While I do agree that somethings were flawed that shouldn’t mean it should be removed but reworked and rebalanced. Here are some of the flaws
- Poss got screwed over
- Psychic got a tad too OP
- Reaper got nerfed a bit
- DK was too OP
Lets fix em!
Possessor Gets Screwed
Go check out NightX’s post about death interactions and go under Possessor! Link: https://forum.imperium42.com/t/dead-interactions/53222?u=htm
Call Of The Dead
Add back a less OP version of Priest like so and don’t give mystic back the passive cuz it doesn’t fit
The Priest, BD, Social
Passive 1: Call Of The Dead: same
Day Ability 1: Blessings: bless a player with death immunity for the night, 1 use.
Night Ability 1: My Dead Friends: Add a dead player’s passive onto another person for the night, you can use a dead player’s passives once, unlimited uses
2 of them can spawn in one game but it’s very unlikely
The Soulcatcher, Unseen, Social
Passive 1: Call Of The Dead: same
Day Ability 1: Hex: hex a player removing all their passives at night, will not inform the player, 2 use
Night Ability 1: Soul Catch: Catch a dead player’s soul preventing them from coming back as DK, 2 use
Night Ability 2: Kill And Catch: Catch a player’s soul when he dies, preventing him from talking to the dead or come back
Icy Touch
Keep chill as how it is right now because I love it!!!
DK OP
Idk how to fix this one but again here is NightX’s post https://forum.imperium42.com/t/dead-interactions/53222?u=htm and check out phys section
I recommend you to look at Aquilion’s post and NightX’s post about death interaction
https://forum.imperium42.com/t/dead-interactions/53222?u=htm