This SFoL will have no trials. Majority will not cause hammer, the person with the most votes will be killed at the end of the day.
Unseen and cult will have a day chat
Butler, Drunk and anyone’s with similar abilities are not told about when their abilities trigger or if the target was immune. This applies for their night abilities too.
Note: Bewildered = Prevented from using day abilities. They will only be informed when they try to preform an ability.
King
Unknown Special
Passive 1: Tenacity - You are Occupy immune. If you stepped up from NK you will also be day immune.
Passive 2: Head of state - Your vote wins in the case of a tie. If you are lynched as the starting good king then everyone loses royal blood if they have it.Day Ability 1: Royal Pardon - Target player cannot be voted. (2 uses)
Day Ability 2: Decide Fate - Kill target player immediately. Bypasses day immunity and cannot be reacted to. This is an in thread attack. You will lose head of state for the rest of the game and cannot vote for the rest of the day. (1 use)Night Ability 1: Guards - Give target player day immunity tommorow. Can target self. (4 uses)
Night Ability 2: Envoy - If you are Good King then target player is convert immune. If you are evil king then target player is framed. If you are cowardly king then target player will replace you as king if you die. If you select a different target you will move the envoy. (Unlimited) (starting king only)
Blue Dragon
Prince
Blue Dragon Killer
Passive 1: Unstoppable - Immune to bewilder and occupy
Passive 2: Royal BloodDay Ability: Execute - At the end of the day you will kill the imprisoned player. This will be disabled if you kill a BD this way. Bypasses everything. (3 uses)
Night Ability: Imprison - Jail target player. They cannot vote or be voted the next day. They cannot preform day abilities the next day. This bypasses bewilder immunity. Day abilities cannot target them the next day. You may each privately send a single 1000 character message through the host. (Unlimited) (they can still talk)
Sheriff
Blue Dragon Investigative
Day Ability: Expert Investigation - immediately Learn if target player is a member of the Unseen. (Unlimited)
Night Ability: Scout - Place a scout on target player. You will know if that player is converted. The scout will move if you target another player. (Unlimited)
Paladin
Blue Dragon Killer
Day Ability 1: Test Faith - Learn if target player is a member of the cult. (Unlimited)
Day Ability 2: Smite - Kill target player if they are a member of the cult at the end of the next night. Will go on a 2 day cooldown if they are not a cult member. (Unlimited)Night Ability: Cleanse - Target player will be convert immune tommorow. (2 uses)
Physician
Blue Dragon Support
Passive: Remedy Studies - Immune to BleedingDay Ability: Self care - You will heal yourself from any attacks that happens today. You cannot heal this night. (2 uses)
Night Ability: Heal - Heal bleeding from the target. If your target is attacked tomorrow they will be healed. (Unlimited)
Cult points - 2. Each ability costs 1
Self Care -> Brotherhood - You will heal the cult from any attacks that happen today. (2 uses)
Heal -> Mithras’ Mercy - The cultist that would die to eradicate instead doesn’t (1 use)
Court Wizard
Blue Dragon Support
Day Ability: Tornado - Night abilities used on your first target will be redirected to your second tonight. (Unlimited)
Night Ability: Magic Barrier - Target player will be immune to day abilities that don’t kill tomorrow. The user of the ability will get the same feedback that they normally would (besides MM/CL) (Unlimited)
Cult points - 1. Each ability costs 1
Butler
Blue Dragon Offensive
Passive: Reactionary - If someone tries to kill you during the day then you must use a day ability before your next post. It will resolve before the kill does. This can stop the kill.Day Ability 1: Serve Wine - Bewilder target player immediately (Unlimited)
Day Ability 2: Nightshade Wine - Secretly poison the King. He will die at the end of the night if not healed. (1 use)
Night Ability 1: Concentrated Wine - Occupy target player - (3 uses)
Night Ability 2: Party - Occupy anyone who visits you tonight. They will be bewildered the next day. (2 uses)
Cult points - 3. Each day and passive ability costs 1. Each Night Ability costs 2
Drunk
Blue Dragon Offensive
Passive: Royal BloodDay Ability: Debauchery - If target player uses a day ability it will target you. You are immune to attacks and conversions redirected this way. (Unlimited)
Night Ability: Happy Hour - Target player will be occupied tonight and bewildered tomorrow. (2 uses)
Cult points - 2. Each ability costs 1
Observer
Blue Dragon Investigative
Day Ability 1: Little Bird - At the end of the day learn who your target used a day ability on and who used a day ability on them. (Unlimited)
Day Ability 2: Window Peek - Learn your target’s faction immediately (2 uses)Night Ability: Follow - Learn who target player visits tonight. (3 uses)
Cult points - 2. Each ability costs 1
Window Peek -> Mind Read - Learn target player’s class (2 uses)
Princess
Blue Dragon Investigative
Passive: Royal BloodDay Ability 1: Flirt - Narrow your target’s class type down to 2 types immediately. (Unlimited)
Day Ability 2: Will-o-Wisp - At the end of the day learn who used a Day Ability on you. If someone killed you then a target player will get the results instead. Does not count as targeting the selected player. (3 uses)
Cult points - 2. Each ability costs 1
Knight
Blue Dragon Killer
Day Ability: Cold Steel - Kill target player immediately. If they are a member of the Blue Dragon then you will die at the end of the next night. Can’t use until day 3. (Unlimited)
Night Ability: Defend - If anyone tries to kill target player tomorrow then you will kill them and yourself. Bypasses Day Immunity. (Unlimited)
Cult points - 1. Each ability costs 1
Cold Steel -> Blood Sacrifice - Kill target player immediately. You will kill yourself at the end of the next night. (1 use)
Hunter
Blue Dragon Killer
Passive : Reactionary - If someone tries to kill you during the day then you must use a day ability before your next post. It will resolve before the kill does. This can stop the kill.Day Ability: Bear - Attack anyone trying to kill you today. You will be Day and Convert immune for the rest of the day. Bypasses Day immunity. (1 use)
Night Ability: Wolf - Bleed target player. They will die at the end of the next night. Cannot use N1 (2 uses)
Cult points - 2. Each day and passive ability costs 1. Wolf costs 2
Squire
Blue Dragon Support
Passive: Untrained - You are Day ImmuneDay Ability: Learn - You will become target non-unique BD class (Unlimited)
Cult points - 1. Each ability costs 1
Mystic
Blue Dragon Social
Day Ability: Telepathy - Send an anonymous 1000 character message to everyone through the host (2 uses)Night Ability 1: Link Minds - You and target player may send each other two 1000 character messages through the host anytime before the start of the next night. (Unlimited)
Night Ability 2: Conduit - Both of your targets may send each other two 1000 character messages through the host anytime before the start of the next night. You will be given the full conversation at the start of the next night. (2 uses)
Cult points - 2. Each ability costs 1 besides Mind control which costs 2
Link Minds -> Mind Control - Convert target player if they are convertible. (1 use)
Noble
Blue Dragon Social
Passive: Royal BloodDay Ability: Bounty - If target player is executed today and is a member of the Blue Dragon then there will be 2 executions the next day (will be announced at the start of that day). Only 1 Bounty can trigger per day. (2 uses)
Night Ability 1: Pull Rank - Your vote will secretly count for 2 the next day. (Unlimited. 2 day cooldown)
Night Ability 2: Order - Target Player cannot vote tomorrow (2 uses)
Cult points - 2. Each ability costs 1
Bounty -> Frame - Target player will appear to be a member of the cult until the end of the next night. (3 uses)
Maid
Blue Dragon Investigative
Day Ability: Matchmake - Learn if 2 players are the same faction Immediately. Merc counts as her contract’s faction. Royals will return incompatible even if they are the same faction. (Unlimited)
Night Ability 1: Look up - Learn if target player is royal (3 uses)
Night Ability 2: Snoop around - Learn target player’s class type (2 uses)
Cult points - 2. Each ability costs 1
Matchmake -> Aura Read - Learn target player’s faction. You can use this ability twice per day. (Unlimited)
Priest
Blue Dragon Social
Passive 1: Devoted - Day immune once
Passive 2: Call the Dead - You may talk in the dead chat at any timeDay Ability: Bind Soul - Any blue dragon that die today including those that died earlier today will not count as dead until the end of the day. They will still flip but can talk, vote and use day abilities until the end of the day (1 use)
Night Ability: Revive - Bring target blue dragon member back to life. (1 use)
Cult points - 1. Each ability costs 1
Devoted -> Favored - You will survive the first eradicate used on you
Revive -> Necromancy - Bring target blue dragon member back to life and convert them (1 use)
Unseen
Mastermind
Unseen Special
Passive 1: Can’t touch this - Immune to death during the day. Bewilder immune.
Passive 2: In the shadows - Appears to be Blue Dragon to Investigative abilities until Day 4.Day Ability: Convert - If target player is convertible then they will become a member of the Unseen. (Unlimited, 1 day cooldown)
Night Ability 1: Foresight - Learn target player’s converted class type or if they are unconvertable. (4 uses)
Night Ability 2: Dirty work - Become an Assassin at the start of the day. Only usable if you are the last Unseen. (Unlimited)
Assassin
Unseen Killer
Passive: Resupply - If you do not assassinate during the day and you are not bewildered then you will gain an additional use of Hidden Dagger.Day ability: Assassinate - Kill target player immediately. (Unlimited)
Night ability 1: Hidden Dagger - Bleed target player. They will die at the end of the next night. (1 use)
Night ability 2: Distract - Bewilder target player the next day. (4 uses)
Herbalist
Unseen Support
Passive: Remedy Studys - Immune to bleedingDay Ability: Drug - Make target player think they were attacked and healed immediately. (3 uses)
Night Ability: Defile - If target player dies tomorrow then they will appear to be the chosen class. (2 uses)
Enforcer
Unseen Killer
Passive: Enraged - Immune to OccupyDay Ability: Protect - Target Unseen member cannot be targeted by day abilities for the rest of the day. (4 uses)
Night Ability: Frenzy - Kill target player. The assassin cannot use assassinate the next day. (2 uses)
Sage
Unseen Support
Day Ability 1: Bait and Switch - Anyone using a day ability on either of your targets will be Redirected to your second (3 uses)
Night Ability 1: Wall of Fire - Prevent anyone from visiting your target. (2 uses)
Night Ability 2: Tornado - Redirect anyone visiting your first target to your second. (2 uses)
Servant
Unseen Offensive
Passive: Reactionary - If someone tries to kill you during the day then you must use a day ability before your next post. It will resolve before the kill does. This can stop the kill.Day Ability 1: Serve Wine - Bewilder target player immediately (Unlimited)
Night Ability 1: Concentrated Wine - Occupy target player - (3 uses)
Night Ability 2: Party - Occupy anyone who visits you tonight. They will be bewildered the next day. (2 uses)
Alcoholic
Unseen Offensive
Passive: Royal BloodDay Ability: Debauchery - If target player uses a day ability it will target you. You are immune to attacks redirected this way. (Unlimited)
Night Ability 1: Happy Hour - Occupy target player. They will be bewildered the next day. (2 uses)
Night Ability 2: Secrecy - The next player you debauchery will not know they were redirected. (2 uses)
Poacher
Unseen Offensive
Passive: Reactionary - If someone tries to kill you during the day then you must use a day ability before your next post. It will resolve before the kill does. This can stop the kill.Day Ability: Spike Trap - Bewilder target player and bewilder anyone else that target’s them with a day ability. (4 uses)
Night Ability: Snare Trap - Occupy target player the next time they use a Night Ability. (2 uses)
Duchess
Unseen Investigative
Passive 1: Royal Blood
Passive 2: Avengence - If you are killed then the Unseen will know who killed you.Day Ability: Bat Eyelashes - Learn target player’s faction and class type immediately. (Unlimited)
Night Ability: Dark Wisp - The Unseen will appear to be Blue Dragon until the next night. (3 uses)
Nightwatch
Unseen Investigative
Day Ability 1: Angry Bird - You will learn who target player uses a day ability on and who uses an ability on them in real time. (Unlimited)
Day Ability 2: Watch Carefully - Learn target player’s class immediately. (2 uses)Night Ability: Follow - You will know who target player visits. (3 uses)
Aristocrat
Unseen Social
Passive: Royal BloodDay Ability: Frame - Target player appears to be unseen until the end of the next night. (Unlimited)
Night Ability 1: Pull Rank - Your vote will secretly count for 2 the next day. (Unlimited. 2 day cooldown)
Night Ability 2: Order - Target Player cannot vote tomorrow (2 uses)
Illusionist
Unseen Social
Day Ability: Telepathy - Send an anonymous 1000 character message to everyone through the host. (2 uses)
Night Ability: Mind Warp - Target player will receive incorrect feedback from their abilities until the end of the next day. (Unlimited)
Waitress
Unseen Investigative
Day Ability: Hookup - Learn target player’s faction immediately. You may use this ability twice per day. (Unlimited)
Night Ability 1: Snoop around - Learn target player’s class type (2 uses)
Night Ability 2: Service - Occupy target player. (3 uses)
Page
Unseen Support
Passive: Untrained - Day immuneDay Ability: Learn - Become the converted version of target non-unique BD class (unlimited)
Soulcatcher
Unseen Support
Passive: Call the Darkness - Dead Unseen may talk to the livingDay Ability: Channel - Use a dead BD or non-Assassin unseen’s primary day ability (unlimited)
Night Ability: Mimic - Target dead Unseen may use abilities this night and the next day as if they were alive. If they were an assassin then they will use the abilities of the converted version of their starting class. If they were the original assassin then they may only use distract. (unlimited)
Cult
Cult Leader
Cult Special
Day Ability 1: Brainwash - If target player is convertible then they will become a member of the Cult. (Unlimited, 1 day cooldown)
Day Ability 2: Eradicate - Kill target player immediately. Target cultist will die at the end of the next night. The first time you use it you do not have to kill a cultist(Unlimited)Night Ability: Rapture - Bleed target player. They will die at the end of the next night. (4 uses)
Apostle
Cult Social
Passive: Dark Whispers - Dead cultists can talk to the living CultistsNight Ability: Mind Warp - Target player will receive incorrect feedback from their abilities until the end of the next day. (2 uses)
Invoker
Cult Offensive
Day Ability: Strings of Mithras - If your first target uses a day Ability it will be redirected to your second. (1 use)
Night Ability: Chains of Corax - Occupy target player. (1 use)
Ritualist
Cult Support
Day Ability: Will of Mithras - Prevent anyone from using Day abilities on target player. Also prevents night abilities from being used on them the next night. (1 use)
Night Ability: Shroud of Corax - If target player dies tomorrow they will appear as the chosen class. (1 use)
Seeker
Cult Investigative
Day Ability: Gaze - Immediately learn target player’s class type and faction. (2 uses)
Night Ability: Expose - You will be informed of when target player uses a day Ability today (1 use)
Neutral
The Alchemist
Neutral Support
Passive: Coagulate - You are immune to bleedingDay Ability: Emerald Potion - Kill target player immediately (2 uses)
Night Ability 1: Stoneskin Potion - Make yourself day immune tommorow (4 uses)
Night Ability 2: Crimson Potion - Heal bleeding from the target. If your target is attacked tomorrow by someone else they will be healed. (Unlimited)Your objective is to survive
Scorned
Neutral Social
Passive: Resolve - Day and Bewilder ImmuneDay Ability 1: Frame - Target player will appear to be a class of your choice for the rest of the day. (3 uses)
Day Ability 2: Bait and Switch - Anyone targeting either of your targets will be Redirected to the other target today. (3 uses)Night Ability: Misdirect - Secretly redirect your first target to your second. (3 uses)
Your objective is to live to see either 3 Blue Dragon executed or the Blue Dragon losing
Mercenary
Neutral Support
Passive: Failure - If both your first and your second contract die or if you don’t have a contract for more than 2 days then you will kill yourself at the end of the night.Day Ability: Rebound - Kill a player that is voting your contract immediately (1 use)
Night Ability 1: Stand Guard - Prevent any day abilities from being used on your target. Ignores Bewilder immunity. You will be day immune tomorrow. Does not inform the contract (4 uses)
Night Ability 2: Contract - If you do not have a contract then form a contract with target player. Will fail if used on someone who already has a contract or if used on a fool. (Unlimited)
Your objective is to keep [contract] alive
Possessor
Neutral Killer
Passive 1: Blackened Shield- Day Immune
Passive 2: Driven - You may use both day abilities in the same dayDay Ability 1: Puppet Strings - Secretly force someone to kill target player (Unlimited)
Day Ability 2: Possess - Use target player’s first day ability on target other player. They will think they were bewildered. If the ability is investigative then you will get its results. If the target is special or if the ability is 2 target then you will instead bewilder the target. (Unlimited)Night Ability: Facelift - The next player you kill will flip as the chosen class with the chosen logs. You will know their real class and logs. (3 uses)
Reaper
Neutral Killer
Passive: Consume Soul - If you are attacked then you will consume a soul to heal yourself. You start with 2 souls.Day Ability 1: Reap - Kill target player immediately. Bypasses healing. You will gain a soul if successful. (Unlimited)
Day Ability 2: Chill - Bewilder target player. They will be occupied the next night if they try to use an ability. (Unlimited. 2 souls)Night Ability: Gather Darkness - Kill target player (Unlimited. 2 souls)
Druid
Neutral Killer
Passive 1: Nature’s Blessing - Day immune, bleed immune and bewilder immune
Passive 2: Constricting Roots - Investigative abilities targeting you or rooted players will give the results: “You couldn’t see through the roots” instead of their regular results.Day Ability 1: Spread Roots - Root and bewilder target player. (Unlimited)
Day Ability 2: Hasten Spread - Root target player. You may use this in addition to Spread Roots. (Unlimited. 1 day cooldown)Night Ability 1: Mark of the Wild - Publicly mark target player. If they are still alive at the end of the next day then you gain a use of Natures wrath. (Unlimited)
Night Ability 2: Nature’s Wrath - Kill all rooted players. You loose a use of this ability if you don’t use it. (0 uses)
Demon
Neutral Killer
Passive: Demonic Aura - Bewilder anyone who tries to Attack you. Occupy anyone that tries to Bleed you.Day Ability 1: Haemorrhage - Kill anyone that used a day ability on target player at the end of the day. Also kills target player if not used on self. (Unlimited. 2 day cooldown)
Day Ability 2: Burn - Kill target player immediately. (Unlimited)Night Ability: Scorch - Occupy target player. (Unlimited)