Note “Idea” as opposed to “Suggestion”, this isn’t something I feel needs to be added, just playing around with the idea of it, but that doesn’t mean I’m not looking for feedback. Also note that the Rogue’s abilities are disabled once they meet their win condition.
The Mercenary
Neutral Support
Looking For Work (Passive) - You have three days to find a contract, or you will commit suicide. If that contract dies, you will become The Rogue.
Contact Contract (Passive) - At night, you can talk with your contract, if you have one.
Offer Contract (Day) - Offer a contract to a player, if you do not already have one. - Infinite uses
Stand Guard (Night) - Protect your target and prevent others from visiting and make yourself immune to death for the night. - 4 uses
Rebound (Night) - Kill a player that accused your target of treason during the previous day. - 1 use
Contracted player survives.
The Sellsword
Unseen Support
Keeping in Contract (Passive) - At night, you can talk with the contract you had as a Mercenary, if you had one.
Stonewall (Night) - Protect an Unseen player and prevent other visitors from interacting with them. - 3 uses
Revenge (Night) - Kill target player that accused an Unseen member of treason the previous day. - 1 use
Defeat the Blue Dragon and any neutrals that seek to harm you.
The Rogue
Neutral Killer
Hardened (Passive) - Immune to death at night.
Contract Killing (Day) - Offer to kill for a player. They can choose a player for you to kill, or can deny the contract. - Infinite uses, can be used on the same day if denied
True Strike (Day) - Make your attack tonight pierce death immunity. - Infinite uses
Exterminate (Night) - Attack a player that you have been contracted to kill. - Infinite uses
Kill three contract targets. If you became a Rogue after Day 6, kill two contract targets, or if you became a Rogue after Day 9, kill a single contract target.