I just realized we used a bunch of metagaming in order to solve NDFM
Holy fuck
Ooh explain
We somewhat caught Solic on the basis that there is always a scum in the Androids
We cleared a lot of players on the precendent that a wolf in the category already flipped
Good assumptions to challenge:
- The meaning of āinformed minorityā is set (see: VCFM)
- Hosts never put two copies of the same ability in mashes unless they complement each other.
- There has to be a cop, and thus we can trust cop claims more than other claims.
- Your role is as useful as it seems to be.
and giving the players challenges from the game itself is serving the players, in a way that no open setup could ever do
brb adding like 9 jailkeepers
Iām not here to challenge my players tho. This is town vs scum. They are challenging each other.
sweats profusely
Itās almost like I have a crippling addiction to roles that donāt give exact information
Solic was a pretty obv wolf there as well, though.
Ye
I was pushing it correctly based on other factors as well
The W/T, T/T, W/W intoner pairing discussion was almost entirely correct the entire time
But you all got the right pairings without any mislynches, though.
tbh
Iām stretching
If your setup gives too much tools to town, then town wonāt be very challenged at all and itāll be very difficult for the wolves to stand a chance.
Mechanics are there to be reliable tools for the players, to give meaning and impact to their reads.
Give one town a dummy account with 5 boosted ITA shots and 4 ITA shields
Youāre talking about open design ethos. Weāre talking about closed design ethos. The whole point of a closed setup is to use the lack of knowledge to your advantage, to turn the game from a knowable entity into an autonomous and still theoretically understandable entitiy that nonetheless has a presence in the game, that can punish people for being wrong about it and reward people for being right about it, that can be swung around and exploited by the players for the benefit of the full battle.
To say that the game and the designer exerting any kind of influence over their closed setup is anti-player is understandable but also false; the level of host interaction that is ideal is of the host being like a ghost, whoose presence can only be lightly felt by the players, rather than as essentially a robot who enacts exact and objectively correct instructions.
I did this in a MU mash, except it was to a wolf account.
That was what I was referencing
Jesus christ the shots in that game were wolfsided
is to be not necessary at all. Youāre there to remind the players to keep the rules, to resolve actions, and to create a friendly atmosphere.