[RP] Turn Based Shu Shu Wars - {Applications}

I bet some people just put 8 points in attack

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Pssssst who would do such nasty thing
Should do like me, an intellectual, who put 7 points into ATK

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Please PM me directly for your character creation if I havent sent you one.

As per the current vote, we have 5 votes to 4 in favour of PvE. As such, all of you will be banded into one team.

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Whereā€™d the extra 2 votes even come from

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are we going to have one team of 4 and one of 3?

or we going to be a massive 7 people team

7!

If there are no healers amongst you, Iā€™ll bite my cookie.

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Who needs healers anyways

can I still /in

@Shurian

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Obscure in. Please try again.

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/Interview Derps to see if heā€™s up for it.

/in

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More Mechanics

  1. Each Player can Act once per turn.
  2. An Act consists of Movement, Action and Resolution phases.
  3. Movement phase is straightforward, Action phase allows any interaction with any item on the map, entering Combat or any skills used. Resolution refers to any effects that the Action may have caused and resultants thereof.
  4. Status Ailments are present.
  5. Sight: If no allies are in direct Line of Sight with the enemy, the enemy will not appear in view. This applies to the enemy. Move with caution.
  6. Map Events: May Trigger and Change the map accordingly. Players can change the landscape as well, but that will depend on the map and what action the player can reasonably make.
  7. Bosses: Will be marked on the map accordingly.
  8. Enemy Turn: If the enemy moves, you will hear shuffling in a set direction. The host will tell you where the enemy is coming from, but if you canā€™t see them, you will not see them on the map.

Combat

  1. The Attacker will always Attack First, unless Passives state otherwise.
  2. The Attacker will attack a fixed amount of damage only changeable by any critical that it manages to land.
  3. If the Defender still lives after an attack, it will Counter unless passives state otherwise.
  4. After this Counter, if any partyā€™s speed is above the enemyā€™s by at least 4 points, the faster party will attack again.
  5. Finally, Resolve any End of Round effects from passives.

Information in Round

  1. Enemies will be seen like this.

Swordsman

HP: ??/??
W: ??

  1. Hit them once, or twice to get their full details. You wonā€™t know how hard they hit. You can also Analyse as an Action. An example of a filled sheet isā€¦

Swordsman

HP 9/9
W: Bronze Sword / A: Leather Suit
ATK: 4 (+1)
DEF: 3 (+1)
RES: 2

Note: Speed is not stated. But you can infer from their equipments.

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So thatā€™s ACTā€¦ but iā€™m Doing GENOCIDE

Also btw, Half of you will be knocked out just trying to figure out the swordsman stats by yourself LOL

Will be converted to MISC.

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when?

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