EDIT: If this is supposed to be in the Feedback Section, I apologise, and if someone is able to move it then that is appreciated.
So I tend to find a lot of games where the Alch and the Merc are generally voted off or killed by Prince because they are Neutral and Blue Dragon tend to just go ‘Oh well’ and move on, whilst Unseen/Cult generally execute them and I have been thinking of some ideas to improve their gameplay.
For Alchemist I would add a passive called ‘Potion of Fate’ where if you are voted up by the court, you survive one round of voting (regardless of Execution or Pardon) however you lose your night abilities as a result. You also dont survive a 2nd round of voting. I would also reduce Stoneskin from 4 to 3.
This is because it would stop people just going ‘Oh hes alch, exe anyway’ As he would survive, it would also Stop any ‘Yolobombing’ after this as he would lose night abilities. It also wastes the courts time to vote him up again too. I feel Stoneskin should remain after this as he basically just turns into a free target for the Unseen or Prince after this, but would suggest reducing it to 3 as the Alch wouldnt need to worry too much about night immunity after he is proven alch if he is voted up.
For Mercenary I would add the passive ‘Obligation’. This would mean if you are voted up by the court, your contract gets 2 votes instead of 1.
This increases the chances of the Mercenary surviving a court vote. I would also consider removing ‘Looking for work’ and instead of having to find a contract within 3 days, if your first contract dies, you are randomly assigned a new contract the next full day your first contract dies (EG If contract dies N2, you will receive new contract D3. If your contract dies by execution D3, you will get a new contract D4)
For Sellsword I would add a day ability ‘Remember Me’ of 1 use. This ability would posion your former contract if you are killed that day or following night. (EG if used D5 and are executed, the Contract is poisoned N5, If you die N5, you are poisoned N5) This does allow for the former contract to be healed and not killed, and gives the Sellsword some survivability. I would also suggest it not being a passive in case the contract is a member of the Unseen.
Just some ideas floating in my head. The Alch im not so sure on, but the Merc/SS ideas I like.
Any feedback?