Saru's Classes - BD Offensive and Converts

You know the drill.

The Druid

Blue Dragon Offensive
Isolation (Passive) - Grants the Druid immunity to occupation at night and to target changing.
Wall of Thorns (Day) - For the following night prevents Unseen-aligned and Cult-aligned classes from visiting the Druid and will respectively either Poison or Bleed them depending on their faction. The Bleeding and Poison will kill them if they are not healed the next night. - 2 uses
Glyph of Decay (Day) - Selects a player and all healing and removal of Poison and Bleeding on them will fail for the next two nights. - 3 uses
Glyph of Lethargy (Night) - Your target player’s target will be immune to your targets action. Your target will see their target as Blue Dragon and won’t see visits. - Infinite uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.
Magic User

Converts to

The Forest Witch

Unseen Offensive
Isolation (Passive) - Grants the Forest Witch immunity to occupation at night and to target changing.
Nightshade Curse (Day) - Selects a player and for the next two nights they will not be able to be healed. - 2 uses
Wall of Roots (Day) - Causes all visits on the target to be prevented the following night. - 1 use
Curse of Lethargy (Night) - Your target player’s target will be immune to your targets action. Your target will see their target as Blue Dragon and won’t see visits. - Infinite uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.
Magic User


The Sentinel

Blue Dragon Offensive
Alertness (Day) - The Sentinel will be immune to occupation and to target changing the coming night. - 3 uses
Detainment (Night) - Silently removes all of the passives and night immunity from the Sentinel’s target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. - Infinite uses
Curfew (Night) - The Sentinel occupies their target if they attempts to attack or convert a player. - 2 uses
Defeat the Unseen or Cult and any neutrals that seek to do you harm.

Converts To:

The Warden

Unseen Offensive
Alert (Passive) - Grants the Warden immunity to occupation at night and to target changing.
Parole (Day) - Prevents the target player from using any day abilities. - 3 uses
Detainment (Night) - Silently removes all of the passives and night immunity from the Warden’s target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. - Infinite uses
Off-Limits (Night) - The Warden puts a barrier around their Mastermind or Assassin, causing the next Blue Dragon-align investigative role to automatically be prevented if they try to visit them. The Warden will be informed when the barrier actives. - 2 uses
Defeat the Blue Dragon and any neutrals that seek to do you harm.

Reduce the number of uses. This is 3 free kills as is.

Make it block the assassin too. As is it’s just Wall of Fire with no counterplay besides CW Empower. It still has extra utility due to being a day ability.

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Why would you want to kill your target?

Aww hell, typos ahoy. Should be fixed by now.

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Simple way to reword this:

Target player’s target will be immune to your targets action. Your target will see their target as Blue Dragon and won’t see visits. (Unlimited)

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Yeah, the fact that I wrote the Druid/Forest Witch cards around 3:00 AM is quite evident…

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I would make the effect simply last until the end of the next night because…

Make this not bypass occupy immunity. If you want to stop someone who is immune then detain them first

Making ability synergies can lead to a more interesting class.

But druid is an NK :thinking:

Well that’s easily fixed. Just change one of their names

I suggest The Elemental

Speaking of NKs, I’ve been wondering the potential for these 2 classes to be NK fake-claims. Both of these classes have quite situational confirming capabilities, both show as Killer/Offensive, one is occ immune and MU while the other one has basically toggle-able occupation immunity and can work if a Butler found you regardless if you’re a Poss or a Reaper. I’d imagine that they’d work better than a Knight claim.

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I approve.

2 Likes