Keep all of the classes balanced. Overpowered is fine (to an extent), but don’t make them underpowered. Don’t make any meme classes. They have to be serious. Put a letter before your number as well on the alignment. For example, the third class suggested as a White Primrose would be W3. Fifth class suggested as a Yellow Poppy would be Y5. Seventh class suggested as a Orange Lily would be O7.
If your class revolves around an item not yet implemented in https://forum.imperium42.com/t/kyodazs-turbo-class-itemcard-thread/78731/2 then I’ll add it.
(Try) to make them with medieval themes, such as ‘The Prophet’ or ‘The Psychic’. (Try) and change their names as well. Ect. Vigilante now = Bounty Hunter, Cop now = Constable.
Vanilla roles are not allowed.
Example Classes
Town
># [color=#FFD505]Orator[/color]
> During the day you may send an infinite amount of anonymous messages through the host.
>
> Defeat all members of the [color=#FFF1E6]White Primrose[/color] and anyone who stands in your way.
Neutral
> # [color=#FF7A21]Clown[/color]
> Every night you may visit someone. This does nothing except make you appear to visit someone.
>
> Ensure that you are executed. Doing so will end the game.
Mafia
> # [color=#FFF1E6]Analyst[/color]
> Every night you may analyse someone. Learn their exact role.
>
> Gain majority over the [color=#FFD505]Yellow Poppy[/color].
Mafia #2
[color=#50A2ED]Glowing Mushroom[/color]
[color=#50A2ED]**Spore**[/color]
Gain majority over the [color=#FFD505]Yellow Poppy[/color] and the [color=#FFF1E6]White Primrose[/color].
Method for hosting
- Randomize slot alignments via https://www.random.org/lists/. Example
- Randomize a number between 1 and (end number of classes) via https://www.random.org/. Example
- Whatever that number is = the class. If the class = not the slot’s alignment or duplicate then repeat step 2.
Hosting template
Template
**Welcome to [Turbo] - Sandbox (NUMBER)**
Hosted by @HOST
This setup follows simple forum rules.
The setup will start on day one. There is no day one lynch.
**Gameplay**
Days will be 15 minutes long.
Nights will be 7 minutes long.
All actions must be done in your rolecard.
The town alignment is the [color=#FFD505]Yellow Poppy[/color].
The mafia alignment is the [color=#FFF1E6]White Primrose[/color].
The neutral alignment is the [color=#FF7A21]Orange Lily[/color].
The [color=#FFF1E6]White Primrose[/color] automatically win once majority is reached.
The [color=#FFF1E6]White Primrose[/color] have a faction kill.
The [color=#FFF1E6]White Primrose[/color] may only speak during the night and are unaware of their partner's identity until Night 1.
[details="Turbo Time"]
[color=#FF0000]T[/color][color=#CC0033]u[/color][color=#990066]r[/color][color=#660099]b[/color][color=#3300CC]o[/color] [color=#0033CC]T[/color][color=#006699]i[/color][color=#009966]m[/color][color=#00CC33]e[/color] is enabled.
This means that if only one vote is needed to be received, the day automatically has a three minute timer to end it. This timer becomes irrelevant if someone unvotes and will be reset upon being voted or if the day already has less than three minutes to end.
This is primarily meant to speed up the game whilst also allowing the person a time to testify and people to change reads.
[/details]
**Executions**
To accuse someone say "**/accuse [player]**" or "**/vote [player]**"
Executions will be plurality. Players are not lynched until the end of the day unless all votes are received.
Ties in the votes are considered no-lynch.
Please ask if you are unsure of any lynch scenarios.
**To Join**
To join, please '**/in**'.
**Rolelist**
Random [color=#FFD505]Yellow Poppy[/color]
Random [color=#FFD505]Yellow Poppy[/color]
Random [color=#FFD505]Yellow Poppy[/color]
Random [color=#FFD505]Yellow Poppy[/color]
Random [color=#FFD505]Yellow Poppy[/color]
Random [color=#FFF1E6]White Primrose[/color]
Random [color=#FFF1E6]White Primrose[/color]
Random [color=#FF7A21]Orange Lily[/color]
**Role Cards**
https://forum.imperium42.com/t/sandbox-turbo-thread-mass-class-thread/78741/
Players:
1.
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8.