Sure
Added examples.
O37
Knight
You start with 1 kinfe and 1 tunic
Ensure you are one of the last two players standing
Y38
Drunk
During the night you must visit 2 people
Defeat all members of the White Primrose and anyone who stands in your way.
Y39
Surveillance
Stick a camera outside a players door knowing who visited them that night
Defeat all members of the White Primrose and anyone who stands in your way.
W40
Bomber
Every day you may stick a bomb into someone
You can onlhy kill with bombs
(will count as factional kill) You can detonate all bombs during the night (cannot be occupied)
Gain majority over the Yellow Poppy.
Y41
Mirrormaker
Every night you may build 1 Mirror (You can only have 1 mirror at a time)
Defeat all members of the White Primrose and anyone who stands in your way.
Y42
Juggernaut
You cannot die from day attacks
You start with 1 tunic you may give to someone else or keepDefeat all members of the White Primrose and anyone who stands in your way
W43
Gunner
Instead of attacking at night you have 5 flintlocks that you can use to attack at day
You cannot be revealed as the shooter
You can only use 1 flintlock per day
if you decide to do a factional kill you cannot use a flintlock the next dayGain majority over the Yellow Poppy.
If any fixes are needed tell me
Armorer
You have 2 broken tunics that both have only a 50% chance of protecting the player
You may give a player a broken tunic or keep it for yourself
if Armorer gives a player a tunic the player will not be informed until they get shot and protected by itSurvive to the end
Miner
Every night you may use your Pickaxe to get Gold
As a last ditch effort you may use your pickaxe to kill someone but the pickaxe will break and can’t get gold anymoreTunic - 2 gold
Kinfe - 4 gold
Flintlock - 5 gold. Upgrade for 2 gold
Suit - 3 gold
Stungun - 2 gold
Upgraded flintlock would kill even if the target has a tunic on
You can get 1-3 gold per nightBe the last one standing
You have to code them Isaac.
Y46
Lucky Guy
At the start of the day you will gain a random item. If it’s reliant on chance (for example; the Flintlock chance of revealing you) you can choose which side of the dice you like.
You cannot have more than one item at a time. You can discard items whenever you wish.Defeat all members of the White Primrose and anyone who stands in your way.
O47
If this slot is rolled, ITAs are enabled by default. Reroll this slot.
That’s… completely broken Magnus. That is not how turbo FM works I’m afraid.
How is it broken?
The mod can choose the percentage
It’s broken because the whole balance around ITAs are flintlocks. It’s supposed to be exclusive to some classes.
Also, imagine running a 12p setup turbo and the mod having to dish out ITA randomizations 24/7, respond to day actions ect.
Flintlocks are dayvigs.