Scorned, Fool, and Mercenary Reworks

The Scorned
Faction: Neutral
Type: Social

Passive 1: Resolve: immune to occupation, target change, and death

Passive 2: Guilty: if both you’re targets die without getting lynched you will commit suicide

Day Ability 1: Troll box: same as usual

Day Ability 2: Mind Control: Control a player to vote for one of you’re targets

Night Ability 1: Frame: same as usual

Night Ability 2: Inspect: find out one of you’re target’s class, 1 use only

The Fool
Faction: Neutral
Type: Social

Passive 1: Trickery: Immune to occupation, target change, and will also appear to be bad night 1

Passive 2: Poor fellow: same thing

Day Ability 1: Troll box: same thing

Night Ability 1: Frame: same thing

Night Ability 2: Protection: same as hide except you will not be seen with the message, something prevented you from visiting x, and you will be death immune but others can still visit you, 2 uses only

The Mercenary
Faction: Neutral
Type: Support

Passive 1: Looking for work: same

Passive 2: Failure: Same

Day Ability 1: Offer Contract: Same

Day Ability: Save : protect you’re target from getting on stand, this will inform all players, 2 uses only

Night Ability: Stand Guard: Same

Night Ability: Unframe: use this to make you’re target look good, 2 uses

“htm” sounds familiar, do I know you?

The Scorned change just looks like a straight buff, which I’m not sure it needs. However, I don’t think either ability is bad for it if it were to be buffed.

Not a fan of the ToS Jester-like Fool change, probably worse than the current in dissuading you from lynching it, punishing the court (if you believe that’s necessary), and being on the recieving end of the punishment.

I also don’t see the point of your Merc rework, could you please explain your thought process?

Thanks.

Assuming fool has the same win condition… this is just maximizing how much of a problem he is to go against… even when you figure out what it is? Basically making prince litterally the only thing that can kill a fool without a sharp penalty?

IE knights, alcs, etc… can no longer remove the fool

1 Like

Well I have a steam account called htmwoo, so you may know me at steam or you just saw one of my other posts, the reason I named myself htm is because my friends call me that (for some reason)

I like the current system, what I mean by the night ability is that anyone who attacked him can be optionally chosen to be killed, I don’t mean that if he gets lynched he will kill one of the people who voted execute on him

Well currently merc’s target can get lynched without merc being able to save his target, so that’s why I gave him that ability which I can not figure out a name for and I mean rebound is pretty useless so I gave merc the ability to save his target after he used all of his stand guards but this would require him to sacrifice himself, meaning all bad abilities will go on him except conversion

Sorry If I don’t sound that clear, English is not my first language

right I’m getting what you are saying, but it’s basically lose lose lose for BD with no way to mitigate it other than prince, and possibly hunter.

Ignore the fool… left with a permanant uncontrollable vote that has no interest in helping bd
so 4 BD vs 3 unseen and 1 fool… = deadlock can’t execute. A voter that has no interest in voting with BD is a huge detriment.

Execute the fool - I’d assume you are saying normal consiquences here… 1-2 days of no voting to execute.

Attempt to kill the fool with knight, hunter, alc etc… Oh ok he’s now immune to the first shot. and he’s able to land a kill to punish you for… doing literally teh only thing you can do to try and get him off the board.

In short, this form of fool is, damned if he exists,

Well it’s the fool’s choice whether to kill them or not it’s not a passive. Yup and it does has the same goal. Also if that player is jailed/guarded/healed it wont work. If you don’t like it maybe it can occupy the player for 1 night or something like that

I personally don’t see why Scorned needs to imitate the Noble. While Mind Control helps, mimicking the Noble doesn’t.

I personally already feel like Fool is too easy, as people are so determined to execute suspicious claims, so it doesn’t need a buff.

You don’t really care once you are dead. This is just an unneeded impact on the game.

Interesting, but way too OP.

Once you run out of Guards, you don’t need extra protection for them.

Well if scorned is found by princess then it’s gonna be in trouble because the only to social classes that are BD are psychic and noble, psychic is unique soo noble is gonna be the way it has to go, or it could claim a support class but that’s not gonna help it win at all unless it finds a unique strategy or something like that, also peek will help the scorned how to accuse the player

Yeah but do you know how it feels to die N1 as fool? It’s an awful feeling, not even getting a chance to do to anything, that’s how most of my fool games are like that

It’s not like Town of Salem’s jester, this will kill the person who attacked him not the person who pressed the execute button and it’s optional

Maybe give the ability I can’t name just 1 use?

I mean it just feels like something a mercenary would do, maybe just 1 use?

Oh

Yeah I’m not a fan of that tbh

what about a 2 use ability… call it something like hide. Prevent people from visiting you. Gives you the agency you need to defend yourself, and with 2 uses, if you are active, by day 3 you’ve either had enough time to start appearing suspicious enough that the bad guys don’t want you dead.

The key problem with fool as he is, is he already punishes BD for correctly assesing someone is working against BD, and doing what they are supposed to do, but your suggestion is adding in extra consiquences for not only realizing he’s against the BD, and not only did bd correctly realize he was against BD, but probably a fool… you are adding in a possible penalty for using the only remaining options for killing him.

Defensive abilities, sure whatever. Risks for… using the backup methods to kill the fool, that’s just insane.

1 Like

I like that idea

Lucky for you then :slight_smile: assuming you are talking about hide, that’s actually already an ability of the fool.

2 Likes

legit forgot about that thanks buddy

Wait lol it is! I forgot :sweat_smile:

Going to note that the punishment from executing fool comes from the “Poor Fellow” passive, which this rework lacks. Also I like the Scorned changes but yeah too much like Noble.

Yeah I know Scorned is to much like noble, maybe give it another ability, like a 1 use ability to discover one of it’s target’s type

Ok so how many of you want a different ability rather than peek?

  • Peek
  • Another Ability

0 voters

I’m personally against faction checks that include Neutrals. It works because it has 2 uses, but still.

I think finding target type is too weak and what Princess does.

Okay it has been changed