Prince rework Less powerful

At most I want nk to have a 20% win rate, I don’t think the point of nk is to be a insanely overpowered One faction member

I think you don’t get the point I feel exited and happy when I get a nk win I feel proud and like I’ve achived something that’s the payback of being nk it’s something a lot of people don’t want to be took away.

I agree with maid not being able to find nk personally but that won’t bring it to 33% I don’t think nk should ever in any way shape or form ever win as much as bd

It sounds to me like you openly just want the NK to be underpowered for the sake of it.

But it’s not underpowered 15% chance is a fair chance at winning.

No it’s not fair, that’s 20%ish less than the next biggest faction. You are at a disadvantage compared to the other factions, and that makes it unfair

Ugh whatever you don’t get the point do you?

Balance doesn’t = 33% WIN RATE FOR EVERYONE.

NK is meant to be challenging REMOVE it if you think it’s a problem that it doesn’t win as much.

sure it doesn’t. It’s the same winrate for everyone.

It’s only 33% because that’s the highest possible winrate that everyone can simultaneously have at once.

A lower or higher winrate is not inherently more or less balanced just because it’s lower or higher.

You don’t call a battle royal unbalanced just because everyone has a 1% winrate.

Yes mathematically speaking it would make more sense.

We aren’t talking about other games here, so stop comparing it to nonsocial deduction games.

Nk is meant to be a lone wolf that’s meant to be desgined around being challenging not some easy win class that wins as much as BD.

I rather nk be removed then have a 33% win rate because the point of nk is the difficulty, that’s what makes it fun to a lot of people arugbly others MIGHT enjoy it more if it did had a higher win rate.

your balance is very subjective and based around math formulas.

My balance is around factions having equal chances each game and that not one class is too dependable on what randomly spawns.

Yet you haven’t explained why the same reasoning doesn’t apply to social deduction games as well

Ok. You keep saying this, can you actually back up that NK is specifically supposed to be a challenge rather than just happening to be one because it’s hard to make a strong NK that doesn’t create a bunch of non-balance issues?

NK is a guaranteed spawn and still would result in a 33% winrate given this definition. If NK only sometimes spawned then it would be a different story, but they don’t so it’s not.

The whole POINT is nk is a challenge that’s nk it’s a stand alone class I’ll say this a millon times.

Standalone class? Yes

How do you then come to the conclusion that the NK fundamentally (rather than circumstantially) MUST be a relative challenge compared to the other factions in order to work?

It will be boring if it’s not challenging as a stand alone class.

better to remove it then make it 33% win.

that’s all to be said.

Rework nk so it wins with evils then have bd and evils win 50/50 done you balanced the game hooray.

You can actually

Neutral Killer is by definition an one man faction

Again with the baseless assertions.

The only assertions I have made are definitions of terms (faction, balance ect) and from there everything else can be deduced.

You’ve just asserted that it MUST be boring if it’s not challenging.

Heck, even if it was a 33% win that SILL doesn’t necessarily make it easy. For one, a 33% win isn’t easy to begin with, so that should mean you get a thrill when winning as ANY class instead of just NK.

And also there is the fact that a universal winrate is not the same thing as a universal difficulty. You can have it such that the NK requires a much higher mastery of the game but with a greater reward if you have such a mastery thus in a global sense evening out so it’s still fair, but in an individual sense means it’s still a greater accomplishment.

For example, Possessor used to be the worst NK in terms of winrate, however his power was such that a sufficiently skilled player will do disproportionately good with the Possessor compared to other NK’s.

And if a non-challanging class is so boring then why do you have no problem with the Cultseen? They’ve had a 33%ish winrate for awhile now and I haven’t seen you complaining that THEY need to be nerfed.

Sure they have more players than the NK, but you STILL haven’t explained what that has to do with their ideal winrate.

Percent win isn’t balance.

Sure it is

It’s the metric for balance

33% makes it generic and the same win rate of every other class.