Prince is problematic now for a few reasons:
1: The Prince is powerful with no means of defense
This can lead to two scenarios:
- Prince just claims day 1, and he basically replaces the King, as he is confirmed and the Prince isn’t. This makes it so that the King is irrelevant.
- The Prince can’t out himself, because he is afraid the evils will kill him, if they have some measure to remove him that his hard to stop. This makes the game swingy, as if the Prince dies early, it’s like if 3 blue dragon have died.
2: The Prince is practically many classes combined
While most of the time the Prince acts in certain ways, the fact is they are better than any number of classes than what the class is supposed to be good at.
Butler? Prince ignores immunity.
Physician? Even Reapers can’t get past Prince.
Court Wizard? Does the exact same thing.
Psychic? Exact same function.
Basically Prince is a better version of all these classes, in addition to Execute.
3: Another unconvertible for evils to deal with
Prince is so powerful it needs to be unconvertible, lest the Evils have too much power. This makes it harder for the evils to convert people in general.
My suggestion:
Prince
Blue Dragon Killer
Passive: Unstoppable
Passive: Royal Blood
Day Ability: Imprison: Select a player. You will jail them tonight, allowing you to speak with and execute them. Does not stop them from taking action, or prevent actions from being taken on them.
Night Ability: Execute: Kill the person you are jailing, bypassing Immunity and healing. If you would kill a member of the Blue Dragon, you commit suicide instead. 3 uses.
Heir
Unseen Offensive
Passive: Unstoppable
Passive: Royal Blood
Day Ability: Imprison: Select a player. You will jail them tonight, allowing you to speak with and execute them. Does not stop them from taking action, or prevent actions from being taken on them. You will be unable to speak to the Unseen if you use this.
Night Ability: Lock Up: Occupy your jailed target, and prevent all visits to them. 3 uses.
Of course, Psychic would need to be changed to a different class, so I’m just going to bring up a suggestion I have already made:
Psychic
Blue Dragon Social
Passive: Astral Network: You may speak to anyone you have linked with anonymously at night. They can also talk to each other. Anyone in jail cannot hear or speak using the chat. This passive will remain if your class changes.
Day Ability: Focus Link: Reset the cool down for Alter Link. 2 uses.
Day Ability: Telepathy: Send an anonymous message to everyone. 2 uses.
Night Ability: Alter Link: Target player is immediately added to the astral network. If they are already in the astral network they are immediately removed. The network cannot have more than 4 other players at once. Unlimited uses. 1 day cool down.
Illusionist
Unseen Social
Passive: Astral Network: You may speak to anyone you have linked with anonymously at night. They can also talk to each other. Anyone in jail cannot hear or speak using the chat. This passive will remain if your class changes.
Passive: Skilled: You can use both night abilities in the same night.
Day Ability: Focus Link: Reset the cool down for Alter Link. 2 uses.
Day Ability: Telepathy: Send an anonymous message to everyone. 2 uses.
Night Ability: Alter Link: Target player is immediately added to the astral network. If they are already in the astral network they are immediately removed. The network cannot have more than 4 other players at once. Unlimited uses. 1 day cool down.
Night Ability: Read Mind: Get a copy of your target’s logs. Infinite uses.