Red Scare
It’s the height of the cold war, America is constantly on edge about a communist takeover, will you stop dangerous Soviets from entering, or will you help to tear down everything America has built?
Roles
Yes this game has roles, you are either CIA or KGB, neither side knows their allies
Gates
You will be stationed at 1 of 2 gates, the gate you are at is public knowledge, as if the fact that there will be 3 CIA and 3 KGB at each gate
Immigrants
Each round, 3 immigrants will enter a gate, starting with gate A and then alternating, immigrants are either Patriots or Soviets, you will only know the identity of all immigrants that enter the other gate(i.e. the one you are not stationed at)
A Round
During a round, players talk, eventually I will call a vote(this is after 48 hours or less if the majority calls a vote) the players at the gate that the immigrants are entering must choose to Allow all 3 immigrants access, or to Deport them, this is done secretly by messaging me, in case of a tie the immigrants are deported
Scoring
After a round ends, the identity of the immigrants is revealed, and points for each team are adjusted:
The CIA gain points for allowing Patriots in or deporting Soviets
The KGB gain points for allowing Soviets in or deporting Patriots
The team with the most points after 20 rounds(10 per gate) wins
Gate A
Damafaud
AsrielDreemurr
Unknown
NuclearBurrito
Moleland
Insanity
Gate B
Hippolytus
Wolfy
Marluxion
PKR
NightX
Simon
Points
CIA - 0
KGB - 0