Magic cloak does not bypass prevention.
Magic cloak says that it makes your actions not count as a visit. I assume that by prevention you mean preventing visits.
It used to be that way, but it was reverted. Sorc, Noble, etc. can all be stopped.
I do agree with prevention stopping, but only for the Mercās sake.
But theyāre really important uses, something that can swing entire games very easily (and which turns otherwise unwinnable games into winnable ones.) Reapers have to kill the King and the MM in order to win, so if they didnāt have Empower, theyād have to rely on other people to do it for them (which isnāt always going to happen.)
Winrates from the tests people have done. Possessor reliably has a very poor showing, specifically because they lack any way of closing out games the way the Reaper can with Chill / Empower and the Sorcerer can by making a voting majority with the Cult / Unseen. The Possessor has to kill every single opponent, which gets very difficult in the late game when thereās not much room to hide. The Reaper can use Chill and Empower to win when the game is down to 4 people (or even 5 if one of those is reaped), letting them avoid situations where itās obvious who they are due to the tiny number of people left alive.
Why? Nothing should be able to prevent everything, thatās overpowered. Currently, the only thing that bypasses visit prevention is frenzy.
Not if itās a neutral king.
What if itās a cult game? Then it will only be able to kill the king. Abilities shouldnāt be limited like this.
Iād directly disagree here with your premise. I do think that something should be able to prevent everything. However that does not mean it is ok for it to not have counter-play. For example the Merc can be occupied. Sure thatās not as easy as dealing with healing or guards but thatās the point. Jail also isnāt perfect because using it defensively is a huge risk for the prince because if that person is a high priority target then he both cannot do his action now and healers have now probably wasted their time.
Fool Hide is 2 use so it can be counter played with mind games by waiting or not. Sage also has only 2 uses and can be occupied. Poacher is currently the strongest preventer with 4 uses and being scum so no reason to use it defensively. However scum has less uses for it anyways so it doesnāt really matter enough and definitely isnāt impotent for things like frenzy.
AKA: Everything needs counter play and that includes gather darkness and frenzy.
Sure, they have counter-play, but no direct counterplay. All of the examples you listed are indirect counterplay. Also, the wording should at least be changed then. It says not count as a visit, which makes it seem as if it bypasses visit prevention. Changing it to āthis is a hidden visitā would be fine.
Itās weakness is that it uses up night immunity to do it. Using up night immunity to bypass visit prevention would be a fair trade.
Enforcer can be occupied.
Iād just change the wording of visit prevention to target prevention. And indirect counter play is still counter play.
But then abilities that donāt count as visiting will only be able to work on observer and princess. Abilities shouldnāt be specific like that. Thatās my main issue with it
Actually thatās not entirely true. Visit HIDING only effects those but there are other classes that care about visits.
Obs
Princess
Sorcerer
Hunter* **
Knight*
Poacher
CW*
Sage*
Ritualist*
Butler
Servent
That enough classes for you?
*Some rewording might be required for these to count.
**They would also still have themselves/their target survive. Visit hiding would just prevent the counter attack.
Knight kills anyone attacking the target, not attackers visiting the target.
Those swap targets, not visits
Invoker only occupies and redirects players. Nothing to do with visiting.
Oops. Typo.
Added poacher to the list. Spike traps may not care but donāt forget about Snare which does.
I like the idea of letting Reaper edit his victimās logs.
Sorry for bumping but is there anything changed here or am I just blind?