Reaper Rework idea v2

Why reaper needs a rework
  • Gather Darkness is rarely useful. Currently, it can only kill scorned, MM, and the king.

PASSIVE (Master of Death) - same as consume soul, just renamed.
DAY ABILITY (Icy Touch) - Consume 2 souls to force a player to talk only to the dead. Also prevents voting and using day abilities.
DAY ABILITY (Gather Darkness) - Consume 2 souls to guarantee that reap kills its target. Reap will not count as a visit.
NIGHT ABILITY (Reap) - same as current. - Unlimited

After a few nights it will be impossible to vote up anyone.

But only one night is too short. Maybe the amount of nights they remain alive for could be equal to the number of souls you have instead? And are the other changes fine?

It used to be 2 nights and that was already broken.

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In reality, I only see this making it way more obvious there is a reaper to be honest. On the flipside it will be easier to fake being reaped. Your second suggestion trumps your first one. Logs need to come out at some point.

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That was a while ago. The game has changed a lot.

Not really. Sure, it will be obvious if a player has really outdated logs, but it will take a longer time to determine if a player is reaped.

It’s fairly obvious when 3 or 4 people are completely silent. Remember reaper checks? Those still work just fine. Even better now actually. You can’t really solve that problem. Plus the Psychic will just reveal that it is a reaper game D3 anyways.

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Also why change the passive?

What about the other option then, where the number of days the body remains alive is equal to the number of souls you have?

I renamed it because it was an unoriginal name. It should work on any attack(not just ones that are healable) because reaper is the only NK with limited night immunity. It should be strong.

That has the exact same problem exept it also gives people a way to figure out how many souls you have.

I still think that editing logs is the more effective and versitile way to solve the problem.

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Let’s go over every attack that Peirces healing. Prince EXE, Enforcer frenzy and Reap (tornado means this one matters too).

Now let’s go over everything that Peirces night immunity.

Prince exe
King exe
Enforcer frenzy
Empower reap
Wolf
Bear
Rapture
Poison
Sacrifice
HH (doesn’t actually attack, just removes the Immunity)
RE (N/A. Not in reaper games)

Healing is already far more powerful and more importantly is less suspicious to have even if they know it is a reaper game.

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Log edits are strong enough.

We want voting to actually work.

Not get screwed up by a Reaper.

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…are you joking? Killing the king is a huge deal (the inability of Possessors to do it is a major component in them being the weakest NK), while being able to kill the MM lets the Reaper beat them 1v1 rather than drawing.

Reaper is currently the strongest NK. There’s room for improvement, but this is too much.

That’s completely unworkable. It would rapidly reach the point where lynching is nearly or even completely impossible. Cult / Unseen have no reason to want to clear out reaped people, and BDs would have trouble killing them, so they’re going to accumulate until nobody can be voted up.

This suggestion is bad and your reasons for it don’t seem convincing to me. Gather Darkness does what it’s supposed to, and…

…that’s not such a big deal (certainly not enough to demand the ridiculous, game-breaking changes you’re suggesting here - you’re trying to ‘fix’ a trivial, fairly minor issue with a drastic change that would severely damage gameplay.) On top of this, it wouldn’t even accomplish what you want - by the time the second or third person is reaped, people would know it’s a reaper game. Remember, it is extremely rare for people to abstain on votes in ToL when the king says how it should go.

If you want to fix it, the best suggestion is to give Reapers the ability to edit the logs of those they’ve reaped. This would also be powerful, but I think that giving people a way to cast doubt on logs would be good for the game.

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Are the changes I made fine?

Yeah, but that’s one of the only reasons to use it. Abilities shouldn’t have only a few uses. And making it guarantee that reap kills it’s Target and not count as a visit wouldn’t be overpowered if no other buffs were added.

Why do you think it’s the weakest? Reaper is only slightly weaker because of how easy it is to confirm reaper games.

That’s a total of 2 uses, 3 if you count scorned, but scorned is neutral and scorned and the mastermind don’t appear in every game.

I agree that it’s strong, but it’s not the strongest, which is because it doesn’t have occupation immunity(which is why the gather darkness rework should be added. I would be fine if that was the only buffs added), and reaper games are easily confirmable.

Alright, I removed it. Is it fine now?

lol, it’s evem easier to confirm poss games, D2 someone will say “I was possessed” and 2 kills at night signal Cult or Possessor. Reaper has an ability to pierce immunity. Possessor does not.

That message has been removed for a while now.

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lol I’m slow. Still doesn’t change the fact that Possessor is weaker than reaper due to his inability to kill night immunes.

Possess and Gather Darkness should just be guaranteed kills I think. They only have a few uses, but it is disastrous to lose a use with no effect, since you’ve wasted a jump, or you’ve wasted 2 souls.

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I do think that prevention should be an exception in that nothing bypasses prevention.

Magic cloak does. And why shouldn’t it?