

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Protocol switch from: WebSocketSecure to: Udp.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Using PhotonServerSettings.Protocol when leaving the NameServer (AuthMode is AuthOnceWss): Udp

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

[PhotonMgr] @ OnConnectedToPhoton // Region==us // pGameVer==v2.4.0d //IsBannedPendingClosed==False
[Photon] @ OnJoinedLobby (OnConnectedToMaster): SocketImplementationConfig=={Udp=ExitGames.Client.Photon.SocketUdp, Tcp=ExitGames.Client.Photon.SocketTcp, WebSocket=ExitGames.Client.Photon.PhotonClientWebSocket, WebSocketSecure=ExitGames.Client.Photon.PhotonClientWebSocket}
[PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=5c14c86bbac468051264ab23 // Nickname=CrimsonShell // region==us // gameVersion==v2.4.0d
[PhotonMgr] @ joinSpectatorToggle // isSpectator==False
[PhotonMgr] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False // fromFunc==joinSpectatorToggle
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
<color=green>[Login] _wait5PhotonAuth: READY
<color=#FBFF00FF>[Login] @ _wait6Processing (WAIT)…
<color=green>[Login] _wait6Processing: READY
<color=lime>[Login] (READY) @ waitServices
[Login] @ ToggleSteamBtnInteract // setInteractable==True
[Login] Steam LOGIN btn was clicked/invoked…

[LOGGING-IN] @ LoginWithSteamGS()
[Login] @ ToggleSteamBtnInteract // setInteractable==False

[LOGGED-IN] @ ProcessLoginResult()
[LOGGED-IN] About to verify email
[LOGGING-IN] @ afterLoginInitVerify
[LOGGING-IN] linkedSteamId == mySteamId. Steam verified.

[LOGGING-IN] ShowNewTerms()
[LOGGING-IN] ALREADY SEEN Latest terms – Logging into lobby…

[LOGGING-IN] _prepLobbyAfterTermsAcceptGS()
[LOGGING-IN] @ CheckVersion
[GSInfo] serverVer == v2.4.0d
[Common] MyVer: v2.4.0d / ServerVer: v2.4.0d
[GSInfo] forcePatchOnVerMismatch == True
[Login] @ _LoginSuccess
[Login] @ _LoginSuccess
[Login] @ _changeSceneASAP: CHANGING SCENES SOON
[LOGIN-TO-LOBBY] Callbacks returned. Lobby loaded. Changing NOW!

[StartMgr] @ _changeSceneSequence: Lobby // WAITING
[StartMgr] @ _waitQueuedForPrevOp // Checking if we need to wait before we load scene: Lobby
[TwitchLobbyUI] @ Awake
[Lang] @ Awake
[FriendsList] @ Awake
[AccountLinks] @ Awake
[ItemStore] @ Awake
[DestroyOtherAudioListenersOnAwake]*WARN @ Awake: DESTROYING (immediately) AudioListener on: Main Camera
[LobbyPromoMgr] @ Awake
[ccDepot]**WARN @ Awake: Dupe singleton! Probably a testing clone, no worries. Destroying this.
[ccAbilDepot]**WARN @ Awake: Dupe singleton! Probably a testing clone, no worries. Destroying this.
[GS] @ OnActiveSceneChanged: LobbyNew

[GS] Initializing item store…

[GS] Grabbing queue of messages to popup!
[GS] @ listMessageRequest
[Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected
[TwitchLobbyUI] @ Start
[GSMgr]*WARN @ GetTwitchUser: Found socialData, BUT !socialData.twitchUser >> Returning null
[LangCtrl] @ GetcurrentLang : Steam
[LocalPrefs] Found saved Lang pref, ‘Lang’==
[LangCtrl] @ GetcurrentLang : Sys
[FriendsList] @ Start
[UI] @ toggleChat. setOn? False
[UI] @ mmVerifyVersion
[GSInfo] serverVer == v2.4.0d
[Common] MyVer: v2.4.0d / ServerVer: v2.4.0d
[UI] @ initGdpr
[GS] @ GDPRCheckIsEligible
[UI] allowFollow==True
[UI] @ toggleChat. setOn? False
[UI] @ mmVerifyVersion
[GSInfo] serverVer == v2.4.0d
[Common] MyVer: v2.4.0d / ServerVer: v2.4.0d
[UI] @ resetForceRefreshFriendsTimer
[UI] @ _waitThenEnableBtn (WAITING 60s)
[AccountLinks] @ Start
[Lobby] @ Start
[Lobby] @ BoslofLobbyInit
[Lobby] @ InitLobbyUI
[UI] @ SetDisplayNameUI: CrimsonShell
[GSInfo] gp == 8063 // raw? False
[UI] @ updateGpShown: 8063
[Lobby] initLobbyStatsDone==ALMOST
[Lobby] (READY 2/2) @ updateLobbyStats
[Lobby] initLobbyStatsDone==true
[ToL-API] @ DiscordGetUsersOnline
[ToL-API] Waiting for callback from WaitForRequest (from DiscordGetUsersOnline)…
[DiscordMgr] @ SaveDiscordUserAtLobbyInit
[GS] @ SaveDiscordUser
[Lobby] @ checkInitJoinedLobby
[SteamMgr] @ CachedSteamInfo.CancelTicket
[Photon] PUN ver: 1.101 gameVer: // v2.4.0d
[StartMgr] @ StartPreloadingSceneAsync: DayOrTutorial
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (WAITING) to finish: ‘Lobby’ >> When done, we’ll preload: ‘DayOrTutorial’
[ItemStore] @ Start
[GS] WAITING @ _waitGSInitToInitItemStore
[GS] READY @ _waitGSInitToInitItemStore
[ItemStore] @ initItemStore
[ItemStore] Finished loading scrollers. Updating myChar and caching my equipped items…
[GS] @ tryAddWepScrollerContent
[GS] @ tryAddArmorScrollerContent
[GS] @ tryAddEmoteScrollerContent
[GS] @ tryAddDNColorScrollerContent
[GS] @ TryAddAvatarScrollerContent
[GS] @ tryAddTitleScrollerContent
[GS] @ tryUpdateUnlockedDNColors
[GS] @ tryPrepWepFallback
[GS] @ tryPrepArmorFallback
[GS] @ tryPrepEmoteFallback
[GS] @ tryPrepDNColorFallbacks
[GS] @ tryPrepAvatarFallback
[GS] @ tryPrepTitleFallback
[GS] @ tryCacheWep
[GS] @ tryCacheArmor
[GS] @ tryCacheEmote
[GS] @ tryCacheAvatar
[GS] @ tryCacheTitle
[GS] @ validateCacheLogErrs
[ItemStore] @ addEquippedItemsToMyCharAndUI
[GS] @ tryEquipWepToCharAndUI
[GS] @ tryEquipArmorToCharAndUI
[GS] @ tryEquipEmoteToCharAndUI
[GS] @ tryEquipAvatarToCharAndUI
[GS] @ tryEquipTitlesToCharAndUI
[LobbyPromoMgr] @ Start
[LobbyPromoMgr] Special banner patch

Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 79924.
Total: 239.776100 ms (FindLiveObjects: 3.946600 ms CreateObjectMapping: 5.868300 ms MarkObjects: 229.562200 ms DeleteObjects: 0.398700 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
[StartMgr] @ _unloadSceneAsync: Login
[GS] listMessageRequest success!
[GS] GDPRCheckIsEligible success!
[GS] isEligible (GDPR)? True
[UI] @ gdprReqDataSetIsEligible
[GS] SaveDiscordUser success!

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 79927.
Total: 220.861200 ms (FindLiveObjects: 3.412600 ms CreateObjectMapping: 4.294500 ms MarkObjects: 213.057100 ms DeleteObjects: 0.096200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[Lobby] @ OnJoinedLobby
[Lobby] Starting lobby polling now.
<color=pink>[GS] @ joinedPhotonLobby
[DiscordMgr] @ OnInitJoinedLobbyCheckQueuedJoin
[Lobby] (READY 2/2) @ updateLobbyStats

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 79927.
Total: 217.345800 ms (FindLiveObjects: 4.477500 ms CreateObjectMapping: 3.947900 ms MarkObjects: 208.699500 ms DeleteObjects: 0.220200 ms)

[ToL-API] Successful callback: UnityEngine.Networking.UnityWebRequest
[ToL-API-Callback (CheckIsOnline)] {“onlineCount”:1156}
[ToL-API] numDiscordOnline: 1156
[Lobby] @ DiscordGetUsersOnline: 1156
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[StartMgr] @ _fadeInSceneToTransparentAfterValidation
[StartMgr] _fadeInSceneToTransparentAfterValidation: fadeToTransparent==True

Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 77721.
Total: 214.308400 ms (FindLiveObjects: 3.511700 ms CreateObjectMapping: 4.033400 ms MarkObjects: 206.460300 ms DeleteObjects: 0.302800 ms)

[GS] joinedPhotonLobby success!
[Lobby] @ onJoinedPhotonLobbyRes // Success==True
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 78050.
Total: 218.230100 ms (FindLiveObjects: 3.278300 ms CreateObjectMapping: 4.064800 ms MarkObjects: 210.721100 ms DeleteObjects: 0.165600 ms)

[GS] [READY] @ waitPostSteamAuthCallsDone: Ready (from GS) to change scenes after item store is init’d!

[StartMgr] @ OnSceneOpCompleteIncludingFades: LobbyNew
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (DONE) // Ready for new scene ops!
[StartMgr] @ PreloadSceneAddAsyncNow
[StartMgr] @ _waitPreload90: DayAsyncXmas
[StartMgr] @ onScenePreloaded90: DayAsyncXmas
[UI] @ startMM
[UI] @ mmVerifyVersion
[GSInfo] serverVer == v2.4.0d
[Common] MyVer: v2.4.0d / ServerVer: v2.4.0d
[Lobby] @ ConnectThenJoinOrCreateRoom / Photon state: Connected / mmCrumbs: disconnected
[GS] @ PreMatchCheck
[GS] PreMatchCheck success!
[GS] Eligible for reconnection (lastRoom==tol-r-thestatusquo-5b12bacf027152051ee0071c-6458=): False
[Lobby] @ initPrepJoinRoom
[PhotonMgr] @ generateRoomPropsHash
[PhotonMgr] @ (DONE) generateRoomPropsHash: (System.String)C0=(System.Int32)0, (System.String)C1=(System.String)Matchmaking, (System.String)C3=(System.Int32)1, (System.String)C4=(System.Int32)0, (System.String)C5=(System.Int32)0
[Lobby] @ prepJoinRandomRoom
[Lobby] @ (WAIT) _checkWaitConnectedReadyJoinedLobby. tryAgain? False
[Lobby] (READY 2/2) @ checkWaitConnectedReady >> ConnectedAndReady!
[Lobby] @ joinRandomRoomNow: Should already be validated earlier @ prepJoinRandomRoom!
[PhotonMgr] @ getSqlFilter: matchmakingRandomClassicMode// extraParam==Classic
[PhotonMgr] sqlFilter==C0 = 0 AND C1 = “Matchmaking” AND C4 = 0
[PhotonMgr] @ generateRoomPropsHash
[PhotonMgr] @ (DONE) generateRoomPropsHash: (System.String)C0=(System.Int32)0, (System.String)C1=(System.String)Matchmaking, (System.String)C3=(System.Int32)1, (System.String)C4=(System.Int32)0, (System.String)C5=(System.Int32)0
[Lobby] @ OnLeftLobby
Using PhotonServerSettings.Protocol when leaving the NameServer (AuthMode is AuthOnceWss): Udp

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - Setting to default shader.
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[PhotonMgr] @ setUserAsPlayerWaitGS

[Lobby-ROOM:1] @ OnJoinedRoom (You also come here AFTER OnCreatedRoom)
[Lobby-ROOM:2a] Joined: tol-r-diswasherdetergent-59f793bc1a2c6004e49a0a65-3288= // About to handle ‘Queue as Group’ leader, if from old group
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==CachedPhotonGroup (Constructor)
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==CachedPhotonGroup (Constructor)
[Lobby-ROOM:2b] About to detect if private group…
[Lobby-ROOM:3] About to check if original creator of the room…
[Lobby-ROOM:4a] Updating the join room update cache…
[Lobby-ROOM:4b] Setting Photon room/player props…
[PhotonMgr] @ SetInitPlayerRoomPropsAfterJoinedRoomGS
[PhotonMgr] @ setPhotonRoomPropBoolAsInt: numSpectators // newIntVal==0 // fromFunc==SetInitPhotonPlayerRoomPropsAfterJoinedRoomGS
[PhotonMgr] @ joinSpectatorToggle // isSpectator==False
[PhotonMgr] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False // fromFunc==joinSpectatorToggle
[Lobby-ROOM:5] Verifying the integrity of the room…
[Lobby] Private Room (Room: ‘tol-r-diswasherdetergent-59f793bc1a2c6004e49a0a65-3288=’ visible,open 4/16 players.)? False
[Lobby-ROOM:6] Removing myself from expected users…
[Lobby-ROOM:7] Toggling chat on and showing Discord msg…
[UI] @ toggleChat. setOn? True
[Lobby-ROOM:8] Setting some general join room logs…
[Lobby-ROOM] @ joinRoomLogs: Private match==False
[Lobby-ROOM] @ joinRoomLogs: number of TOTAL PEOPLE (+specs) inside the room: 4
[Lobby-ROOM] @ joinRoomLogs: number of PLAYERS ONLY (-specs) inside the room: 4
[Lobby-ROOM] joinRoomLogs: number of SPECTATORS ONLY (-players) inside the room: 0
[Lobby-ROOM:9b] Setting Discord RP for room…
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby-ROOM:10b] Joining room + setting GS live db presence…
[Lobby] @ gsJoinRoomSetLiveDbSetPresence
[GS] @ joinedPhotonRoom // joinAsSpec==False
[Lobby-ROOM:11] READY!

[GS] joinedPhotonRoom success!
[Lobby] @ OnPhotonPlayerConnected(newPlayer): Alicia
[Lobby] OnPhotonPlayerConnected: Checking if full player slots…
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots…
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): Tense1983
[Lobby] OnPhotonPlayerConnected: Checking if full player slots…
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots…
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): Emi
[Lobby] OnPhotonPlayerConnected: Checking if full player slots…
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots…
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[UI] _waitThenEnableBtn (READY)
[Lobby] @ OnPhotonPlayerConnected(newPlayer): Mysto
[Lobby] OnPhotonPlayerConnected: Checking if full player slots…
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots…
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): GeoEngine
[Lobby] OnPhotonPlayerConnected: Checking if full player slots…
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots…
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): Elaina
[Lobby] OnPhotonPlayerConnected: Checking if full player slots…
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots…
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): Maeriel
[Lobby] OnPhotonPlayerConnected: Checking if full player slots…
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots…
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
<color=pink>[Lobby] @ OnPhotonPlayerDisconnected: Maeriel<color=pink>
[Lobby] @ OnPhotonPlayerConnected(newPlayer): GenghisBrawn
[Lobby] OnPhotonPlayerConnected: Checking if full player slots…
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots…
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): Agosta
[Lobby] OnPhotonPlayerConnected: Checking if full player slots…
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots…
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
<color=pink>[Lobby] @ OnPhotonPlayerDisconnected: GenghisBrawn<color=pink>
[Lobby] @ OnPhotonPlayerConnected(newPlayer): ClaimsAlchAllday
[Lobby] OnPhotonPlayerConnected: Checking if full player slots…
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots…
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): zacj
[Lobby] OnPhotonPlayerConnected: Checking if full player slots…
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots…
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): legemar
[Lobby] OnPhotonPlayerConnected: Checking if full player slots…
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots…
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): boukers
[Lobby] OnPhotonPlayerConnected: Checking if full player slots…
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots…
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): PriestessOfLaw
[Lobby] OnPhotonPlayerConnected: Checking if full player slots…
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots…
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==True // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] OnPhotonPlayerConnected: isFullAndNotAlreadyStarted >> READY >> Heading to InitPrepChangeScene()
[Lobby] @ InitPrepChangeScene
[Lobby] @ PrepLoadDaySceneAllClientsAndMC: We load the game scene from the master - the clients will auto-load thereafter
[Lobby] PrepLoadDaySceneAllClientsAndMC: Showing STARTING loading screen…
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[GS] @ MatchStartedFromLobby
[DiscordMgr] @ UpdatePresenceStartedGame
[DiscordMgr] @ setStartingGamePresenceStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitStartingMatch
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[GS] MatchStartedFromLobby success!
[SGC] @ Awake
[GSInfo] gp == 8063 // raw? False

[LobbyPhoton] sending pi: 1015, ARMOR_ICE_F, WEAPON_HALLOWEEN_MAGIC, 0, 0, 0, Naughty, AVATAR_HALLOWEEN_MITHRAS_KITTY, 20, 5c14c86bbac468051264ab23
[SGC] @ sendPInfo
[SGC] @ RpcResetLoaded
[Lobby] @ RpcChangeSceneToDay (MC+CLIENTS): Loading level => ASYNC + ADDITIVELY...
[StartMgr] @ StartPreloadingSceneAsync: DayOrTutorial
[StartMgr]*WARN @ StartPreloadingSceneAsync: Scene is already preloaded/active! Aborting.
[StartMgr] @ _changeSceneSequence: DayOrTutorial // WAITING
[StartMgr] @ _waitQueuedForPrevOp // Checking if we need to wait before we load scene: DayOrTutorial
[StartGameCtrl] Start (+loading screen)
[VERSION] v2.4.0d
[GS] @ checkIsRoomPrivate
[StartMgr]*WARN @ _changeSceneSequence: !shouldFadeToBlack
[GS] @ OnActiveSceneChanged: DayAsyncXmas
[Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected
[MusicPlaylist] @ _fadeOutThenDestroy (START)
[AsyncGameObjStartup] @ Start: Showing LOADING screen with %...
[DestroyOtherAudioListenersOnAwake]*WARN @ Awake: DESTROYING (immediately) AudioListener on: Camera
Loaded Scene
[DayLoaded] REJOIN: Player is joining game for first time.
[StartMgr] @ _unloadSceneAsync: Lobby
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
[GS] checkIsRoomPrivate success!
Room is Private False

Unloading 601 unused Assets to reduce memory usage. Loaded Objects now: 74726.
Total: 195.152400 ms (FindLiveObjects: 3.866300 ms CreateObjectMapping: 4.679300 ms MarkObjects: 185.757000 ms  DeleteObjects: 0.849400 ms)

[StartMgr] @ _fadeInSceneToTransparentAfterValidation
[StartMgr] _fadeInSceneToTransparentAfterValidation: fadeToTransparent==False
[StartMgr] @ OnSceneOpCompleteIncludingFades: DayAsyncXmas
[AsyncGameObjStartup] READY! HIDING % loading screen
Check Loaded 0
Enabled Name UI
DESTROYING PLAYERS 19:07:16.0126923
Disabled Name UI
DESTROYING PLAYERS 19:07:46.1177081
[LOADING] Start Loading 0 19:07:46.1177081
[SGC] @ RpcResetLoaded
[INIT] Register 16 PObjects
RequestOwnership(): 1017 from: 1 Time: 714
RequestOwnership(): 1028 from: 1 Time: 714
RequestOwnership(): 1049 from: 1 Time: 714
[GSInfo] gp == 8063 // raw? False
[PLAYER INIT] INITIALIZED PLAYERUI
[PLAYER INIT] INITIALIZED PLAYER 0 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 1 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 2 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 3 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 4 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 5 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 6 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 7 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 8 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 9 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 10 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 11 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 12 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 13 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 14 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 15 OUT OF 16
[ccNewDisplay] @ SetClassCardUI
[PLAYER INIT] PLAYERUI LOADED CLASS
[PLAYER INIT] PLACED PLAYER 0
[PLAYER INIT] PLACED PLAYER 1
[PLAYER INIT] PLACED PLAYER 2
[PLAYER INIT] PLACED PLAYER 3
[PLAYER INIT] PLACED PLAYER 4
[PLAYER INIT] PLACED PLAYER 5
[PLAYER INIT] PLACED PLAYER 6
[PLAYER INIT] PLACED PLAYER 7
[PLAYER INIT] PLACED PLAYER 8
[PLAYER INIT] PLACED PLAYER 9
[PLAYER INIT] PLACED PLAYER 10
[PLAYER INIT] PLACED PLAYER 11
[PLAYER INIT] PLACED PLAYER 12
[PLAYER INIT] PLACED PLAYER 13
[PLAYER INIT] PLACED PLAYER 14
[PLAYER INIT] PLACED PLAYER 15
[PLAYER INIT] INIT WPNS 16 16
The referenced script on this Behaviour (Game Object 'FirePillar') is missing!
 
(Filename: C:\buildslave\unity\build\Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[PLAYER INIT] INIT LOAD ROOMS
Found Unseen Room
Found Graveyard Room
Found Prison Room
Found Cult Room
[PLAYER INIT] Hiding Loading Screen!
[GS] @ matchLoaded
[DiscordMgr] @ UpdatePresenceInGame
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Discord] @ rpInfo.constructor.rpInGameEndPhase
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
Loaded Scene
[GS] matchLoaded success!
Check Loaded 0
Check Loaded 1
Game is Ready
SoftMask will not work on HeaderText (TMPro.TextMeshProUGUI) because material Overlock-Bold-SDF-Outline (UnityEngine.Material) doesn't support masking. Add masking support to your material or set Graphic's material to None to use a default one.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

[PHASE] Switching to day: False // Currently Day: True // DayNum: 1 // Time: 593,06
Day End
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
[GS] @ GameNewNight
[NIGHT SETUP] Spawn Rooms
[NIGHT SETUP] Enable Night UI
[NIGHT SETUP] Set if abilities are usable

Unloading 177 unused Assets to reduce memory usage. Loaded Objects now: 113027.
Total: 326.878800 ms (FindLiveObjects: 5.650600 ms CreateObjectMapping: 8.514700 ms MarkObjects: 312.222200 ms  DeleteObjects: 0.491000 ms)

[GS] GameNewNight success!
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 113078.
Total: 317.439200 ms (FindLiveObjects: 5.462100 ms CreateObjectMapping: 4.938700 ms MarkObjects: 306.908200 ms  DeleteObjects: 0.129600 ms)

[PHASE] Switching to day: True // Currently Day: False // DayNum: 1 // Time: 643,72
[DAY] Setup
[PLAYER DIED] Player 5 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
Start Trial for Player 11
End Trial
Execute 11
[EXECUTION] Execution of 11 Ended.
[PLAYER DIED] Player 11 died
[PLAYER DIED] Turning on class display
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
[PHASE] Switching to day: False // Currently Day: True // DayNum: 2 // Time: 786,84
Day End
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[GS] @ GameNewNight
[DiscordMgr] @ UpdatePresenceInGame
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Discord] @ rpInfo.constructor.rpInGameEndPhase
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[NIGHT SETUP] Spawn Rooms
[NIGHT SETUP] Enable Night UI
[NIGHT SETUP] Set if abilities are usable

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 114589.
Total: 376.712800 ms (FindLiveObjects: 6.937900 ms CreateObjectMapping: 5.557500 ms MarkObjects: 364.005800 ms  DeleteObjects: 0.211100 ms)

[GS] GameNewNight success!
RequestOwnership(): 1055 from: 1 Time: 574
[ccNewDisplay] @ SetClassCardUI
[GS] @ gameClassChanged
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 114984.
Total: 316.837900 ms (FindLiveObjects: 5.953700 ms CreateObjectMapping: 6.581900 ms MarkObjects: 304.167300 ms  DeleteObjects: 0.134300 ms)

[GS] gameClassChanged success!
[PHASE] Switching to day: True // Currently Day: False // DayNum: 2 // Time: 837,56
[DAY] Setup
[PLAYER DIED] Player 4 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
Start Trial for Player 7
End Trial
Execute 7
[EXECUTION] Execution of 7 Ended.
[PLAYER DIED] Player 7 died
[PLAYER DIED] Turning on class display
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
RequestOwnership(): 1056 from: 1 Time: 892
[ccNewDisplay] @ SetClassCardUI
[GS] @ gameClassChanged
[GS] gameClassChanged success!
[PHASE] Switching to day: False // Currently Day: True // DayNum: 3 // Time: 988,98
Day End
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[GS] @ GameNewNight
[DiscordMgr] @ UpdatePresenceInGame
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Discord] @ rpInfo.constructor.rpInGameEndPhase
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[NIGHT SETUP] Spawn Rooms
[NIGHT SETUP] Enable Night UI
[NIGHT SETUP] Set if abilities are usable

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 117203.
Total: 373.979800 ms (FindLiveObjects: 6.043000 ms CreateObjectMapping: 6.559500 ms MarkObjects: 361.108700 ms  DeleteObjects: 0.268100 ms)

[GS] GameNewNight success!
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 117343.
Total: 345.684400 ms (FindLiveObjects: 6.833800 ms CreateObjectMapping: 5.019400 ms MarkObjects: 333.698700 ms  DeleteObjects: 0.132000 ms)

[PHASE] Switching to day: True // Currently Day: False // DayNum: 3 // Time: 1039,7
[DAY] Setup
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
Start Trial for Player 13
End Trial
Execute 13
[EXECUTION] Execution of 13 Ended.
[PLAYER DIED] Player 13 died
[PLAYER DIED] Turning on class display
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
[PHASE] Switching to day: False // Currently Day: True // DayNum: 4 // Time: 1164,04
Day End
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[GS] @ GameNewNight
[DiscordMgr] @ UpdatePresenceInGame
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Discord] @ rpInfo.constructor.rpInGameEndPhase
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[NIGHT SETUP] Spawn Rooms
[NIGHT SETUP] Enable Night UI
[NIGHT SETUP] Set if abilities are usable

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 118889.
Total: 358.473400 ms (FindLiveObjects: 6.883600 ms CreateObjectMapping: 5.820000 ms MarkObjects: 345.529400 ms  DeleteObjects: 0.240100 ms)

[GS] GameNewNight success!
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 119019.
Total: 365.968400 ms (FindLiveObjects: 6.497600 ms CreateObjectMapping: 4.803400 ms MarkObjects: 354.516100 ms  DeleteObjects: 0.150800 ms)

[PHASE] Switching to day: True // Currently Day: False // DayNum: 4 // Time: 1214,84
[DAY] Setup
Sorting Player Dead List
[PLAYER DIED] Player 9 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[PLAYER DIED] Player 15 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
Start Trial for Player 3
End Trial
Execute 3
[EXECUTION] Execution of 3 Ended.
[PLAYER DIED] Player 3 died
[PLAYER DIED] Turning on class display
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
[PHASE] Switching to day: False // Currently Day: True // DayNum: 5 // Time: 1376,56
Day End
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[GS] @ GameNewNight
[DiscordMgr] @ UpdatePresenceInGame
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Discord] @ rpInfo.constructor.rpInGameEndPhase
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[NIGHT SETUP] Spawn Rooms
[NIGHT SETUP] Enable Night UI
[NIGHT SETUP] Set if abilities are usable

Unloading 38 unused Assets to reduce memory usage. Loaded Objects now: 120300.
Total: 383.280400 ms (FindLiveObjects: 7.812300 ms CreateObjectMapping: 5.164000 ms MarkObjects: 369.870300 ms  DeleteObjects: 0.433500 ms)

[GS] GameNewNight success!
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 120369.
Total: 1049.038500 ms (FindLiveObjects: 11.459000 ms CreateObjectMapping: 7.774500 ms MarkObjects: 1029.451400 ms  DeleteObjects: 0.352700 ms)

[PHASE] Switching to day: True // Currently Day: False // DayNum: 5 // Time: 1426,56
[DAY] Setup
[PLAYER DIED] Player 8 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
Start Trial for Player 10
End Trial
Execute 10
[EXECUTION] Execution of 10 Ended.
[PLAYER DIED] Player 10 died
[PLAYER DIED] Turning on class display
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
[GameEnding] @ DisplayGameOverFinal
[GameEnding] DisplayGameOverFinal (DONE-b)
DESTROYING PLAYERS 19:24:50.6989106
[StartMgr] @ StartPreloadingSceneAsync: End
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync: Ready to preload: 'End' (No need to wait/queue)
[StartMgr] @ PreloadSceneAddAsyncNow
[StartMgr] @ _waitPreload90: EndScreen
[StartMgr] @ _changeSceneSequence: End // WAITING
[StartMgr] @ _waitQueuedForPrevOp // Checking if we need to wait before we load scene: End
[StartMgr] @ onScenePreloaded90: EndScreen
[DestroyOtherAudioListenersOnAwake]*WARN @ Awake: DESTROYING (immediately) AudioListener on: DayCamera
[GS] @ OnActiveSceneChanged: EndScreen
[Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected
[End] @ Start
[End] @ init
[End] @ resetUIFromContainers
[End] @ verifyContainerIntegrity
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[End] @ initEndSceneScript()
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
[End] isSpectator? False
[End-Stats] @ initMasterStats. Mode == Classic
[End] pCount==16
[End] @ processPlayerDataUiAndGp[0]
[End] startFaction ==  BlueDragon
[End] startClass ==  Chronomancer
[End] startClassExt ==  Chronomancer
[End] finalFaction ==  Unseen
[End] finalClass ==  Assassin
[End] finalClassExt ==  Assassin
[End] username ==  CrimsonShell
[End] @ setShowGp // isSpec==False // won==False
[GS] @ GetEndSceneGpGainedAmtCache
[End] @ setWinningFactionIcon
[EndPromoMgr] @ setEndWinnersBG
[EndPromoMgr] Winning faction: BD
[DiscordMgr] @ UpdatePresenceEndGame
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitEndGame
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[End] @ sendStatsAndAnalytics: tol-r-diswasherdetergent-59f793bc1a2c6004e49a0a65-3288=
[End-Stats] @ setMasterStats: 16
[End-Stats] BD (Good) King spawned this game.
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] isUnseenGame? True. isCultGame? False
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End] @ findWinningFactions
[End] endMatchStats == [End] endMatchStats == matchVer: v2.4.0d, matchCount: 1, matchPlayersCountStart: 0, matchTotalPlayersCount: 16, matchEndingPlayersCount: 8, matchPlayersCountEnd: 0, matchBDWon: 1, matchKingWon: 1, matchUnseenSpawned: 1, matchCultSpawned: 0,
[End] Winners (Friendly) == Blue Dragon + Good King
[End] Setting self stats
[End] @ GSGameOverData (PLAYER) // mcInfo==
[End] Sending MC game over: tol-r-diswasherdetergent-59f793bc1a2c6004e49a0a65-3288=
[End] Sending client game over: tol-r-diswasherdetergent-59f793bc1a2c6004e49a0a65-3288=
[End] @ gsGameOverClient
[GS] @ GameOverClient 1
[GS] @ validateLogGameOverClientInit 2
[GS] @ validateLogGameOverClientInit 4
[GS] @ GameOverclient: Final Validation (5)
[GS] @ GameOverclient: Setting final params...
[GS] @ GameOverclient: Sending event NOW.
[End] isMaster? False
[End] @ finalEvents // isMaster: False // globalStatsSent: False // USE_MOCK_STATS: False
<color=yellow>[End]*WARN @ finalEvents (stats-finalEvents): Normally, here we'd 'RpcStatsSent' IF MASTER. However, you're either NOT master, globalStatsSent is ALREADY sent, or using mock stats.</color>
[Requeue] @ Start
[StartMgr] @ StartPreloadingSceneAsync: Lobby
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (WAITING) to finish: 'End' >> When done, we'll preload: 'Lobby'
[End-Stats] @ Start()

Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 68831.
Total: 285.375800 ms (FindLiveObjects: 4.532200 ms CreateObjectMapping: 4.534000 ms MarkObjects: 275.817300 ms  DeleteObjects: 0.491600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[GS] GetEndSceneGpGainedAmtCache success!
[End] Adding to cache (core gp): 45
[GSInfo] gp == 8063 // raw? False
[GS] @ onGameOverClientRes: response.HasErrors==False
[GS] onGameOverClientRes success: {

    "@class": ".LogEventResponse",

    "requestId": "637117754912169116_20",

    "scriptData": {

        "isPlayer": true,

        "matchPlayerSelfUpdateRes": true,

        "newStatus": "In-Game (End)",

        "newRoomName": "tol-r-diswasherdetergent-59f793bc1a2c6004e49a0a65-3288=",

        "pDataRes": true,

        "pStatsIncRes": true,

        "playerFriendsCount": 5,

        "sentMsg-updatePresenceToOnlineFriends": true

    }

}
[End] Successful gsGameOverClient => GameOverClient

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 68831.
Total: 268.863000 ms (FindLiveObjects: 3.251100 ms CreateObjectMapping: 5.460600 ms MarkObjects: 260.067700 ms  DeleteObjects: 0.083200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[StartMgr] @ _unloadSceneAsync: DayOrTutorial

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 68831.
Total: 251.916700 ms (FindLiveObjects: 2.862200 ms CreateObjectMapping: 5.398000 ms MarkObjects: 243.571500 ms  DeleteObjects: 0.084500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[StartMgr] @ _fadeInSceneToTransparentAfterValidation
[StartMgr] _fadeInSceneToTransparentAfterValidation: fadeToTransparent==True

Unloading 334 unused Assets to reduce memory usage. Loaded Objects now: 56331.
Total: 291.203900 ms (FindLiveObjects: 2.349000 ms CreateObjectMapping: 4.297700 ms MarkObjects: 282.457600 ms  DeleteObjects: 2.099100 ms)

[StartMgr] @ OnSceneOpCompleteIncludingFades: EndScreen
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (DONE) // Ready for new scene ops!
[StartMgr] @ PreloadSceneAddAsyncNow
[StartMgr] @ _waitPreload90: LobbyNew
[StartMgr] @ onScenePreloaded90: LobbyNew
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
[Requeue] @ PrepReturnToLobby
[Requeue] @ OnLeftRoom
[Requeue] @ returnToLobbyNow
[StartMgr] @ _changeSceneSequence: Lobby // WAITING
[StartMgr] @ _waitQueuedForPrevOp // Checking if we need to wait before we load scene: Lobby
Using PhotonServerSettings.Protocol when leaving the NameServer (AuthMode is AuthOnceWss): Udp
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Using PhotonServerSettings.Protocol when leaving the NameServer (AuthMode is AuthOnceWss): Udp
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

[TwitchLobbyUI] @ Awake
[Lang] @ Awake
[FriendsList] @ Awake
[AccountLinks] @ Awake
[ItemStore] @ Awake
[DestroyOtherAudioListenersOnAwake]*WARN @ Awake: DESTROYING (immediately) AudioListener on: Main Camera
[LobbyPromoMgr] @ Awake
[ccDepot]**WARN @ Awake: Dupe singleton! Probably a testing clone, no worries. Destroying this.
[ccAbilDepot]**WARN @ Awake: Dupe singleton! Probably a testing clone, no worries. Destroying this.
[GS] @ OnActiveSceneChanged: LobbyNew
===============================
[GS] Initializing item store...
===============================
[GS] Grabbing queue of messages to popup!
[GS] @ listMessageRequest
[Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected
[Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected
[TwitchLobbyUI] @ Start
[GSMgr]*WARN @ GetTwitchUser: Found socialData, BUT !socialData.twitchUser >> Returning null
[LangCtrl] @ GetcurrentLang : Steam
[LocalPrefs] Found saved Lang pref, 'Lang'==
[LangCtrl] @ GetcurrentLang : Sys
[FriendsList] @ Start
[UI] @ initGdpr
[GS] @ GDPRCheckIsEligible
[UI] allowFollow==True
[UI] @ toggleChat. setOn? False
[UI] @ mmVerifyVersion
[GSInfo] serverVer == v2.4.0d
[Common] MyVer: v2.4.0d / ServerVer: v2.4.0d
[UI] @ resetForceRefreshFriendsTimer
[UI] @ _waitThenEnableBtn (WAITING 60s)
[AccountLinks] @ Start
[Lobby] @ Start
[Lobby] @ BoslofLobbyInit
[Lobby] @ InitLobbyUI
[UI] @ SetDisplayNameUI: CrimsonShell
[GSInfo] gp == 8108 // raw? False
[UI] @ updateGpShown: 8108
[ToL-API] @ DiscordGetUsersOnline
[ToL-API] Waiting for callback from WaitForRequest (from DiscordGetUsersOnline)...
[DiscordMgr] @ SaveDiscordUserAtLobbyInit
[GS] @ SaveDiscordUser
[Lobby] @ checkInitJoinedLobby
[SteamMgr] @ CachedSteamInfo.CancelTicket
[Photon] PUN ver: 1.101 gameVer: // v2.4.0d
[StartMgr] @ StartPreloadingSceneAsync: DayOrTutorial
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (WAITING) to finish: 'Lobby' >> When done, we'll preload: 'DayOrTutorial'
[ItemStore] @ Start
[GS] WAITING @ _waitGSInitToInitItemStore
[GS] READY @ _waitGSInitToInitItemStore
[ItemStore] @ initItemStore
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
[ItemStore] Finished loading scrollers. Updating myChar and caching my equipped items...
[GS] @ tryAddWepScrollerContent
[GS] @ tryAddArmorScrollerContent
[GS] @ tryAddEmoteScrollerContent
[GS] @ tryAddDNColorScrollerContent
[GS] @ TryAddAvatarScrollerContent
[GS] @ tryAddTitleScrollerContent
[GS] @ tryUpdateUnlockedDNColors
[GS] @ tryPrepWepFallback
[GS] @ tryPrepArmorFallback
[GS] @ tryPrepEmoteFallback
[GS] @ tryPrepDNColorFallbacks
[GS] @ tryPrepAvatarFallback
[GS] @ tryPrepTitleFallback
[GS] @ tryCacheWep
[GS] @ tryCacheArmor
[GS] @ tryCacheEmote
[GS] @ tryCacheAvatar
[GS] @ tryCacheTitle
[GS] @ validateCacheLogErrs
[ItemStore] @ addEquippedItemsToMyCharAndUI
[GS] @ tryEquipWepToCharAndUI
[GS] @ tryEquipArmorToCharAndUI
[GS] @ tryEquipEmoteToCharAndUI
[GS] @ tryEquipAvatarToCharAndUI
[GS] @ tryEquipTitlesToCharAndUI
[LobbyPromoMgr] @ Start
[LobbyPromoMgr] Special banner patch
[GS] listMessageRequest success!
[GS] GDPRCheckIsEligible success!
[GS] isEligible (GDPR)? True
[UI] @ gdprReqDataSetIsEligible
[GS] SaveDiscordUser success!
[Photon] @ OnJoinedLobby (OnConnectedToMaster): SocketImplementationConfig=={Udp=ExitGames.Client.Photon.SocketUdp, Tcp=ExitGames.Client.Photon.SocketTcp, WebSocket=ExitGames.Client.Photon.PhotonClientWebSocket, WebSocketSecure=ExitGames.Client.Photon.PhotonClientWebSocket}
[PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=5c14c86bbac468051264ab23 // Nickname=CrimsonShell // region==us // gameVersion==v2.4.0d
[PhotonMgr] @ joinSpectatorToggle // isSpectator==False
[PhotonMgr] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False // fromFunc==joinSpectatorToggle
[PhotonMgr]**WARN @ setRoomIfNull: !room -- returning null
[PhotonMgr]**WARN @ setRoomIfNull: !room -- returning null
[PhotonMgr]*WARN @ GetNumSpectators: !r. Returning 0
[UI] @ toggleChat. setOn? False
[UI] @ mmVerifyVersion
[GSInfo] serverVer == v2.4.0d
[Common] MyVer: v2.4.0d / ServerVer: v2.4.0d
[UI] @ resetForceRefreshFriendsTimer
[UI] @ _waitThenEnableBtn (WAITING 60s)
[Lobby] @ OnJoinedLobby
[Lobby] Starting lobby polling now.
<color=pink>[GS] @ joinedPhotonLobby</color>
[DiscordMgr] @ OnInitJoinedLobbyCheckQueuedJoin
[Lobby] @ OnReceivedRoomListUpdate (init)
[Lobby] initLobbyStatsDone==ALMOST
[Lobby] (READY 2/2) @ updateLobbyStats
[Lobby] initLobbyStatsDone==true

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 81580.
Total: 357.312300 ms (FindLiveObjects: 5.152300 ms CreateObjectMapping: 5.783400 ms MarkObjects: 345.796800 ms  DeleteObjects: 0.579000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[StartMgr] @ _unloadSceneAsync: End
[ToL-API] Successful callback: UnityEngine.Networking.UnityWebRequest
[ToL-API-Callback (CheckIsOnline)] {"onlineCount":1184}
[ToL-API] numDiscordOnline: 1184
[Lobby] @ DiscordGetUsersOnline: 1184
[Lobby] @ OnJoinedLobby
<color=pink>[GS] @ joinedPhotonLobby</color>
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyIdle
[GS] joinedPhotonLobby success!
[Lobby] @ onJoinedPhotonLobbyRes // Success==True
[Photon] @ OnJoinedLobby (OnConnectedToMaster): SocketImplementationConfig=={Udp=ExitGames.Client.Photon.SocketUdp, Tcp=ExitGames.Client.Photon.SocketTcp, WebSocket=ExitGames.Client.Photon.PhotonClientWebSocket, WebSocketSecure=ExitGames.Client.Photon.PhotonClientWebSocket}
[PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=5c14c86bbac468051264ab23 // Nickname=CrimsonShell // region==us // gameVersion==v2.4.0d
[PhotonMgr] @ joinSpectatorToggle // isSpectator==False
[PhotonMgr] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False // fromFunc==joinSpectatorToggle
[PhotonMgr]**WARN @ setRoomIfNull: !room -- returning null
[PhotonMgr]**WARN @ setRoomIfNull: !room -- returning null
[PhotonMgr]*WARN @ GetNumSpectators: !r. Returning 0
[UI] @ toggleChat. setOn? False
[UI] @ mmVerifyVersion
[GSInfo] serverVer == v2.4.0d
[Common] MyVer: v2.4.0d / ServerVer: v2.4.0d
[UI] @ resetForceRefreshFriendsTimer
[UI] @ _waitThenEnableBtn (WAITING 60s)
[Lobby] @ OnJoinedLobby
<color=pink>[GS] @ joinedPhotonLobby</color>
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyIdle

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 81914.
Total: 299.539300 ms (FindLiveObjects: 4.112800 ms CreateObjectMapping: 5.463500 ms MarkObjects: 289.850100 ms  DeleteObjects: 0.112300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[GS] joinedPhotonLobby success!
[Lobby] @ onJoinedPhotonLobbyRes // Success==True
[StartMgr] @ _fadeInSceneToTransparentAfterValidation
[StartMgr] _fadeInSceneToTransparentAfterValidation: fadeToTransparent==True
[GS] joinedPhotonLobby success!
[Lobby] @ onJoinedPhotonLobbyRes // Success==True

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 79617.
Total: 317.363000 ms (FindLiveObjects: 3.971600 ms CreateObjectMapping: 6.261300 ms MarkObjects: 306.992900 ms  DeleteObjects: 0.136600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 79617.
Total: 301.088400 ms (FindLiveObjects: 5.680400 ms CreateObjectMapping: 5.013500 ms MarkObjects: 289.851700 ms  DeleteObjects: 0.541300 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 79617.
Total: 294.676300 ms (FindLiveObjects: 4.043100 ms CreateObjectMapping: 5.988600 ms MarkObjects: 284.463100 ms  DeleteObjects: 0.180800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 79617.
Total: 287.260800 ms (FindLiveObjects: 3.750800 ms CreateObjectMapping: 4.994000 ms MarkObjects: 278.412600 ms  DeleteObjects: 0.102800 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 79617.
Total: 337.625600 ms (FindLiveObjects: 5.169000 ms CreateObjectMapping: 5.117100 ms MarkObjects: 327.195200 ms  DeleteObjects: 0.143900 ms)

[StartMgr] @ OnSceneOpCompleteIncludingFades: LobbyNew
[UI] @ startMM
[UI] @ mmVerifyVersion
[GSInfo] serverVer == v2.4.0d
[Common] MyVer: v2.4.0d / ServerVer: v2.4.0d
[Lobby] @ ConnectThenJoinOrCreateRoom / Photon state: Connected / mmCrumbs: InLobby
[GS] @ PreMatchCheck
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (DONE) // Ready for new scene ops!
[StartMgr] @ PreloadSceneAddAsyncNow
[StartMgr] @ _waitPreload90: DayAsyncXmas
[StartMgr] @ onScenePreloaded90: DayAsyncXmas
[GS] PreMatchCheck success!
[GS] Eligible for reconnection (lastRoom==tol-r-diswasherdetergent-59f793bc1a2c6004e49a0a65-3288=): False
[Lobby] @ initPrepJoinRoom
[PhotonMgr] @ generateRoomPropsHash
[PhotonMgr] @ (DONE) generateRoomPropsHash: (System.String)C0=(System.Int32)0, (System.String)C1=(System.String)Matchmaking, (System.String)C3=(System.Int32)1, (System.String)C4=(System.Int32)0, (System.String)C5=(System.Int32)0
[Lobby] @ prepJoinRandomRoom
[Lobby] @ (WAIT) _checkWaitConnectedReadyJoinedLobby. tryAgain? False
[Lobby] (READY 2/2) @ checkWaitConnectedReady >> ConnectedAndReady!
[Lobby] @ joinRandomRoomNow: Should already be validated earlier @ prepJoinRandomRoom!
[PhotonMgr] @ getSqlFilter: matchmakingRandomClassicMode// extraParam==Classic
[PhotonMgr] sqlFilter==C0 = 0 AND C1 = "Matchmaking" AND C4 = 0
[PhotonMgr] @ generateRoomPropsHash
[PhotonMgr] @ (DONE) generateRoomPropsHash: (System.String)C0=(System.Int32)0, (System.String)C1=(System.String)Matchmaking, (System.String)C3=(System.Int32)1, (System.String)C4=(System.Int32)0, (System.String)C5=(System.Int32)0
[Lobby] @ OnLeftLobby
Using PhotonServerSettings.Protocol when leaving the NameServer (AuthMode is AuthOnceWss): Udp
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[PhotonMgr] @ setUserAsPlayerWaitGS
========================
[Lobby-ROOM:1] @ OnJoinedRoom (You also come here AFTER OnCreatedRoom)
[Lobby-ROOM:2a] Joined: tol-r-gibby-5a8718bfd5b8900543f6877f-4880= // About to handle 'Queue as Group' leader, if from old group
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==CachedPhotonGroup (Constructor)
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==CachedPhotonGroup (Constructor)
[Lobby-ROOM:2b] About to detect if private group...
[Lobby-ROOM:3] About to check if original creator of the room...
[Lobby-ROOM:4a] Updating the join room update cache...
[Lobby-ROOM:4b] Setting Photon room/player props...
[PhotonMgr] @ SetInitPlayerRoomPropsAfterJoinedRoomGS
[PhotonMgr] @ setPhotonRoomPropBoolAsInt: numSpectators // newIntVal==0 // fromFunc==SetInitPhotonPlayerRoomPropsAfterJoinedRoomGS
[PhotonMgr] @ joinSpectatorToggle // isSpectator==False
[PhotonMgr] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False // fromFunc==joinSpectatorToggle
[Lobby-ROOM:5] Verifying the integrity of the room...
[Lobby] Private Room (Room: 'tol-r-gibby-5a8718bfd5b8900543f6877f-4880=' visible,open 9/16 players.)? False
[Lobby-ROOM:6] Removing myself from expected users...
[Lobby-ROOM:7] Toggling chat on and showing Discord msg...
[UI] @ toggleChat. setOn? True
[Lobby-ROOM:8] Setting some general join room logs...
[Lobby-ROOM] number of expectedPlayers inside room 0
[Lobby-ROOM] @ joinRoomLogs: Private match==False
[Lobby-ROOM] @ joinRoomLogs: number of TOTAL PEOPLE (+specs) inside the room: 9
[Lobby-ROOM] @ joinRoomLogs: number of PLAYERS ONLY (-specs) inside the room: 9
[Lobby-ROOM] joinRoomLogs: number of SPECTATORS ONLY (-players) inside the room: 0
[Lobby-ROOM:9b] Setting Discord RP for room...
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby-ROOM:10b] Joining room + setting GS live db presence...
[Lobby] @ gsJoinRoomSetLiveDbSetPresence
[GS] @ joinedPhotonRoom // joinAsSpec==False
[Lobby-ROOM:11] READY!
========================
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
[GS] joinedPhotonRoom success!
[Lobby] @ OnPhotonPlayerConnected(newPlayer): boukers
[Lobby] OnPhotonPlayerConnected: Checking if full player slots...
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots...
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): kingen99
[Lobby] OnPhotonPlayerConnected: Checking if full player slots...
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots...
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): Emi
[Lobby] OnPhotonPlayerConnected: Checking if full player slots...
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots...
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): Tense1983
[Lobby] OnPhotonPlayerConnected: Checking if full player slots...
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots...
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): Akeno877
[Lobby] OnPhotonPlayerConnected: Checking if full player slots...
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots...
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] @ OnPhotonPlayerConnected(newPlayer): GenghisBrawn
[Lobby] OnPhotonPlayerConnected: Checking if full player slots...
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots...
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==False // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[UI] _waitThenEnableBtn (READY)
[Lobby] @ OnPhotonPlayerConnected(newPlayer): nos951
[Lobby] OnPhotonPlayerConnected: Checking if full player slots...
[Lobby] OnPhotonPlayerConnected: Checking if OVER-full player slots...
[Lobby] OnPhotonPlayerConnected: isPrivate==False // isFullPlayerSlots==True // isOverfullPlayers==False // isJoiningPlayerSpec==False
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby] OnPhotonPlayerConnected: isFullAndNotAlreadyStarted >> READY >> Heading to InitPrepChangeScene()
[Lobby] @ InitPrepChangeScene
[Lobby] @ PrepLoadDaySceneAllClientsAndMC: We load the game scene from the master - the clients will auto-load thereafter
[Lobby] PrepLoadDaySceneAllClientsAndMC: Showing STARTING loading screen...
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[GS] @ MatchStartedFromLobby
[DiscordMgr] @ UpdatePresenceStartedGame
[DiscordMgr] @ setStartingGamePresenceStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitStartingMatch
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[GS] MatchStartedFromLobby success!
[SGC] @ Awake
[GSInfo] gp == 8108 // raw? False

[LobbyPhoton] sending pi: 1015, ARMOR_ICE_F, WEAPON_HALLOWEEN_MAGIC, 0, 0, 0, Naughty, AVATAR_HALLOWEEN_MITHRAS_KITTY, 20, 5c14c86bbac468051264ab23
[SGC] @ sendPInfo
[SGC] @ RpcResetLoaded
[Lobby] @ RpcChangeSceneToDay (MC+CLIENTS): Loading level => ASYNC + ADDITIVELY…
[StartMgr] @ StartPreloadingSceneAsync: DayOrTutorial
[StartMgr]*WARN @ StartPreloadingSceneAsync: Scene is already preloaded/active! Aborting.
[StartMgr] @ _changeSceneSequence: DayOrTutorial // WAITING
[StartMgr] @ _waitQueuedForPrevOp // Checking if we need to wait before we load scene: DayOrTutorial
[StartGameCtrl] Start (+loading screen)
[VERSION] v2.4.0d
[GS] @ checkIsRoomPrivate
[StartMgr]*WARN @ _changeSceneSequence: !shouldFadeToBlack
[GS] @ OnActiveSceneChanged: DayAsyncXmas
[Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected
[Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected
[MusicPlaylist] @ _fadeOutThenDestroy (START)
[AsyncGameObjStartup] @ Start: Showing LOADING screen with %…
[DestroyOtherAudioListenersOnAwake]*WARN @ Awake: DESTROYING (immediately) AudioListener on: Camera
Loaded Scene
[DayLoaded] REJOIN: Player is joining game for first time.
[StartMgr] @ _unloadSceneAsync: Lobby
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
[GS] checkIsRoomPrivate success!
Room is Private False

Unloading 1422 unused Assets to reduce memory usage. Loaded Objects now: 75431.
Total: 231.053300 ms (FindLiveObjects: 5.890700 ms CreateObjectMapping: 5.503700 ms MarkObjects: 217.432200 ms DeleteObjects: 2.226300 ms)

[StartMgr] @ _fadeInSceneToTransparentAfterValidation
[StartMgr] _fadeInSceneToTransparentAfterValidation: fadeToTransparent==False
[StartMgr] @ OnSceneOpCompleteIncludingFades: DayAsyncXmas
[AsyncGameObjStartup] READY! HIDING % loading screen
Check Loaded 0
Check Loaded 1
Enabled Name UI
DESTROYING PLAYERS 19:27:21.0997809
Disabled Name UI
DESTROYING PLAYERS 19:27:51.2861411
[LOADING] Start Loading 0 19:27:51.2871421
[SGC] @ RpcResetLoaded
[INIT] Register 16 PObjects
RequestOwnership(): 1007 from: 1 Time: 722
RequestOwnership(): 1032 from: 1 Time: 722
RequestOwnership(): 1039 from: 1 Time: 722
[GSInfo] gp == 8108 // raw? False
[PLAYER INIT] INITIALIZED PLAYERUI
[PLAYER INIT] INITIALIZED PLAYER 0 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 1 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 2 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 3 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 4 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 5 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 6 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 7 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 8 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 9 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 10 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 11 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 12 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 13 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 14 OUT OF 16
[PLAYER INIT] INITIALIZED PLAYER 15 OUT OF 16
[ccNewDisplay] @ SetClassCardUI
[PLAYER INIT] PLAYERUI LOADED CLASS
[PLAYER INIT] PLACED PLAYER 0
[PLAYER INIT] PLACED PLAYER 1
[PLAYER INIT] PLACED PLAYER 2
[PLAYER INIT] PLACED PLAYER 3
[PLAYER INIT] PLACED PLAYER 4
[PLAYER INIT] PLACED PLAYER 5
[PLAYER INIT] PLACED PLAYER 6
[PLAYER INIT] PLACED PLAYER 7
[PLAYER INIT] PLACED PLAYER 8
[PLAYER INIT] PLACED PLAYER 9
[PLAYER INIT] PLACED PLAYER 10
[PLAYER INIT] PLACED PLAYER 11
[PLAYER INIT] PLACED PLAYER 12
[PLAYER INIT] PLACED PLAYER 13
[PLAYER INIT] PLACED PLAYER 14
[PLAYER INIT] PLACED PLAYER 15
[PLAYER INIT] INIT WPNS 16 16
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[DrawingImage] @ setQuill
[PLAYER INIT] INIT LOAD ROOMS
Found Unseen Room
Found Graveyard Room
Found Prison Room
Found Cult Room
[PLAYER INIT] Hiding Loading Screen!
[GS] @ matchLoaded
[DiscordMgr] @ UpdatePresenceInGame
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Discord] @ rpInfo.constructor.rpInGameEndPhase
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
Loaded Scene
[GS] matchLoaded success!
Check Loaded 0
Check Loaded 1
Check Loaded 2
Game is Ready
[PHASE] Switching to day: False // Currently Day: True // DayNum: 1 // Time: 1808,94
Day End
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
[GS] @ GameNewNight
[NIGHT SETUP] Spawn Rooms
[NIGHT SETUP] Enable Night UI
[NIGHT SETUP] Set if abilities are usable

Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 119262.
Total: 347.616800 ms (FindLiveObjects: 6.201800 ms CreateObjectMapping: 6.559300 ms MarkObjects: 334.483400 ms DeleteObjects: 0.372100 ms)

[GS] GameNewNight success!
SoftMask will not work on HeaderText (TMPro.TextMeshProUGUI) because material Overlock-Bold-SDF-Outline (UnityEngine.Material) doesn’t support masking. Add masking support to your material or set Graphic’s material to None to use a default one.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 119329.
Total: 346.258800 ms (FindLiveObjects: 7.497200 ms CreateObjectMapping: 6.798900 ms MarkObjects: 331.835000 ms DeleteObjects: 0.127400 ms)

[PHASE] Switching to day: True // Currently Day: False // DayNum: 1 // Time: 1860,36
[DAY] Setup
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
Start Trial for Player 2
End Trial
Pardon 2
[PHASE] Switching to day: False // Currently Day: True // DayNum: 2 // Time: 2003,12
Day End
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[GS] @ GameNewNight
[DiscordMgr] @ UpdatePresenceInGame
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Discord] @ rpInfo.constructor.rpInGameEndPhase
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[NIGHT SETUP] Spawn Rooms
[NIGHT SETUP] Enable Night UI
[NIGHT SETUP] Set if abilities are usable

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 121855.
Total: 380.659000 ms (FindLiveObjects: 6.490300 ms CreateObjectMapping: 5.902600 ms MarkObjects: 368.013900 ms DeleteObjects: 0.251900 ms)

[GS] GameNewNight success!
[GS] @ gameClassChanged
[GS] @ gameClassChanged
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 121949.
Total: 379.201500 ms (FindLiveObjects: 5.711600 ms CreateObjectMapping: 5.992400 ms MarkObjects: 367.266600 ms DeleteObjects: 0.230100 ms)

[GS] gameClassChanged success!
[GS] gameClassChanged success!
[PHASE] Switching to day: True // Currently Day: False // DayNum: 2 // Time: 2054,96
[DAY] Setup
[PLAYER DIED] Player 14 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
Start Trial for Player 5
End Trial
Execute 5
[WepExec]**ERR @ getBodyHit: Index was outside the bounds of the array. // i==0 // bodyHits.length==0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
WeaponExecution:getBodyHit(Int32)
StartGameCtrl:playBody(Int32)
PlayerAnimation:bodyHit()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

[WepExec]**ERR @ getBodyHit: Index was outside the bounds of the array. // i==1 // bodyHits.length==0
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
WeaponExecution:getBodyHit(Int32)
StartGameCtrl:playBody(Int32)
PlayerAnimation:bodyHit()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

[EXECUTION] Execution of 5 Ended.
[PLAYER DIED] Player 5 died
[PLAYER DIED] Turning on class display
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
[LangCtrl] @ GetcurrentLang : Steam
[LocalPrefs] Found saved Lang pref, ‘Lang’==
[LangCtrl] @ GetcurrentLang : Sys
[ccNewDisplay] @ SetClassCardUI
[PHASE] Switching to day: False // Currently Day: True // DayNum: 3 // Time: 2255,28
Day End
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[GS] @ GameNewNight
[DiscordMgr] @ UpdatePresenceInGame
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Discord] @ rpInfo.constructor.rpInGameEndPhase
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[NIGHT SETUP] Spawn Rooms
[NIGHT SETUP] Enable Night UI
[NIGHT SETUP] Set if abilities are usable

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 126883.
Total: 428.754500 ms (FindLiveObjects: 7.691100 ms CreateObjectMapping: 5.021800 ms MarkObjects: 415.838800 ms DeleteObjects: 0.202500 ms)

[GS] GameNewNight success!
RequestOwnership(): 1017 from: 16 Time: 529
TEST 6
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 126951.
Total: 419.609700 ms (FindLiveObjects: 6.954900 ms CreateObjectMapping: 5.637700 ms MarkObjects: 406.874600 ms DeleteObjects: 0.142100 ms)

[PHASE] Switching to day: True // Currently Day: False // DayNum: 3 // Time: 2305,8
[DAY] Setup
Sorting Player Dead List
[PLAYER DIED] Player 2 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[PLAYER DIED] Player 3 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[PLAYER DIED] Player 8 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[PLAYER DIED] Player 15 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
Start Trial for Player 4
End Trial
Execute 4
[EXECUTION] Execution of 4 Ended.
[PLAYER DIED] Player 4 died
[PLAYER DIED] Turning on class display
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
[PHASE] Switching to day: False // Currently Day: True // DayNum: 4 // Time: 2502,34
Day End
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[GS] @ GameNewNight
[DiscordMgr] @ UpdatePresenceInGame
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Discord] @ rpInfo.constructor.rpInGameEndPhase
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[NIGHT SETUP] Spawn Rooms
[NIGHT SETUP] Enable Night UI
[NIGHT SETUP] Set if abilities are usable

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 130614.
Total: 463.535700 ms (FindLiveObjects: 6.771100 ms CreateObjectMapping: 5.347800 ms MarkObjects: 451.071900 ms DeleteObjects: 0.344400 ms)

[GS] GameNewNight success!
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 130704.
Total: 449.926300 ms (FindLiveObjects: 7.178500 ms CreateObjectMapping: 6.156300 ms MarkObjects: 436.437400 ms DeleteObjects: 0.153600 ms)

[PHASE] Switching to day: True // Currently Day: False // DayNum: 4 // Time: 2552,86
[DAY] Setup
Sorting Player Dead List
[PLAYER DIED] Player 0 died
King just died.
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[PLAYER DIED] Player 6 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[PLAYER DIED] Player 7 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[PLAYER DIED] Player 9 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
Start Trial for Player 1
End Trial
Execute 1
[EXECUTION] Execution of 1 Ended.
[PLAYER DIED] Player 1 died
[PLAYER DIED] Turning on class display
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
[PHASE] Switching to day: False // Currently Day: True // DayNum: 5 // Time: 2782,6
Day End
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[GS] @ GameNewNight
[DiscordMgr] @ UpdatePresenceInGame
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Discord] @ rpInfo.constructor.rpInGameEndPhase
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[NIGHT SETUP] Spawn Rooms
[NIGHT SETUP] Enable Night UI
[NIGHT SETUP] Set if abilities are usable

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 131980.
Total: 459.571500 ms (FindLiveObjects: 7.017900 ms CreateObjectMapping: 5.784600 ms MarkObjects: 446.462400 ms DeleteObjects: 0.306200 ms)

[GS] GameNewNight success!
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 132043.
Total: 466.607700 ms (FindLiveObjects: 7.825800 ms CreateObjectMapping: 5.244000 ms MarkObjects: 453.257000 ms DeleteObjects: 0.280600 ms)

[PHASE] Switching to day: True // Currently Day: False // DayNum: 5 // Time: 2833,1
[DAY] Setup
[PLAYER DIED] Player 12 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
Start Trial for Player 11
End Trial
Execute 11
Magic Object Hit ObjContainer
[EXECUTION] Execution of 11 Ended.
[PLAYER DIED] Player 11 died
[PLAYER DIED] Turning on class display
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
[PHASE] Switching to day: False // Currently Day: True // DayNum: 6 // Time: 2991,68
Day End
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[GS] @ GameNewNight
[DiscordMgr] @ UpdatePresenceInGame
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==UpdatePresenceInGame
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==UpdatePresenceInGame
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Discord] @ rpInfo.constructor.rpInGameEndPhase
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[NIGHT SETUP] Spawn Rooms
[NIGHT SETUP] Enable Night UI
[NIGHT SETUP] Set if abilities are usable

Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 132593.
Total: 501.135900 ms (FindLiveObjects: 9.235100 ms CreateObjectMapping: 5.289600 ms MarkObjects: 486.234500 ms DeleteObjects: 0.376200 ms)

[GS] GameNewNight success!
[CommonMono] @ _shakeScreenThenDisable (START) // d==0,5
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 132784.
Total: 473.092100 ms (FindLiveObjects: 7.606700 ms CreateObjectMapping: 5.294800 ms MarkObjects: 459.899800 ms DeleteObjects: 0.290500 ms)

[CommonMono] @ _shakeScreenThenDisable (END)
[PHASE] Switching to day: True // Currently Day: False // DayNum: 6 // Time: 3026,12
[DAY] Setup
[PLAYER DIED] Player 13 died
[PLAYER DIED] Turning on class display
[SGC] @ checkRoomDestroyIfFound
[GameEnding] @ checkGameOver
[GameEnding] @ StartCheckGameOverInit
[GameEnding] @ DisplayGameOverFinal
[GameEnding] DisplayGameOverFinal (DONE-b)
DESTROYING PLAYERS 19:49:58.7040209
[StartMgr] @ StartPreloadingSceneAsync: End
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync: Ready to preload: ‘End’ (No need to wait/queue)
[StartMgr] @ PreloadSceneAddAsyncNow
[StartMgr] @ _waitPreload90: EndScreen
[StartMgr] @ _changeSceneSequence: End // WAITING
[StartMgr] @ _waitQueuedForPrevOp // Checking if we need to wait before we load scene: End
[StartMgr] @ onScenePreloaded90: EndScreen
[DestroyOtherAudioListenersOnAwake]*WARN @ Awake: DESTROYING (immediately) AudioListener on: DayCamera
[GS] @ OnActiveSceneChanged: EndScreen
[Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected
[Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected
[End] @ Start
[End] @ init
[End] @ resetUIFromContainers
[End] @ verifyContainerIntegrity
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[End] @ initEndSceneScript()
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
[End] isSpectator? False
[End-Stats] @ initMasterStats. Mode == Classic
[End] pCount==16
[End] @ processPlayerDataUiAndGp[0]
[End] startFaction == Neutral
[End] startClass == Possessor
[End] startClassExt == Knight
[End] finalFaction == Neutral
[End] finalClass == Possessor
[End] finalClassExt == Possessor
[End] username == CrimsonShell
[End] @ setShowGp // isSpec==False // won==False
[GS] @ GetEndSceneGpGainedAmtCache
[End] @ setWinningFactionIcon
[EndPromoMgr] @ setEndWinnersBG
[EndPromoMgr] Winning faction: BD
[DiscordMgr] @ UpdatePresenceEndGame
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitEndGame
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[End] @ sendStatsAndAnalytics: tol-r-gibby-5a8718bfd5b8900543f6877f-4880=
[End-Stats] @ setMasterStats: 16
[End-Stats] BD (Good) King spawned this game.
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] isUnseenGame? True. isCultGame? False
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End-Stats] @ setFinalStatsCasualClassic
[End] @ findWinningFactions
[End] endMatchStats == [End] endMatchStats == matchVer: v2.4.0d, matchCount: 1, matchPlayersCountStart: 0, matchTotalPlayersCount: 16, matchEndingPlayersCount: 5, matchPlayersCountEnd: 0, matchBDWon: 1, matchKingWon: 1, matchUnseenSpawned: 1, matchCultSpawned: 0,
[End] Winners (Friendly) == Blue Dragon + Good King
[End] Setting self stats
[End] @ GSGameOverData (PLAYER) // mcInfo==
[End] Sending MC game over: tol-r-gibby-5a8718bfd5b8900543f6877f-4880=
[End] Sending client game over: tol-r-gibby-5a8718bfd5b8900543f6877f-4880=
[End] @ gsGameOverClient
[GS] @ GameOverClient 1
[GS] @ validateLogGameOverClientInit 2
[GS] @ validateLogGameOverClientInit 4
[GS] @ GameOverclient: Final Validation (5)
[GS] @ GameOverclient: Setting final params…
[GS] @ GameOverclient: Sending event NOW.
[End] isMaster? False
[End] @ finalEvents // isMaster: False // globalStatsSent: False // USE_MOCK_STATS: False
<color=yellow>[End]*WARN @ finalEvents (stats-finalEvents): Normally, here we’d ‘RpcStatsSent’ IF MASTER. However, you’re either NOT master, globalStatsSent is ALREADY sent, or using mock stats.
[Requeue] @ Start
[StartMgr] @ StartPreloadingSceneAsync: Lobby
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (WAITING) to finish: ‘End’ >> When done, we’ll preload: ‘Lobby’
[End-Stats] @ Start()

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 68764.
Total: 297.996300 ms (FindLiveObjects: 2.933000 ms CreateObjectMapping: 4.969300 ms MarkObjects: 289.701600 ms DeleteObjects: 0.392000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[StartMgr] @ _unloadSceneAsync: DayOrTutorial
[GS] GetEndSceneGpGainedAmtCache success!
[End] Adding to cache (core gp): 45
[GSInfo] gp == 8108 // raw? False
[GS] @ onGameOverClientRes: response.HasErrors==False
[GS] onGameOverClientRes success: {

"@class": ".LogEventResponse",

"requestId": "637117769992461199_44",

"scriptData": {

    "isPlayer": true,

    "matchPlayerSelfUpdateRes": true,

    "newStatus": "In-Game (End)",

    "newRoomName": "tol-r-gibby-5a8718bfd5b8900543f6877f-4880=",

    "pDataRes": true,

    "pStatsIncRes": true,

    "playerFriendsCount": 5,

    "sentMsg-updatePresenceToOnlineFriends": true

}

}
[End] Successful gsGameOverClient => GameOverClient

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 68764.
Total: 293.354100 ms (FindLiveObjects: 6.246400 ms CreateObjectMapping: 5.595900 ms MarkObjects: 281.425500 ms DeleteObjects: 0.086000 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[StartMgr] @ _fadeInSceneToTransparentAfterValidation
[StartMgr] _fadeInSceneToTransparentAfterValidation: fadeToTransparent==True

Unloading 336 unused Assets to reduce memory usage. Loaded Objects now: 57069.
Total: 344.848300 ms (FindLiveObjects: 3.349900 ms CreateObjectMapping: 5.961500 ms MarkObjects: 333.561500 ms DeleteObjects: 1.975200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 57069.
Total: 306.710700 ms (FindLiveObjects: 3.346400 ms CreateObjectMapping: 5.390600 ms MarkObjects: 297.891100 ms DeleteObjects: 0.082200 ms)

[StartMgr] @ OnSceneOpCompleteIncludingFades: EndScreen
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (DONE) // Ready for new scene ops!
[StartMgr] @ PreloadSceneAddAsyncNow
[StartMgr] @ _waitPreload90: LobbyNew
WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - Setting to default shader.
[StartMgr] @ onScenePreloaded90: LobbyNew
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
[Requeue] @ PrepReturnToLobby
[Requeue] @ OnLeftRoom
[Requeue] @ returnToLobbyNow
[StartMgr] @ _changeSceneSequence: Lobby // WAITING
[StartMgr] @ _waitQueuedForPrevOp // Checking if we need to wait before we load scene: Lobby
Using PhotonServerSettings.Protocol when leaving the NameServer (AuthMode is AuthOnceWss): Udp

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Using PhotonServerSettings.Protocol when leaving the NameServer (AuthMode is AuthOnceWss): Udp

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

[Photon] @ OnJoinedLobby (OnConnectedToMaster): SocketImplementationConfig=={Udp=ExitGames.Client.Photon.SocketUdp, Tcp=ExitGames.Client.Photon.SocketTcp, WebSocket=ExitGames.Client.Photon.PhotonClientWebSocket, WebSocketSecure=ExitGames.Client.Photon.PhotonClientWebSocket}
[PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=5c14c86bbac468051264ab23 // Nickname=CrimsonShell // region==us // gameVersion==v2.4.0d
[PhotonMgr] @ joinSpectatorToggle // isSpectator==False
[PhotonMgr] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False // fromFunc==joinSpectatorToggle
[PhotonMgr]**WARN @ setRoomIfNull: !room – returning null
[PhotonMgr]**WARN @ setRoomIfNull: !room – returning null
[PhotonMgr]*WARN @ GetNumSpectators: !r. Returning 0
[TwitchLobbyUI] @ Awake
[Lang] @ Awake
[FriendsList] @ Awake
[AccountLinks] @ Awake
[ItemStore] @ Awake
[DestroyOtherAudioListenersOnAwake]*WARN @ Awake: DESTROYING (immediately) AudioListener on: Main Camera
[LobbyPromoMgr] @ Awake
[ccDepot]**WARN @ Awake: Dupe singleton! Probably a testing clone, no worries. Destroying this.
[ccAbilDepot]**WARN @ Awake: Dupe singleton! Probably a testing clone, no worries. Destroying this.
[GS] @ OnActiveSceneChanged: LobbyNew

[GS] Initializing item store…

[GS] Grabbing queue of messages to popup!
[GS] @ listMessageRequest
[Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected
[Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected
[Lobby] @ OnActiveSceneChanged: Checking for reconnection to Photon! State==Connected
[TwitchLobbyUI] @ Start
[GSMgr]*WARN @ GetTwitchUser: Found socialData, BUT !socialData.twitchUser >> Returning null
[LangCtrl] @ GetcurrentLang : Steam
[LocalPrefs] Found saved Lang pref, ‘Lang’==
[LangCtrl] @ GetcurrentLang : Sys
[FriendsList] @ Start
[UI] @ toggleChat. setOn? False
[UI] @ mmVerifyVersion
[GSInfo] serverVer == v2.4.0d
[Common] MyVer: v2.4.0d / ServerVer: v2.4.0d
[UI] @ initGdpr
[GS] @ GDPRCheckIsEligible
[UI] allowFollow==True
[UI] @ toggleChat. setOn? False
[UI] @ mmVerifyVersion
[GSInfo] serverVer == v2.4.0d
[Common] MyVer: v2.4.0d / ServerVer: v2.4.0d
[UI] @ resetForceRefreshFriendsTimer
[UI] @ _waitThenEnableBtn (WAITING 60s)
[AccountLinks] @ Start
[Lobby] @ Start
[Lobby] @ BoslofLobbyInit
[Lobby] @ InitLobbyUI
[UI] @ SetDisplayNameUI: CrimsonShell
[GSInfo] gp == 8153 // raw? False
[UI] @ updateGpShown: 8153
[Lobby] initLobbyStatsDone==ALMOST
[Lobby] (READY 2/2) @ updateLobbyStats
[Lobby] initLobbyStatsDone==true
[ToL-API] @ DiscordGetUsersOnline
[ToL-API] Waiting for callback from WaitForRequest (from DiscordGetUsersOnline)…
[DiscordMgr] @ SaveDiscordUserAtLobbyInit
[GS] @ SaveDiscordUser
[Lobby] @ checkInitJoinedLobby
[SteamMgr] @ CachedSteamInfo.CancelTicket
[Photon] PUN ver: 1.101 gameVer: // v2.4.0d
[StartMgr] @ StartPreloadingSceneAsync: DayOrTutorial
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (WAITING) to finish: ‘Lobby’ >> When done, we’ll preload: ‘DayOrTutorial’
[ItemStore] @ Start
[GS] WAITING @ _waitGSInitToInitItemStore
[GS] READY @ _waitGSInitToInitItemStore
[ItemStore] @ initItemStore
[ItemStore] Finished loading scrollers. Updating myChar and caching my equipped items…
[GS] @ tryAddWepScrollerContent
[GS] @ tryAddArmorScrollerContent
[GS] @ tryAddEmoteScrollerContent
[GS] @ tryAddDNColorScrollerContent
[GS] @ TryAddAvatarScrollerContent
[GS] @ tryAddTitleScrollerContent
[GS] @ tryUpdateUnlockedDNColors
[GS] @ tryPrepWepFallback
[GS] @ tryPrepArmorFallback
[GS] @ tryPrepEmoteFallback
[GS] @ tryPrepDNColorFallbacks
[GS] @ tryPrepAvatarFallback
[GS] @ tryPrepTitleFallback
[GS] @ tryCacheWep
[GS] @ tryCacheArmor
[GS] @ tryCacheEmote
[GS] @ tryCacheAvatar
[GS] @ tryCacheTitle
[GS] @ validateCacheLogErrs
[ItemStore] @ addEquippedItemsToMyCharAndUI
[GS] @ tryEquipWepToCharAndUI
[GS] @ tryEquipArmorToCharAndUI
[GS] @ tryEquipEmoteToCharAndUI
[GS] @ tryEquipAvatarToCharAndUI
[GS] @ tryEquipTitlesToCharAndUI
[LobbyPromoMgr] @ Start
[LobbyPromoMgr] Special banner patch
[GS] listMessageRequest success!
[GS] GDPRCheckIsEligible success!
[GS] isEligible (GDPR)? True
[UI] @ gdprReqDataSetIsEligible
[GS] SaveDiscordUser success!

Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 82397.
Total: 289.189000 ms (FindLiveObjects: 4.025200 ms CreateObjectMapping: 4.781300 ms MarkObjects: 279.121300 ms DeleteObjects: 1.260600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[StartMgr] @ _unloadSceneAsync: End
[Lobby] @ OnJoinedLobby
[Lobby] Starting lobby polling now.
<color=pink>[GS] @ joinedPhotonLobby
[DiscordMgr] @ OnInitJoinedLobbyCheckQueuedJoin
[Lobby] (READY 2/2) @ updateLobbyStats

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 82400.
Total: 290.908700 ms (FindLiveObjects: 5.692000 ms CreateObjectMapping: 4.977700 ms MarkObjects: 280.132100 ms DeleteObjects: 0.106400 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[ToL-API] Successful callback: UnityEngine.Networking.UnityWebRequest
[ToL-API-Callback (CheckIsOnline)] {“onlineCount”:1218}
[ToL-API] numDiscordOnline: 1218
[Lobby] @ DiscordGetUsersOnline: 1218

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 82400.
Total: 300.858500 ms (FindLiveObjects: 5.258100 ms CreateObjectMapping: 5.568100 ms MarkObjects: 289.923400 ms DeleteObjects: 0.108400 ms)

[GS] joinedPhotonLobby success!
[Lobby] @ onJoinedPhotonLobbyRes // Success==True
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[StartMgr] @ _fadeInSceneToTransparentAfterValidation
[StartMgr] _fadeInSceneToTransparentAfterValidation: fadeToTransparent==True

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 80354.
Total: 282.443800 ms (FindLiveObjects: 6.376100 ms CreateObjectMapping: 5.149000 ms MarkObjects: 270.784900 ms DeleteObjects: 0.133500 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 80354.
Total: 300.366000 ms (FindLiveObjects: 4.503700 ms CreateObjectMapping: 4.520600 ms MarkObjects: 291.222000 ms DeleteObjects: 0.119200 ms)

[StartMgr] @ OnSceneOpCompleteIncludingFades: LobbyNew
[StartMgr] @ _waitPreviousTaskThenPreloadSceneAsync (DONE) // Ready for new scene ops!
[StartMgr] @ PreloadSceneAddAsyncNow
[StartMgr] @ _waitPreload90: DayAsyncXmas
[StartMgr] @ onScenePreloaded90: DayAsyncXmas
WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - Setting to default shader.
[LangCtrl] @ GetcurrentLang : Steam
[LocalPrefs] Found saved Lang pref, ‘Lang’==
[LangCtrl] @ GetcurrentLang : Sys
[ccNewDisplay] @ SetClassCardUI
[ccNewDisplay] @ SetClassCardUI
[Lobby] (READY 2/2) @ updateLobbyStats
[UI] _waitThenEnableBtn (READY)
[Lobby] (READY 2/2) @ updateLobbyStats
[Lobby] (READY 2/2) @ updateLobbyStats
[Lobby] (READY 2/2) @ updateLobbyStats
[Lobby] (READY 2/2) @ updateLobbyStats
[Lobby] (READY 2/2) @ updateLobbyStats
[UI] @ startMM
[UI] @ mmVerifyVersion
[GSInfo] serverVer == v2.4.0d
[Common] MyVer: v2.4.0d / ServerVer: v2.4.0d
[Lobby] @ ConnectThenJoinOrCreateRoom / Photon state: Connected / mmCrumbs: disconnected
[GS] @ PreMatchCheck
[GS] PreMatchCheck success!
[GS] Eligible for reconnection (lastRoom==tol-r-gibby-5a8718bfd5b8900543f6877f-4880=): False
[Lobby] @ initPrepJoinRoom
[PhotonMgr] @ generateRoomPropsHash
[PhotonMgr] @ (DONE) generateRoomPropsHash: (System.String)C0=(System.Int32)0, (System.String)C1=(System.String)Matchmaking, (System.String)C3=(System.Int32)1, (System.String)C4=(System.Int32)0, (System.String)C5=(System.Int32)0
[Lobby] @ prepJoinRandomRoom
[Lobby] @ (WAIT) _checkWaitConnectedReadyJoinedLobby. tryAgain? False
[Lobby] (READY 2/2) @ checkWaitConnectedReady >> ConnectedAndReady!
[Lobby] @ joinRandomRoomNow: Should already be validated earlier @ prepJoinRandomRoom!
[PhotonMgr] @ getSqlFilter: matchmakingRandomClassicMode// extraParam==Classic
[PhotonMgr] sqlFilter==C0 = 0 AND C1 = “Matchmaking” AND C4 = 0
[PhotonMgr] @ generateRoomPropsHash
[PhotonMgr] @ (DONE) generateRoomPropsHash: (System.String)C0=(System.Int32)0, (System.String)C1=(System.String)Matchmaking, (System.String)C3=(System.Int32)1, (System.String)C4=(System.Int32)0, (System.String)C5=(System.Int32)0
[Lobby] @ OnLeftLobby
Using PhotonServerSettings.Protocol when leaving the NameServer (AuthMode is AuthOnceWss): Udp

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[PhotonMgr] @ setUserAsPlayerWaitGS

[Lobby-ROOM:1] @ OnJoinedRoom (You also come here AFTER OnCreatedRoom)
[Lobby-ROOM:2a] Joined: tol-r-kylundstrom9897-5a1f5a92d5b89004e9403dbd-7704= // About to handle ‘Queue as Group’ leader, if from old group
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==CachedPhotonGroup (Constructor)
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==CachedPhotonGroup (Constructor)
[Lobby-ROOM:2b] About to detect if private group…
[Lobby-ROOM:3] About to check if original creator of the room…
[Lobby-ROOM:4a] Updating the join room update cache…
[Lobby-ROOM:4b] Setting Photon room/player props…
[PhotonMgr] @ SetInitPlayerRoomPropsAfterJoinedRoomGS
[PhotonMgr] @ setPhotonRoomPropBoolAsInt: numSpectators // newIntVal==0 // fromFunc==SetInitPhotonPlayerRoomPropsAfterJoinedRoomGS
[PhotonMgr] @ joinSpectatorToggle // isSpectator==False
[PhotonMgr] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False // fromFunc==joinSpectatorToggle
[Lobby-ROOM:5] Verifying the integrity of the room…
[Lobby] Private Room (Room: ‘tol-r-kylundstrom9897-5a1f5a92d5b89004e9403dbd-7704=’ visible,open 3/16 players.)? False
[Lobby-ROOM:6] Removing myself from expected users…
[Lobby-ROOM:7] Toggling chat on and showing Discord msg…
[UI] @ toggleChat. setOn? True
[Lobby-ROOM:8] Setting some general join room logs…
[Lobby-ROOM] @ joinRoomLogs: Private match==False
[Lobby-ROOM] @ joinRoomLogs: number of TOTAL PEOPLE (+specs) inside the room: 3
[Lobby-ROOM] @ joinRoomLogs: number of PLAYERS ONLY (-specs) inside the room: 3
[Lobby-ROOM] joinRoomLogs: number of SPECTATORS ONLY (-players) inside the room: 0
[Lobby-ROOM:9b] Setting Discord RP for room…
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ setInRoomOrPlayerConnectedStatus
[PhotonMgr] @ getPhotonRoomPropInt: gameMode // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyJoinedRoom
[PhotonMgr] @ getPhotonRoomPropInt: numSpectators // FROM func==getGameModeInt
[PhotonMgr] getPhotonRoomPropInt: valInt==0 // FROM func==getGameModeInt
[Lobby-ROOM:10b] Joining room + setting GS live db presence…
[Lobby] @ gsJoinRoomSetLiveDbSetPresence
[GS] @ joinedPhotonRoom // joinAsSpec==False
[Lobby-ROOM:11] READY!

[GS] joinedPhotonRoom success!
[UI] @ onLeaveRoomCancelMMBtnClick
[Lobby] @ leavePhotonRoom

[Lobby] @ OnLeftRoom – WAITING to enter lobby…
Using PhotonServerSettings.Protocol when leaving the NameServer (AuthMode is AuthOnceWss): Udp

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

Using PhotonServerSettings.Protocol when leaving the NameServer (AuthMode is AuthOnceWss): Udp

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)

[Photon] @ OnJoinedLobby (OnConnectedToMaster): SocketImplementationConfig=={Udp=ExitGames.Client.Photon.SocketUdp, Tcp=ExitGames.Client.Photon.SocketTcp, WebSocket=ExitGames.Client.Photon.PhotonClientWebSocket, WebSocketSecure=ExitGames.Client.Photon.PhotonClientWebSocket}
[PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=5c14c86bbac468051264ab23 // Nickname=CrimsonShell // region==us // gameVersion==v2.4.0d
[PhotonMgr] @ joinSpectatorToggle // isSpectator==False
[PhotonMgr] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False // fromFunc==joinSpectatorToggle
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
[PhotonMgr]**WARN @ setRoomIfNull: !room – returning null
[PhotonMgr]**WARN @ setRoomIfNull: !room – returning null
[PhotonMgr]*WARN @ GetNumSpectators: !r. Returning 0
[UI] @ toggleChat. setOn? False
[UI] @ mmVerifyVersion
[GSInfo] serverVer == v2.4.0d
[Common] MyVer: v2.4.0d / ServerVer: v2.4.0d
[UI] @ resetForceRefreshFriendsTimer
[UI] @ _waitThenEnableBtn (WAITING 60s)
[Lobby] @ OnJoinedLobby
<color=pink>[GS] @ joinedPhotonLobby
[Lobby] @ OnJoinedLobby - Left room after reconnected to master
[Lobby] @ leftRoomReadyAfterMaster
[Lobby] @ cancelMMAfterLeaveDisconnectKickFail: Ready (Left Room)
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyIdle
[Photon] @ OnJoinedLobby (OnConnectedToMaster): SocketImplementationConfig=={Udp=ExitGames.Client.Photon.SocketUdp, Tcp=ExitGames.Client.Photon.SocketTcp, WebSocket=ExitGames.Client.Photon.PhotonClientWebSocket, WebSocketSecure=ExitGames.Client.Photon.PhotonClientWebSocket}
[PhotonMgr] @ OnJoinedLobby: [re]ConnectedAndReady=True // UserId=5c14c86bbac468051264ab23 // Nickname=CrimsonShell // region==us // gameVersion==v2.4.0d
[PhotonMgr] @ joinSpectatorToggle // isSpectator==False
[PhotonMgr] @ setPhotonPlayerPropBool: isSpectator // newBoolVal==False // fromFunc==joinSpectatorToggle
[PhotonMgr]**WARN @ setRoomIfNull: !room – returning null
[PhotonMgr]**WARN @ setRoomIfNull: !room – returning null
[PhotonMgr]WARN @ GetNumSpectators: !r. Returning 0
[UI] @ toggleChat. setOn? False
[UI] @ mmVerifyVersion
[GSInfo] serverVer == v2.4.0d
[Common] MyVer: v2.4.0d / ServerVer: v2.4.0d
[UI] @ resetForceRefreshFriendsTimer
[UI] @ _waitThenEnableBtn (WAITING 60s)
[Lobby] @ OnJoinedLobby
<color=pink>[GS] @ joinedPhotonLobby
[DiscordMgr] @ UpdatePresenceLobbyOrRoom
[DiscordMgr] @ UpdatePresence
[Discord] @ rpInfo.constructor
[Discord] @ rpInfo.constructor.rpInitLobbyIdle
[GS] joinedPhotonLobby success!
[Lobby] @ onJoinedPhotonLobbyRes // Success==True
[GS] joinedPhotonLobby success!
[Lobby] @ onJoinedPhotonLobbyRes // Success==True
[QuitConfirm] @ OnExitNowBtnClick
[Common] @ QuitGameNow: QUITTING GAME NOW! // quitReason==PlayerClickedQuit // hackyQuit? True
[Common]WARN @ QuitGameNow: FORCE_HACKY_QUIT // HACKY_QUIT==True
[Common] @ tellGSClientShutdownThenDCAsync
[GS] @ OnCloseGameCleanly
[GS] @ OnCloseGameCleanly => CLOSE_GAME_CLEANLY // Success?True
[GS] @ DisconnectGS
[Common] @ QuitFinal // hackyQuit==True
[Common] @ QuitGameNow: Killing process (hacky quit)…
Crash!!!
SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies;C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies;C:\WINDOWS;C:\WINDOWS\system32;SRV
C:\websymbols
http://msdl.microsoft.com/download/symbols;’, symOptions: 534, UserName: ‘mbh’
OS-Version: 10.0.0
C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies.exe:ThroneOfLies.exe (00007FF65FC40000), size: 667648 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 2019.1.14.35672
C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF9050C0000), size: 2031616 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.418
C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF903A40000), size: 729088 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.329
C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF902EC0000), size: 2764800 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.535
C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\UnityPlayer.dll:UnityPlayer.dll (00007FF853BB0000), size: 24952832 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 2019.1.14.35672
C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FF904090000), size: 1654784 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.535
C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FF9022F0000), size: 135168 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.535
C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FF904230000), size: 155648 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.1
C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FF902150000), size: 1654784 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.535
C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FF902E20000), size: 647168 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.387
C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FF902050000), size: 1024000 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.387
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C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FF902030000), size: 126976 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.1
C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FF901FA0000), size: 303104 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.1
C:\WINDOWS\System32\UMPDC.dll:UMPDC.dll (00007FF901F90000), size: 65536 (result: 0), SymType: ‘-deferred-’, PDB: ‘’
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C:\WINDOWS\SYSTEM32\dwmapi.dll:dwmapi.dll (00007FF900340000), size: 184320 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.267
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C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_4548cfe7c22eb261\igdgmm64.dll:igdgmm64.dll (00007FF8EEC90000), size: 1155072 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 25.20.100.6617
C:\WINDOWS\System32\DriverStore\FileRepository\iigd_dch.inf_amd64_4548cfe7c22eb261\igc64.dll:igc64.dll (00007FF8ECAE0000), size: 33325056 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 25.20.100.6617
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C:\WINDOWS\system32\Oleacc.dll:Oleacc.dll (00007FF8EBE20000), size: 413696 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 7.2.18362.1
C:\Windows\System32\Windows.UI.dll:Windows.UI.dll (00007FF8DFD40000), size: 1380352 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.387
C:\Windows\System32\InputHost.dll:InputHost.dll (00007FF8DFB20000), size: 1155072 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.387
C:\Windows\System32\PROPSYS.dll:PROPSYS.dll (00007FF8FFE50000), size: 978944 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 7.0.18362.267
C:\Program Files (x86)\Steam\steamapps\common\Throne of Lies\ThroneOfLies_Data\Plugins\discord-rpc.dll:discord-rpc.dll (00007FF877AB0000), size: 638976 (result: 0), SymType: ‘-deferred-’, PDB: ‘’
C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FF8C26C0000), size: 90112 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.1
C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FF8C0540000), size: 106496 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.1
C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FF901510000), size: 827392 (result: 0), SymType: ‘-deferred-’, PDB: ‘’, fileVersion: 10.0.18362.267
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========== OUTPUTTING STACK TRACE ==================

0x00007FF85217E483 (GameAssembly) WriteZStream
0x00007FF8526A9385 (GameAssembly) WriteZStream
0x00007FF851B8646B (GameAssembly) WriteZStream
0x00007FF8529E3F7E (GameAssembly) WriteZStream
0x00007FF851C87D2E (GameAssembly) WriteZStream
0x00007FF85272A65B (GameAssembly) WriteZStream
0x00007FF8529F4B97 (GameAssembly) WriteZStream
0x00007FF85272A65B (GameAssembly) WriteZStream
0x00007FF85228E26C (GameAssembly) WriteZStream
0x00007FF8523F5FC6 (GameAssembly) WriteZStream
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF85195631C)
0x00007FF85195631C (GameAssembly) (function-name not available)
0x00007FF851A8ED79 (GameAssembly) UnityPalGetTimeZoneDataForID
0x00007FF854468CD6 (UnityPlayer) UnityMain
0x00007FF854478777 (UnityPlayer) UnityMain
0x00007FF85447BEE9 (UnityPlayer) UnityMain
0x00007FF85447BFA0 (UnityPlayer) UnityMain
0x00007FF8542292F0 (UnityPlayer) UnityMain
0x00007FF854367027 (UnityPlayer) UnityMain
0x00007FF8543670C9 (UnityPlayer) UnityMain
0x00007FF8543690B2 (UnityPlayer) UnityMain
0x00007FF854133D35 (UnityPlayer) PAL_Memory_Free
0x00007FF85413291A (UnityPlayer) PAL_Memory_Free
0x00007FF854136AB7 (UnityPlayer) PAL_Memory_Free
0x00007FF85413A40B (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF65FC411F2)
0x00007FF65FC411F2 (ThroneOfLies) (function-name not available)
0x00007FF903A57BD4 (KERNEL32) BaseThreadInitThunk
0x00007FF90512CED1 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:

  • C:/Users/mbh/AppData/Local/Temp/Imperium42 Game Studio/Throne of Lies/Crashes

If you haven’t opened the game again since then this would be the logs we’re looking for, I’ll forward it to someone who’s better at reading them

Can you put them in a summary box? Just edit the text, copy it all and click the gear -> hide details. Bit long of a post to just have out in the open (generally you’d want to upload the file directly, but this should be fine)

image

oh, you posted it in discord. Might just want to edit that out entirely then, cause that’s a bit of an eyesore here :wink:

You said on discord this is your player-prev, right? If you haven’t opened the game since, we’d want just Player.log

or is the above post Player.log and you put player-prev in discord? Cause that’d work too, they’ll both be looked at

you should probably put that in a drop down:

looks like

Thx! Updated with the drop-down.