[Reworked Class Suggestions]The Ghost King , The Ghost & The Blacksmith/The Forger

The Ghost King :shield:

Neutral King(From Neutral Special)

Passive (Ghostly Tenacity) - Immune to Occupation & Redirection. Immune to Death at Night.
Passive (Afterlife) - Can’t talk during the day. If contacted players are alive , you will be able to speak to both of them at the same time.(They will hear each other)

Day Ability (Ghostly Finger) - Accuse another player of treason.(Infinite Uses - This counts as 1 Vote)
Day Ability (Decide Fate) - Decide one’s fate.(1 Use)

Night Ability (Ghost Friends) - Prevents visits against a player.(3 Uses)
Night Ability (Self-Sacrifice) - Protect a player yourself. If the target gets attacked , you will die instead of them & take their attacker down with you.(Infinite Uses - If the attacker doesn’t die(Note : This Bypasses Night Immunity) , They will suffer Punishments - See The Ghost - Only Killer Classes will be affected)
Goal: One or both contacted player survive/win.

The Ghost :shield:

Neutral Special

Passive (Afterlife) - Immune to Occupation and Redirection. Immune to Death at Night.
Passive (Afterlife) - Can’t talk during they day & can’t vote.Can’t write in LOGS. If The Ghost is killed , it will affect the killer(& his faction).

Day Ability (Dead Connection) - Open a portal connecting the dead world with the living world. You will be able to talk for the rest of the day.(2 Uses - This doesn’t affect dead players , only YOU can talk BUT you still can’t vote.)
Day Ability (Contact From The Grave) - Talk to a player tonight privately. If the living player dies , you will get their class , with some additional effects improving their class. (Infinite Uses - Must contact a player until D3. The Contact’s vote will count as 2 votes.)

Night Ability (Deadly Enemy) - Make a player(besides the one that you are talking to) target another player.(3 Uses - Bypasses Redirection Immunity)
Night Ability (Scare) - Prevent all visits against your contacted player. (Infinite Uses)
Night Ability (Remember) - Remember a dead contacted player’s class.

Punishments for your killers & their factions
Killers: Butler[Nightshade Wine] , Hunter[Wolf Companion] , Prince[Execute] , Assassin[Assassinate] , Reaper[Reap] , King[Order Execution]

Punishments: Butler - Will no longer be able to use “Concentrated Wine” and may get incorrect feedback from their abilities , Hunter - Will lose 1 charge of Every Ability , Prince - Can no longer Execute , Assassin - Will not be able to kill for 2 nights and will not be able to use "2-1" , Reaper - Will not be able to Use “Icy Touch” & "Gather Darkness" , King - Will not be able to Use “Order Execution” & loses a charge of "Guards!"

When The Ghost is executed in The Court: There will be only 1 Trial per day for the rest of the game.

Effects gained upon getting a contacted player’s that just died class :
Butler - (Expert in Winery) Every other Night your abilities will bypass Occupation Immunity & you will get an extra charge of “Concentrated Wine”.
Court Wizard - (Self-Helper) You will get an extra charge of “Clear Mind” and “Tornado”. “Clear Mind” can be used on yourself.
Drunk - (Realization) If you debauch a player into you , you will get Night Immunity(If you get attacked). “Happy Hour” now tells you if you have got rid of Occupy Immunities.
Hunter - (Deadly Nature) “Wolf Companion” now instantly kills targets.
Knight - (Second Chance) You will live after killing one member of Blue Dragon BUT if you kill another one , you will take your own life as well.
Mystic - (The Thinker) “Private Matter” & “Telepathy” gain one extra charge. “Conduit” will lose a charge but you can allow 3 players to talk at night. You will be able to hear them and talk to them.
Noble - (Loyalty) All Abilities receive one more charge.
Observer - (Closer Look)“Window Peek” now tells you the player’s exact class.
Paladin - (Help From Above) Your Abilities’ Results can’t be tempered with. (Frame , Brotherhood etc)
Physician - (A Secret Investigator) Successfully healing a player identifies their attacker.
Prince - (Hold on!) Targets can be jailed one more night.(4 Nights)
Princess - (Inspection) Will-of-Wisp now tells you who the target attacked.
Sheriff - (Master) Your findings will be announced to the court daily.

Alcoholic - (Surprise) Your Debauchery’s second target will be occupied.
Assassin - (Experienced Killer) Your Poison can’t be healed. Your “2-1” Ability will fail if either target is healed,Immune or you are prevented from visiting them. You will keep your “2-1” Ability and it will be used when 2 kills have been secured.
Aristocrat - (Royalty) You can no longer be Occupied.
Duchess - (Treachery) Your investigative target will show up as Unseen to the Sheriff & Observer.
Enforcer - (Hired) If you prevent an attacker from visiting your Unseen Members , you will kill them.(Bypassess Night Immunity , Can’t Protect from King’s “Order Execute” or Prince’s “Execute”)
Herbalist - (The Court “Healer”) The First player that you defile will have their logs deleted.
Illusionist - (3rd Dimension) Your “Mind Warp” ability can no longer be protected by The Court Wizard.
Marshal - (Secret Finder) You can temper with your target’s logs. When they die , they will show your fake logs instead of theirs.
Mastermind - (Old Detective) Your first convert can not be protected by The Court Wizard.
Nightwatch - (Little Angel) You will see who visits The Unseen.
Poacher - (Toxic Traps) Your Snare Traps can kill the player if they left their room.(Doesn’t Bypass Night Immunity)
Sage - (Trickery) Your Tornadoes swap the Investigative results of players.
Servant - (Poison Wine) When you use “Concentrated Wine” , you will kill all visiting players.

Apostle - (Spy with My Little Eye) Whispers can be read by all Cult Members when using Cult Spy.
Cult Leader - (Devoted) You are Immune To Occupation & Redirection.
Invoker - (Monstrous Person) You will make a player look as Cult to the Paladin & Observer.
Ritualist - (True Cultist) If The Cult Leader targets only 1 player with “Eradicate” , you will guarantee that kill.
Seeker - (Demonic Eyes) You gain an extra charge for all your abilities.

Alchemist - (Experienced Chemist) Your “Emerald Potion” ability will cause Bleeding to the Target if the Target is Immune To Death.
Fool - (Mercy) All abilities against you will be “Prevented”.
Inquisitor - (Clarity) You are forever Immune at Night.
Mercenary - (Second Guard) You will be Immune at Night while Protecting the King.
Possessor - (Invisible Master) Your visits will be hidden.
Reaper - (Lord of Death) Tempers with a reaped player’s class.
Scorned - (The Truth) Your target’s abilities will receive incorrect feedback.
Sellsword - (Staring Eyes) When you use “Intimidate” , you will be Immune at Night.
Sorcerer - (Spell Caster) Your “Circle of Death” will have different effects on the target person , depending on their class. ( Offensive classes will get “Occupied” , Killer classes will target the king , Support classes will target themselves and Investigative classes will receive incorrect feedback.)

Mechanics

If you “contact” a player N1 and that player gets Executed during the day , you will get their class at the beginning of the night.

If you “contact” a player N1 and that player gets killed at night , you get their role the next day.

Do I win if I don’t remember any classes? Yes , as long as one of your contacts is alive.

The Ghost can NOT see Dead Chat.

Goal : Contacted player wins/survives or remember a role and fulfill it’s win condition.
Goal(The “Ghost” Fool) : Get yourself publicly executed.

The Blacksmith

Blue Dragon Support

Passive (Hired for The Court) : Immune to Occupation and Redirection

Day Ability (Crafty) : Make a player a piece of armor, granting them death immunity until attacked (Infinite Uses - Can Target Self - Cannot Target the Same Player Twice - Does Not Stack)
Day Ability (Deadly) - Make a player a weapon to buff their abilities with, empowering their abilities.(nfinite Uses - Can Target Self - Cannot Target the Same Player Twice - Does Not Stack) | Or it could give a player an extra use of their abilities that aren’t infinite (Day or Night), that way if you accidentally empowered assassin then they could have an extra poison.)

Night Ability (Watchful) : See who visits the player who you made a piece of armor for.(Infinite Uses - Targets The Last Player Who You Made A Piece Of Armor For. Can Not Target The Same Player The Night After You Made The Piece of Armor.)
Night Ability (Bravery) : Protect the last player you made a piece of armor for.(2 Uses - If Your Target Gets Attacked , You Will Die Instead Of Him/Her And Kill Their Attacker. Bypasses Your Night Immunity Via Armor And The Attacker’s Night Immunity.)

The Forger

Unseen Support

Passive (Traitor of The Court) : Immune to Occupation and Redirection.
Passive (Passing Armor) : You will keep all The Pieces of Armor you had.

Day Ability (Self-Deceive) : Make yourself a fake piece of armor that makes you appear not suspicious for tonight.(Infinite Uses - Once You Use This , Your Night Abilities Will Be Disabled For Tonight AND This Will Not Grant You Death Immunity)
Day Ability (Friend of The Enemy) : Make one of your Unseen members a piece of armor that makes them Immune To Death and appear not suspicious for tonight. (1 Use - Death Immunity Lasts Forever Until They Get Attacked. They Won’t Get Detected Only For A Night)

Night Ability (Mischief) : Occupy all the players you made a piece of armor for. (1 Use - Bypasses Occupation Immunity. DOES NOT Include Your Unseen Member Who You Have Made A Piece Of Armor For.)
Night Ability (Traitor Until The End) : If one of your Unseen members gets attacked tonight , you will die instead of their place. (Infinite Uses - DOES NOT Kill Their Attacker. King’s “Order Execution” and Prince’s “Execute” Can Not Prevent Death UNLESS A Court Wizard Empowers You.)

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It’s a social game.
You talk in a social game:

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Note

This thread is dedicated to reworking these classes. Any feedback about how to improve these classes are welcome.

I don’t understand how Blacksmith works. Can’t I stack 3 pieces of armor on myself and be immune to the next 3 attacks? What if I do that to Prince?

The Forger’s Mischief is wayyy too strong, maybe make it so he occupies all players he made an armour for, if a forger gets converted late game that could be like 4 kills in one night. Also being able to stack armour 3 times is OP, 3 nights of death immunity for the prince makes the game un-winnable for evils. Maybe instead change the Blacksmith’s two day abilities to:

Make Armour - Make a player a piece of armour, granting them death immunity until attacked (Infinite Uses - Can Target Self - Cannot Target the Same Player Twice - Does Not Stack)
Make Weapon - Make a player a weapon to buff their abilities with, empowering their abilities [Same as Court Wizard] (Infinite Uses - Can Target Self - Cannot Target the Same Player Twice - Does Not Stack) | Or it could give a player an extra use of their abilities that aren’t infinite (Day or Night), that way if you accidentally empowered assassin then they could have an extra poison.

This way you have to make a choice of whether to armour someone or empower them, however since you can only do it once of each, it isn’t too OP and doesn’t make Court Wizard useless.

But The Blacksmith is a counter to reaps :confused:

Rip.

Edit : Nevermind , I understand.

Yes , you can. @Shrimpy

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