The intent of this rework is to attempt to keep the Princess as a difficult to confirm role that is still useful to BD, while increasing her skill floor and skill ceiling. As such, I’m proposing the following changes:
The Princess
Blue Dragon Investigative
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King.
Will O’ Wisp (Day) - [Unavailable Day 1] Tonight, a loyal wisp will stand guard and notify you of any abilities used on you by Unseen or Cult players. - 5 uses.
Elixir of True Insight (Day) - [Unavailable before Day 3] Drink a powerful elixir that empowers you at a terrible cost. Tonight, your Discern will yield all three clues at once, but you will lose your Royal Blood. - 1 use.
Discern (Night) - Using your sharp people-reading skills, you will discover a clue about a target. You can only discover up to three clues per target. - Infinite uses.
Defeat the Unseen or Cult and any neutrals that seek to do you harm.
The Duchess
Unseen Investigative
Royal Blood (Passive) - As a Royal, you can put your name forward for nominations to become the next King. [Only has this if they had it before conversion].
Dark Wisp (Day) - You will uncage a dark wisp tonight, sucking out the light of all Unseen rooms. You will appear as Princess to investigations, the Mastermind as Observer and the Assassin as Knight. - 3 uses.
Draught of Stolen Blood (Day) - [Unavailable before Day 3] You will brew a special potion that can only be completed if the Assassin kills a player with Royal Blood tonight. If you don’t have Royal Blood, you will regain it. If you have Royal Blood, you will grant it to the Assassin. If both you and the Assassin already have Royal Blood, you will grant it to the Mastermind. - 1 use.
Pierce Deception (Night) - You will ruthlessly examine a player, learning their class type. If you target a player that you have already examined with this ability (or with Discern, as a Princess), you will learn their exact class. - Infinite uses.
Defeat the Blue Dragon and any neutrals that seek to do you harm.
Clues For Discern
First Clue:
Your target enjoys wielding power over others! They are a Killer or Offensive class.
Your target has a sharp, intelligent mind! They are a Special or Investigative class.
Your target pays a lot of attention to others! They are a Support or Social class.
Second Clue:
Your target has shed blood before! They are a Killer class.
Your target enjoys getting in people’s way! They are an Offensive class.
Your target is a true leader! They are a Special class.
Your target has a deep curiosity! They are an Investigative class.
Your target is dedicated to helping others! They are a Support class.
Your target uses words as their weapon! They are a Social class.
Third Clue:
Note: If both of these clues are applicable, you will receive both.
Your target has a will of steel! They are Immune to Occupation and Redirection.
Your target is in line for the throne! They have Royal Blood.
Note: If neither of these clues apply, you will receive this instead.
Your target appears unremarkable!
Classes ordered by clues:
Special+Immune+Royal= King.
Special+Unremarkable= Mastermind, Cult Leader.
Killer+Immune+Royal= Prince.
Killer+Immune= Hunter, Sorcerer, Possessor, [Killer With Acquired Immunity].
Killer+Unremarkable= Knight, Assassin, Reaper.
Offensive+Immune+Royal= Drunk, Alcoholic, Royal Invoker.
Offensive+Immune= Butler, Servant, Invoker, Poacher, Sellsword, [Offensive With Acquired Immunity].
Offensive+Unremarkable= Herbalist.
Investigative+Immune+Royal= [Investigative Royal With Acquired Immunity].
Investigative+Royal = Royal Princess, Royal Duchess, Royal Seeker.
Investigative+Immune= [Investigative With Acquired Immunity].
Investigative+Unremarkable= Sheriff, Marshall, Observer, Nightwatch, Paladin, Seeker, Inquisitor, Non-Royal Princess, Non-Royal Duchess.
Support+Immune= Mercenary, [Support With Acquired Immunity].
Support+Unremarkable= Physician, Alchemist, Enforcer, Court Wizard, Sage, Ritualist.
Social+Immune+Royal= [Social Royal With Acquired Immunity].
Social+Royal= Noble, Aristocrat, Royal Apostle.
Social+Immune= Scorned, Fool, [Social With Acquired Immunity].
Social+Unremarkable= Mystic, Illusionist, Apostle.
Notes:
Discern
- Discern works in stages. The first time you examine someone, you get the first clue. The second time you examine the same target, you get the second clue. The third and future times you examine the same target, you get the second and third clue together.
- In an Unseen game, Framing/Mindwarp makes a BD/Neutral target look like the Assassin, while in a Cult game, it makes them look like the Cult Leader.
- Mindwarping the Princess while she’s Discerning an Unseen target will make the Mastermind look like the Observer, the Assassin look like the Knight and all other Unseen members look like their pre-conversion classes. In a Cult game, the Seeker will look like the Paladin, the Invoker will look like the Drunk, the Apostle will look like the Mystic, the Ritualist will look like the Court Wizard and the Cult Leader will look like the Observer. This also applies if the Ritualist uses Brotherhood on a player being Discerned by the Princess.
- Framing/Mindwarp both affect the results the Princess gets depending on what stage she’s in, as though the target was of a specific class (if the Princess is examining a Physician for the second time, she will get the second clue for Assassin/Cult Leader if a Frame/Mindwarp effect is in play).
- Using Elixir of True Insight and being affected by Frame/Mindwarp will yield 3 wrong clues, even if the Princess has already Discerned that target and received correct clues before.
- The only time the Princess’s Discern does not progress to the next clue is if the ability is prevented. If she gets any results, whether correct or not, the ability will move on to the next clue when used again on the same target.
Will O’ Wisp
- Will O’ Wisp message will be Your Wisp witnessed you being targeted by [ability]! or no message at all if no Cult or Unseen players targeted you with any abilities.
- The Wisp message cannot be Mindwarped and will notify you of the use of Mindwarp.
- The Wisp will notify you of failed abilities too, including failed conversions and attacks.
Royal Blood
- In case it needs to be stated, the ability for the Princess to lose her Royal Blood is deliberate. It serves as a nifty way to empower her investigative abilities once and at a price, and allows evils to claim this role more easily.
- If by some reason everyone in the Unseen has Royal Blood, the Draught will do nothing.
I think that’s all, but I will definitely add more if necessary. Feedback is welcome!