SFoL 58 Balance Talk Thread Revamped

I’d just repost the SFoL 43 version of this where it had the Royal killing alternative wincon
Right now it…just openclaims

Ok lol

I opt for the removal of Pretender and addition of Queen

Current Fool >>> Execute Fool for a forum set-up

2 Likes

ok will replace it

Also Queen makes the king’s faction even more swingy than it already is

@Geyde can you post that here?
wasn’t in that game and am having trouble finding it

im not really considering classes that haven’t been used before, sorry kyo

if i were i’d add the seraph that i created for sfol 00 that didn’t rand there as well

The Maid

Blue Dragon Investigative
Change Sheets (Day) - Target two dead players. At the end of the night, you will learn if they were killed by the same player. (2 uses)
Servant Spies (Day) - Choose two players. If one of them visits the other tonight, you will be informed. You can target yourself. (2 uses)
Matchmake (Night) - Check two players to see if they are the same class type. You will only be seen visiting the first player.
Nosy Servants (Night) - Choose a player. You will receive their full feedback, including information they would not normally learn (such as being occupied if they are not an Investigative class) except you will not learn who they visited or tried to visit. (2 uses)
Housekeeping (Call to Arms | Night) - Choose a player. You will receive their full feedback tonight, including who they visited or tried to visit.
Defeat the Unseen and any neutrals that seek to do you harm.

Does this look good?

Change Sheets is not needed, really.

The reason it exists is because 1. Handmaiden has it and 2. it can help figure out the NK’s class

1 Like

Here it is

What does this do

The Fool :shield: :fire:

Neutral Social
Insanity (Passive) - Immune to death from non-BD attacks once. If more than 2 other non-BD are executed during the day, you will suicide the next night. You will see the true nature of any tampered lynches.
Final Prank (Passive) - You may use Deceive 2 times after the day you get lynched.
Mask of Many Faces (Day) If you are lynched today, you will flip as the class of your choice. - 2 uses.
Eavesdrop (Day) - Check the alignment of the target player. You will receive the result at the start of the night. (1 use)
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. Can target self. - Infinite Uses
Make sure no more than 2 other non-Unseen are lynched during the course of the game.

The Mad King (Unofficial Class) :shield: :fire:

Neutral Special
Trickery (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone and the next day will be spent mourning, where the only possible vote will be no lynch. In addition, there will be no more king elections. Finally, your vote counts as two if there are more than 5 players alive, and you can use both day abilities at once.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses
Make sure no more than 2 other non-Unseen are lynched during the course of the game.

1 Like

image

I actually have no idea
i had to reword some of that class since unseen is town now

This is unupdated

This as well

help me then

The Demon (Unofficial Class) :shield: :fire:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing. In addition you are immune to bleeding and will be informed upon being bled.
Brand of Sacrifice (Day) - Bleed target player. - 1 use :crown:
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses :crown:
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.