Court fees were carefully chosen since bad things were alternatives, such as renting items instead of owning (Gunbound style), having stupidly high prices on all items and only have items in updates (other games you know), or pay2win, loot boxes, etc.
All alternatives were really eh. However, if we just do this and barely change other things, we can have a near-premium experience.
With court fee, there will be less players leaving alive. With private court fee (for FULL private games: you can merge into public with 15 without this), all guests are free - then this encourages public queues so queue time is lowered with more new faces seen for different experiences each match.
Since you get coin at the end of each room (essentially punished for leaving early , which was already reportable and now has coin loss) +and possibilities for bonuses (dead bets, vote mvp x3, win 1 of 3 mvp, brilders, win bonus, upcoming login promos, and other promo features absolutely coming since f2p needs this kinda stuff)… Statistics are on your side.
If it wasn’t court fee, it’d be something else: Remember, I work full time in Throne: I’m giving up a paycheck to solely and 100 percent rely on folks buying gold for aesthetics to survive. Without a gold sink, you won’t have an active dev. The court fee essentially hires me to update the game as a live service not to mention more players means wayyy more server fees id need to cover.
It’s just any indie f2p model, but better. Go to “other games” and all updates focus on bloaty and expensive store items. It’s a f2p patch and I still did balance and bug fixes. Because of our model, I can keep concentrating on what’s important instead of trying to shove items in your face with 0 true updates. Compare us and you’ll see why we went with court fees.