Parallel Universes
Probably the Worst SFoL Idea that someone has had the displeasure to read
The Basics
Players will get two classes (of the same wincon)
Each day, the game will swap universes. Giving them their other class and possibly a different gamemode
King, Prince, Mastermind, Assassin, Cult Leader, Spiritualist/Revenant and Non-Killing Neutrals will stay the exact same on swap.
Neutral Killers turn into a different Neutral Killer
If a player was converted, they will change into their other class’s convert on universe swap
(yes Cultists have to make 2 cult alt sets)
Players will only flip their first class on death which is why a new investigative will come into play
The Archaeologist which converts into the Gravedigger
This mode is also able to mix gamemodes because why not. (It will only work on gamemodes that I include in this list with some minor changes)
Gamemode Class Alts
Return of the Blue Dragon
Show
Good King -> Unseen King
Evil King/Devout King -> BD King
Prince -> Kidnapper (This Kidnapper is Convert Immune)
Mastermind/Cult Leader - > Negotiator (will have night immunity if player was Mastermind. Will also be unable to be replaced if the other universe is an Unseen universe)
Assassin/Oldest Cult -> Insurgent
Skeletal Snakekeeper -> Death Enforcer
Skeletal Serpent -> Death Knight
(As well as this, if you are a non killing Blue Dragon and there are no BD Killers. You will turn into the Insurgent. You will turn back into your converted Cult class on phase swap if the other Universe consists of Cultists.)
(Players that are the Assassin in the other world that has a classtype of Killing in this universe will not turn into an Insurgent)
Siege on Xed
Show
Prince -> First Mate (definitely not obvious)
Skeletal Snakekeeper -> Death Knight
Skeletal Serpent -> Death Enforcer
(and because Xed is pretty much a reskin, nothing else)
(Players will still be on plunder in a universe change)
Universe Unique Classes
(These classes are unable to be given to two people across a game and will be immune to Outsmart/Swap Out)
- Priest/Soulcatcher
Double Unique ≠Unique
Examples
Billy Phase One is Priest, In Phase 2. He is a Private Investigator.
Nobody else can be Priest/Soulcatcher in Phase 2
Example of Unique. Not Double Unique
Patrick is Hunter in Phase One and he is a Mystic in Phase 2
David is a Mystic in Phase One and he is a Sheriff in Phase 2
(rng was weird here, okay)
Blue Dragon Class Changes:
Show
The Archaeologist (Unofficial Class)
Blue Dragon Investigative
Outsmart (Day) - Change targeted player’s class into their other class card for the current phase. (can target self) - 2 uses (If from another gamemode. If the class card is from another gamemode, they will turn into the current counterpart from that gamemode)
Study (Night) - You will see a pairing of class types. The result will be determined by the other class card they have. The pairings are Killer/Offensive, Support/Social and Special/Investigative - Infinite uses
Uncover (Night) - See the other class of the dead player specified. - Infinite uses
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Gravedigger or the The Seeker
Cult Points: 2 - Each ability costs: 1
The Sheriff
Blue Dragon Investigative
Scout (Day) - Scout a player. You will know if that player gets converted at any point afterwards… The scout will stay on the player until you command them to watch someone else - Infinite uses
Expert Investigation (Night) - Learn if your target is a member of the Unseen. - Infinite uses
Your objective is to defeat the Unseen, and any neutrals that seek to do you harm.
Converts into The Marshal - Does not appear in Cult games
The Paladin
Blue Dragon Investigative
Cleanse (Day) - Your Test of Faith ability will also kill your target if they a Cult member tonight. - 2 uses
Test of Faith (Night) - Determine if targeted player is a member of the Cult - Infinite uses
Smite (Night) - If targeted player has a conversion attempted on them or you. You will kill the Cult Leader trying to convert them, bypassing Night Immunity. - 2 uses (Cannot be used before Night 3)
Your objective is to defeat the Cult, and any neutrals that seek to do you harm.
Converts into The Seeker - Does not appear in Unseen games
Cult Points: 2 - Each ability costs: 1
(Cleanse): Flame of Mithras (Day) - Make targeted player appear as a member of the Cult for the night. (They will also be able to be killed by Paladins using Cleanse) - 3 uses
(Test of Faith): Test of Mithras (Night) - Determine a player’s current class if they are part of the Blue Dragon. - Infinite uses
(Smite): Bolt of Mithras (Night) - If targeted player is attacked, kill the attacker. Bypassing night immunity. The attacker will show up as a Cult Leader on death - 2 uses
Unseen Class Changes:
Show
The Gravedigger (Unofficial Class)
Unseen Investigative
Outsmart (Day) - Change targeted player’s class into their other class for the day. (can target self) - 2 uses (If from another gamemode. They will turn into the current counterpart from that gamemode)
Study (Night) - See targeted player’s class type that they are not using right now. - Infinite uses
Uncover (Night) - See the other class of the dead player specified and their previous action. - Infinite uses
Your objective is to defeat the Blue Dragon, and any neutrals that seek to do you harm.
The Marshal
Unseen Investigative
Expose (Day) - Discover what day abilities were used on target player at the start of the night. Day abilities with no specific target count as targeting self. - 3 uses
Probe (Night) - Determine a player’s current class if they are part of the Blue Dragon. - Infinite uses
Snoop (Night) - Choose a list of classes, with no size restrictions. You will know whether or not your target is one of those classes. - 4 uses
Your objective is to defeat the Blue Dragon, and any neutrals that seek to do you harm.
Credit to NuclearBurrito (I just stole his Marshal)
Cult Class Changes:
Show
The Seeker
Cult Investigative
Expose (Day) - Discover what day abilities were used on target player at the start of the night. Day abilities with no specific target count as targeting self. - 2 uses
Gaze (Night) - Learn a player’s class type. - 2 uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Siege on Xed Class Changes:
Show
The Scuba Diver
Green Kraken Investigative
Swap Out (Day) - Change targeted player’s class into their other class card for the current phase. (can target self) - 2 uses (If from another gamemode. If the class card is from another gamemode, they will turn into the current counterpart from that gamemode)
Expedition (Night) - Find out a night result used on targeted player in the previous universe - Infinite uses
Swim (Night) - See the other class of the dead player specified. - Infinite uses
Extra Air (Plunder) - See the other class of a dead player specified and see their previous night result from that player. (Will not show Conversions)
Your objective is to defeat the Unseen or Cult, and any neutrals that seek to do you harm.
Converts into The Sea Lord or the The Seeker
Cult Points: 2 - Each ability costs: 1
The Sea Lord
Unseen Investigative
Swap Out (Day) - Change targeted player’s class into their other class card for the current phase. (can target self) - 2 uses (If from another gamemode. If the class card is from another gamemode, they will turn into the current counterpart from that gamemode)
Expedition (Night) - Find out a night result used on targeted player in the previous universe. This will also make them appear as a member of the Unseen - 4 uses
Swim (Night) - See the other class of the dead player specified. - Infinite uses
Extra Air (Plunder) - See the other class of a dead player specified. You will also be able to find out exactly what they did in that time
Your objective is to defeat the Blue Dragon, and any neutrals that seek to do you harm.
(insert priest remake here)