The fact you have two millers can pretty easily be metagamed that one is probably scum.
Designwise it isn’t offensive, but should be noted
Scum have WAY too much kill power
The fact you have two millers can pretty easily be metagamed that one is probably scum.
Designwise it isn’t offensive, but should be noted
Scum have WAY too much kill power
I know you didn’t.
I don’t blame you for assuming it was the actually well designed BG
I blame myself for over looking the kill power though
In this game the part came in where the LW would potentially claimvig a fellow scummate, which is an alright punishment but should directly convert them into mainscum if it happens.
As is it is too punishing for the LW if they fuck up and the WW plays a strong deepwolfing game
I didn’t worry in the KP on sending the draft since the intent was to build the setup as it was being reviewed
oh yeah that reminds me
screw lost wolf vigilantes
Overall I see this setup as overall very odd and very likely needing a lot of work.
The town BG/Scum kp end up creating the largest problems, as the game can quickly end with very few mislynches
With this much kp I’d make the scum factional kill odd night or something
Lost wolf vigilantes which don’t fire on their teammates is okay, but this really isn’t.
That reminds me I need to start working on my bastard game
It won’t have to go through review because I expect bastard to be soul crushing
laughs in triple threat
I generally view the town = 3scum + 1 system as flawed
Especially when you add kp to the mix
I agree 3 scum for every town sounds flawed
It’s a formula
Amount of town players is equivalent to the amount of scum players times 3 plus 1
3 scum + 1 town = town doesn’t sound balanced
Scum = Town/3 - 1
What is good formula
hmm
add a bit of salt and it’s perfect
Honestly just divide by 4
why wouldn’t you