Sandbox Turbo Thread - Mass Class Thread

O4

Butcher

Every night you must kill a player provided you are able to.

Ensure you are one of the last two players standing.

W5

Barmaid

Every night you may decide to occupy a player.

Gain majority over the Yellow Poppy.

W6

Analyst

Every night you may analyse someone. Learn their exact role.

Gain majority over the Yellow Poppy.

Y7

Entertainer

During the day you may decide to host a party. You can only use this ability once.
All players will share a night chat during the night.

Defeat all members of the White Primrose and anyone who stands in your way.

Y8

Retributionist

During the night, check a dead player and a living player. If the living player visited the dead one, you will be notified as well as kill them. If you kill a Yellow Poppy, you will lose the killing ability.

Defeat all members of the White Primrose and anyone who stands in your way.

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O9

Saint

You are assigned a player to protect on Night 0.
During the night you may decide to die in their place if they are to die tonight or anytime tomorrow. You can only use this ability once.

Ensure that your target lives until the end of the game.

W10

Weaver

You are told all roles that are present in the game during Night 0.
Every night you may decide to give a player a suit of a role present in the setup.

Gain majority over the Yellow Poppy.

Y11

Gunrunner

Every night you may decide to give someone a flintlock.
Anyone visiting you will receive a flintlock.

Defeat all members of the White Primrose and anyone who stands in your way.

O12

Botanist

Every night, Kill a player.

Kill 3 Yellow Poppies and 1 White Primrose.

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O13

Prankster

During Night 0 you are given a target to lynch. This cannot be a member of the White Primrose.

Ensure that your target is executed. Doing so will end the game.

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O14

Thief

Every night target a player. Steal any items that they hold or would hold tonight. You will be informed what items you have stolen.

Steal at least 2 items over the course of the game.

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W15

Wraith

Immunity to all night death. If you are visited, the visitor will receive: “You visited the Wraith last night.”

Gain majority over the Yellow Poppy.

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Y16

Activist

All players are informed of who you are and your role N0.

Defeat all members of the White Primrose and anyone who stands in your way.

Y17

Marshal

You start with a flintlock.
All flintlocks you receive will reveal you as the shooter.

Defeat all members of the White Primrose and anyone who stands in your way.

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Y18

Convoy

You start with a flintlock.
All flintlocks you receive will never reveal you as the shooter.

Defeat all members of the White Primrose and anyone who stands in your way.

W19

Marksman

You start with a flintlock.
All flintlocks you receive will never reveal you as the shooter.

Gain majority over the Yellow Poppy.

W20

Magician

You start with a flintlock.
All flintlocks you receive will reveal you as the shooter.
During the night you may choose someone to be subject to your magic trick. They will appear to have shot the gun you shot.

Gain majority over the Yellow Poppy.

Y21

Scribe

You may send an infinite amount of anonymous messages to a player in the game.

Defeat all members of the White Primrose and anyone who stands in your way.

W22

Gravedigger

Every night you may choose to dig a person’s grave. You can only do this once, successful or not.
If the player dies during the night, their flip will not be revealed.

Gain majority over the Yellow Poppy.

O23

Time Reaper

Every night, either steal an hour from someone, if you steal 2 hours from someone they die, or lose 3 hours to kill anyone who you’ve stolen an hour from.

If you die but have at least one hour, you will prevent yourself from taking action, lose an hour, and be brought back to life. You start with one hour.

Kill off all members of the White Primrose and Yellow Poppy.

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