The Scorned
Faction: Neutral
Type: Social
Passive 1: Resolve: immune to occupation, target change, and death
Passive 2: Guilty: if both you’re targets die without getting lynched you will commit suicide
Day Ability 1: Troll box: same as usual
Day Ability 2: Mind Control: Control a player to vote for one of you’re targets
Night Ability 1: Frame: same as usual
Night Ability 2: Inspect: find out one of you’re target’s class, 1 use only
The Fool
Faction: Neutral
Type: Social
Passive 1: Trickery: Immune to occupation, target change, and will also appear to be bad night 1
Passive 2: Poor fellow: same thing
Day Ability 1: Troll box: same thing
Night Ability 1: Frame: same thing
Night Ability 2: Protection: same as hide except you will not be seen with the message, something prevented you from visiting x, and you will be death immune but others can still visit you, 2 uses only
The Mercenary
Faction: Neutral
Type: Support
Passive 1: Looking for work: same
Passive 2: Failure: Same
Day Ability 1: Offer Contract: Same
Day Ability: Save : protect you’re target from getting on stand, this will inform all players, 2 uses only
Night Ability: Stand Guard: Same
Night Ability: Unframe: use this to make you’re target look good, 2 uses