[SFM] The Bloodmoon Conclave - Rolemadness 12'er (6/12)! - Conclave win!

The fact you have two millers can pretty easily be metagamed that one is probably scum.
Designwise it isn’t offensive, but should be noted

Scum have WAY too much kill power

I know you didn’t.
I don’t blame you for assuming it was the actually well designed BG

I blame myself for over looking the kill power though

In this game the part came in where the LW would potentially claimvig a fellow scummate, which is an alright punishment but should directly convert them into mainscum if it happens.

As is it is too punishing for the LW if they fuck up and the WW plays a strong deepwolfing game

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I didn’t worry in the KP on sending the draft since the intent was to build the setup as it was being reviewed

oh yeah that reminds me

screw lost wolf vigilantes

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Overall I see this setup as overall very odd and very likely needing a lot of work.
The town BG/Scum kp end up creating the largest problems, as the game can quickly end with very few mislynches

With this much kp I’d make the scum factional kill odd night or something

Lost wolf vigilantes which don’t fire on their teammates is okay, but this really isn’t.

That reminds me I need to start working on my bastard game

It won’t have to go through review because I expect bastard to be soul crushing

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laughs in triple threat

@Mercenary

I generally view the town = 3scum + 1 system as flawed
Especially when you add kp to the mix

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I agree 3 scum for every town sounds flawed

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It’s a formula

Amount of town players is equivalent to the amount of scum players times 3 plus 1

3 scum + 1 town = town doesn’t sound balanced

Scum = Town/3 - 1

What is good formula

hmm

add a bit of salt and it’s perfect

Honestly just divide by 4

why wouldn’t you