O4
Butcher
Every night you must kill a player provided you are able to.
Ensure you are one of the last two players standing.
O4
Butcher
Every night you must kill a player provided you are able to.
Ensure you are one of the last two players standing.
W5
Barmaid
Every night you may decide to occupy a player.
Gain majority over the Yellow Poppy.
W6
Analyst
Every night you may analyse someone. Learn their exact role.
Gain majority over the Yellow Poppy.
Y7
Entertainer
During the day you may decide to host a party. You can only use this ability once.
All players will share a night chat during the night.Defeat all members of the White Primrose and anyone who stands in your way.
Y8
Retributionist
During the night, check a dead player and a living player. If the living player visited the dead one, you will be notified as well as kill them. If you kill a Yellow Poppy, you will lose the killing ability.
Defeat all members of the White Primrose and anyone who stands in your way.
O9
Saint
You are assigned a player to protect on Night 0.
During the night you may decide to die in their place if they are to die tonight or anytime tomorrow. You can only use this ability once.Ensure that your target lives until the end of the game.
W10
Weaver
You are told all roles that are present in the game during Night 0.
Every night you may decide to give a player a suit of a role present in the setup.Gain majority over the Yellow Poppy.
Y11
Gunrunner
Every night you may decide to give someone a flintlock.
Anyone visiting you will receive a flintlock.Defeat all members of the White Primrose and anyone who stands in your way.
O12
Botanist
Every night, Kill a player.
Kill 3 Yellow Poppies and 1 White Primrose.
O13
Prankster
During Night 0 you are given a target to lynch. This cannot be a member of the White Primrose.
Ensure that your target is executed. Doing so will end the game.
O14
Thief
Every night target a player. Steal any items that they hold or would hold tonight. You will be informed what items you have stolen.
Steal at least 2 items over the course of the game.
W15
Wraith
Immunity to all night death. If you are visited, the visitor will receive: “You visited the Wraith last night.”
Gain majority over the Yellow Poppy.
Y16
Activist
All players are informed of who you are and your role N0.
Defeat all members of the White Primrose and anyone who stands in your way.
Y17
Marshal
You start with a flintlock.
All flintlocks you receive will reveal you as the shooter.Defeat all members of the White Primrose and anyone who stands in your way.
Y18
Convoy
You start with a flintlock.
All flintlocks you receive will never reveal you as the shooter.Defeat all members of the White Primrose and anyone who stands in your way.
W19
Marksman
You start with a flintlock.
All flintlocks you receive will never reveal you as the shooter.Gain majority over the Yellow Poppy.
W20
Magician
You start with a flintlock.
All flintlocks you receive will reveal you as the shooter.
During the night you may choose someone to be subject to your magic trick. They will appear to have shot the gun you shot.Gain majority over the Yellow Poppy.
Y21
Scribe
You may send an infinite amount of anonymous messages to a player in the game.
Defeat all members of the White Primrose and anyone who stands in your way.
W22
Gravedigger
Every night you may choose to dig a person’s grave. You can only do this once, successful or not.
If the player dies during the night, their flip will not be revealed.Gain majority over the Yellow Poppy.
O23
Time Reaper
Every night, either steal an hour from someone, if you steal 2 hours from someone they die, or lose 3 hours to kill anyone who you’ve stolen an hour from.
If you die but have at least one hour, you will prevent yourself from taking action, lose an hour, and be brought back to life. You start with one hour.
Kill off all members of the White Primrose and Yellow Poppy.