no i legit liked it
i thought it was cool
My clown fiesta role was easily my favorite class I played. But I dont think it can run in anything non slightly bastard
You changed peoplesā names, right?
Uh well, all this āplayers are shit and we have to incapacitate and teach them by punishmentā talk is making me extremely uncomfortable, Iāll go and ignore this thread.
Such as:
There must always be at least 1 scum in 3p+ neighborhood
If the host gives you a list of flavors corresponding to players, then at least one of them is scum
If there is a subdivision of roles by typing (such as Intoners, Shades, Machines), then at least one of them is scum
I sure do love being redpeeked for getting a particular role
He did
He could realistically change one thing that he knew into another, without restrictions
That and could change their abilities if I knew them. Was originally gonna change peoples whole class to mine. But realized i needed their whole classcard first. I changed things like my vote to count as two, and that i was death immune also
ā¦Itās not that theyāre incapable, itās that theyāre making assumptions that they neccecary will make if you always design games to feature absolutely no red herrings, no slightly unfair mechanics. Then we would live in a society where all neighbourhoods contain at least one wolf, etc.
also part of the fun of closed setups is beating the host and outsmarting their red herrings with reads sooo
Which of course was broken and I was praying that he wouldnāt nuke the setup the entire game
Why is your PFP Arataka Reigen.
EEEEK
mod VERSUS players mentality
we have to punish them for not thinking and not playing like we want
I liked watching
Also known as open / semi-open setups
No no no, hear me out.
In VCFM1 on ToS, metrion included generic flavour roles in a setup filled entirely with named and specific roles. I wrongly read somebody w for that. Nonetheless, the game was well-designed, because it meant we couldnāt rely on flavour to solve the game. I couldāve realised the guy I was reading w for this was a villager (because he was actually quite obviously one, looking back) and figured out that I was making incorrect assumptions.
Challenging assumptions is not anti-player. If you fell for the assumption and there was evidence that you were wrong, thatās part of the game of mafia: being wrong. You deserved to be punished for your misplay. If, however, youāre challenging an assumption in a way that can never produce a scenario where you see past it and feel really cool about yourself for using your intuition to, in a sense, beat the game itself, that is when youāre just draining fun away.
Naw
Iām punishing players for them thinking that Iām going to design setups a certain way
basically youāre taking the āhost shouldnāt oppose the playersā thing way too far and ignoring the fact that the host and the game arenāt neccecarily the same entity.
This is so good
Iām going back to host FoL. Iām serving the players.
Iām serving the players a whole chunk of jojoās.