Ritual Mafia 2 - Heretics and The Elementalist Win!

In what way is saccing an Elementalist any good for the Congregation?

Itā€™s clear he was reading the OP to see how the game works

I find this a natural transition and I completely agree that saccing a lost wolf (except lamb) is typically better than saccing a Heretic.

Thatā€™s a lot nicer tone you have there too. Backing down now that Iā€™ve voted you huh? :eyes:

You meat head if you read my thought more you clearly would understand. Unless you donā€™t understand the value of a scum bag

Are you going to answer it or ignore it?

How do you feel about squid you kitten?

The whole post is an answerā€¦

I like the misrepresentation of my stance though. Can you make it any easier Firekitten?

So are you saying that you want to sacrifice a Lost Wolf despite their ritual abilities being harmful to us?!

Besides lamb yup. Because I say that the value of a scum bag is worth a lot. And that scum bag can join the true scum bag chat and become an honorary scum bag member instead of a traitor

You know what it also gets rid of? A FREAKING VOTE FOR THE HERETICS.

We donā€™t know if the Traitor is a Lamb, so taking the risk is far too dangerous

But their Ritual abilities are too harmful for us to take the risk. Lynching a Lost Wolf is fine if we have no other option, but sacrificing them and letting them help the Heretics is downright idiotic

1 Like

Explain to me why this is so harmful when a literal scum member is down. In previous ritual mafia we jumped at the opportunity to use rituals as extra lynches if we could disable the ritual abilities. This one sucks.

Plus how many Congregation votes does Rampage have the chance to get rid of? And then to give them another one by saccing an Elementalist too? That could be a whole bunch of support and investigatives down the pan just because someone wanted to give Heretics one less vote - bearing in mind Traitors donā€™t even know who they are. Traitors die if Heretics are lynched anyway.

Tbh, i see where both sides are coming from. I do have to agree more with Sam and Solic though, as barring the lamb, its better to sac traitors then heretics here.

Iā€™ll say that Lamb would be bad for us and Ritualist is about a toss up depending on if the ritualist knows scum or not, since both result in an extra KPN for the Heretics. Elementalist is however listed first in the OP, so I can see Samā€™s train of thought.

1 Like

Their limited use abilities could be extremely harmful. We just donā€™t know what they are. And youā€™re completely ignoring the Lamb at this point. Take a look at their class card and tell me the Ritual abilities arenā€™t harmful

What do you think about Fkā€™s push here?

Of course it is BUT he isnā€™t suggesting to sac it rather then mafia he wants to sac it because apparently it helps more with its dead like that. Conditional KPN is still KPN and plus all the ritual abilties that are one shot are super powerful that it really hurts. We donā€™t sac a lost wolf we lynch it.

If someone disables their Ritual abilities, then it would be safe to lynch them, but Lambā€™s abilities cannot be disabled, that makes the risk even worse

In literally all my posts I add for your convenience ā€œexcept Lambā€, so why are you so quick to misrepresent me, once again, I might add.