Original BD Maid (considered weak… it is)
Original Unseen Maid (weak, but if it was BD it’d be OP.)
New maid
Original BD Maid (considered weak… it is)
Original Unseen Maid (weak, but if it was BD it’d be OP.)
New maid
I’ll rewrite the class.
Loner’s Retribution (Passive) - You are occupation and redirection immune. If you are lynched, you will kill your first accuser in broad daylight before you are lynched.
Be prepared. Wild ideas are my thing, not balanced ones.
Unseen Investigative
Matchmake (Night) - Test of target player is compatible with your previous target. - Infinite Uses
Prying Servants (Night) - Target a living player and dead player. You will learn if the living player visited the dead player on the night they died. Does not count as visiting. Will not see non-visiting abilities. - 3 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.
The Handmaiden
Unseen Investigative
Change Sheets (Day) - Target two dead players. At the end of the night, you will learn if they were killed by the same player. (2 uses)
Rumor (Day) - You cannot use this ability on day 1. Make a player “last checked” in regards to Matchmake. (2 uses)
Matchmake (Night) - Test if a player is compatible with the player you last checked.
Prying Servants (Night) - Choose a living player and a dead player. At the end of the night, you will learn if the living player visited the dead player on the night they died. (3 uses)
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.
I don’t think the clause ‘will not see non-visiting abilities’ is necessary, since you already specify that you will learn if the living player visited the dead player.
Does this look good?
Rumour (Day) If your matchmake is successful, learn what the players have in common. - 2 uses.
Matchmake (Night) - Select two players. You will learn if they have something in common. - Infinite uses
Common Occurances
These apply even if it is temporary provided that the effect is in place during the matchmake.Occupation & Redirection immunity
Class Type
Royal Blood
We need to build on the common occurances, this is just a concept
I feel like Maid needs a buff now. Socialite is fine because she has additional passives and day abilities.
pls help
I’d remove this
Electro was historically extremely underpowered
The Handmaiden
Unseen Investigative
Change Sheets (Day) - Target a dead player. At the end of the night, you will learn all feedback that the player received on the night they died. - 2 uses
Rumour (Day) If your matchmake is successful, learn what the players have in common. - 2 uses.
Matchmake (Night) - Select two players. You will learn if they have something in common. - Infinite uses
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.
Common Occurances
These apply even if it is temporary provided that the effect is in place during the matchmake.Occupation & Redirection immunity
Class Type
Royal Blood
Faction
maybe yeah
no exp with that stuff so i’ll take your word on it. It’s gone
Remove pretender add queen
Do you want execute fool to exist?
should i get rid of it
idk. have no experience with that one either
i literally just copied all the neuts from RotBD III and HoB III
+added reaper and sorc from FoL 23
The Queen
Neutral Support
Queen Consort (Passive) - During elections for a new King, votes count for you twice. If a King election fails or you become King, you will become the Reagant Queen. You are considered royalty.
Shared Quarters (Passive) - You are death immune whenever the King is.
Royal Influence (Day Ability) - If the King uses Grand Trial today, all royal’s votes for guilty or innocent will be doubled. - 2 uses
Donation (Night Ability) - Refund a limited use ability to another player. - 2 uses
Enact Policy (Night Ability) - If there is to be a King election tomorrow, only royals may be elected to the throne. The court is not aware of this. - 1 useSurvive to see the King’s faction win.
The Reagent Queen
Neutral Special
Line of Succession (Passive) - No more Kings can be elected upon your death.
Last Head of State (Passive) - Your vote counts as two. Immune to occupation and redirection. Your abilities do not count as visits.
Grand Trial (Day) - Instantly put a player on trial for treason lasting up to 24 hours possibly extending day. They may provide a defense within 12 hours, and then the players alive may either vote to execute or pardon. If a majority of players vote to execute, the day will end and the player on trial will be lynched. Otherwise, the day will continue as normal. - 1 use
Guards! (Night Ability) - Become death immune for the night. - 2 uses
Blame Treachery (Night Ability) - Send a guard to execute a player. Only usable on players who voted to execute or attack the previous King. Disables usage of Grand Trial tomorrow. - 2 usesSurvive to see the previous King’s faction win.