SFoL 46 - The Agency - [Canned]

oh good you’re introducing modbias into the randing, glad I have to explain why shitty bastard mechanics are bad as well

tbh if I hosted GI turbos i’d Modbias and rand the setups beforehand

It can’t. Or it won’t, atleast.

oh goody i’m so glad that if I rand wolf in this game I can’t actually say the name of my partners lest I out my entire team

that’s definitely fine, as shown by the fact that old Spy is still a thing in ToS

But it can. There are 5 neutral slots, it’s statistically possible.

It won’t.

It fucking can, so stop saying the same brainless thing over and over, thanks.

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sigh Sorry for losing my temper, but you misunderstand. If there’s a broken possiblity you can’t balance it by saying “that can’t happen” without compromising game integrity.

If the game worked like that, nobody would ever rand Hippo as village for fear of making the game unwinnable for the wolves. :^)

You realise that the hosts will probably make sure that doesn’t happen?

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So he’s always evil? Like me, apparently?

That’s my point. If the mod has to actively prevent a broken possiblity that their setup has created they have failed in that area of design. If you stipulate that the two can’t rand together, thus we begin the web of hardcounters that causes the setup to fall apart. If you stipulate that the presence of one changes the mechanics of the other, once again the setup falls apart as each role randed increases the swinginess. If you don’t tell anybody and just don’t rand them together, that’s bastard modding, and not the good kind.

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by the way this role is literally “survive till Day 4 but maybe lose” with how it’s abilities are set up

Actually, how?

There are 8 players who are “alive” in the game, but only 6 of them can actually vote correctly.

Maj is calculated as the number of living players, so it would be 5 (8/2+1), however only 6 people can actually vote, meaning maj should be 4 (6/2+1).

You’re literally the Tony Stark of this forum. Who does the maths?

Look, let’s imagine the following situation, ignoring every other role.

There are “6 players alvie”, but one of the villagers is actually dead, killed by the Traitor. The current distribution is

4 villagers.
1 wolf
1 serial killer (traitor)

At 6 players alive, majority is 4 (6/2 +1) . Because one of the villagers is actually dead, the elector CANNOT be chosen by the villagers, and thus the villagers have essentially lost at this point.

If the Traitor just straight killed people, it would be at 5 players alive, making majority 3 and thus allowing the villagers to still have a shot at winning, albeit a long one.

The ability is HUGELY wolfsided.

Maybe everyone will know they’re dead, just not who’s dead?

It’s the NK equivalent in a 20 person game. Of course, it’d have something powerful.

Mixed with the Traitor being able to increase their killpower (in a swingy way, by the way), the Traitor is SIGNIFICANTLY stronger than any of the other neutral killers.