SFoL 58 Balance Talk Thread Revamped

im not really considering classes that haven’t been used before, sorry kyo

if i were i’d add the seraph that i created for sfol 00 that didn’t rand there as well

The Maid

Blue Dragon Investigative
Change Sheets (Day) - Target two dead players. At the end of the night, you will learn if they were killed by the same player. (2 uses)
Servant Spies (Day) - Choose two players. If one of them visits the other tonight, you will be informed. You can target yourself. (2 uses)
Matchmake (Night) - Check two players to see if they are the same class type. You will only be seen visiting the first player.
Nosy Servants (Night) - Choose a player. You will receive their full feedback, including information they would not normally learn (such as being occupied if they are not an Investigative class) except you will not learn who they visited or tried to visit. (2 uses)
Housekeeping (Call to Arms | Night) - Choose a player. You will receive their full feedback tonight, including who they visited or tried to visit.
Defeat the Unseen and any neutrals that seek to do you harm.

Does this look good?

Change Sheets is not needed, really.

The reason it exists is because 1. Handmaiden has it and 2. it can help figure out the NK’s class

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Here it is

What does this do

The Fool :shield: :fire:

Neutral Social
Insanity (Passive) - Immune to death from non-BD attacks once. If more than 2 other non-BD are executed during the day, you will suicide the next night. You will see the true nature of any tampered lynches.
Final Prank (Passive) - You may use Deceive 2 times after the day you get lynched.
Mask of Many Faces (Day) If you are lynched today, you will flip as the class of your choice. - 2 uses.
Eavesdrop (Day) - Check the alignment of the target player. You will receive the result at the start of the night. (1 use)
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. Can target self. - Infinite Uses
Make sure no more than 2 other non-Unseen are lynched during the course of the game.

The Mad King (Unofficial Class) :shield: :fire:

Neutral Special
Trickery (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone and the next day will be spent mourning, where the only possible vote will be no lynch. In addition, there will be no more king elections. Finally, your vote counts as two if there are more than 5 players alive, and you can use both day abilities at once.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses
Make sure no more than 2 other non-Unseen are lynched during the course of the game.

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image

I actually have no idea
i had to reword some of that class since unseen is town now

This is unupdated

This as well

help me then

The Demon (Unofficial Class) :shield: :fire:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing. In addition you are immune to bleeding and will be informed upon being bled.
Brand of Sacrifice (Day) - Bleed target player. - 1 use :crown:
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses :crown:
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

NKs in this game:

The Blue Dragon, The Mad King, The Plutocratic King and the Possessor are victorious!

Going to change to the current version of Inq as well

The Inquisitor :shield: :fire:

Neutral Investigative
Zealous Pursuit (Passive) - You hunt three heathens. Their starting classes are [x], [x] and [x]. They are ignorant of their own heresy. You will commit suicide after completing your righteous mission.
Holy Blessing (Passive) - You are death and bleed immune only once.
Interrogate (Night) - Learn whether target player is a heathen. Does not bypass tailors. - Infinite uses
Ruthless Efficiency (Night) - Guess target’s player exact starting class. Can only guess Blue Dragon Heathen classes from Zealous Pursuit. If incorrect, disable Holy Blessing and Ruthless Efficiency. If correct, provided they are a heathen, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses
Live to see all heathens die.

Heathens cannot be neutrals, unique Unseen, or Kings. Both factions will have at least one heathen.

The Inquisitive King (Unofficial Class) :shield: :fire:

Neutral Special
Pass The Torch (Passive) - If you die, a vote to determine the next king will be held at start of the next day.
Archbishop (Passive) - Your vote counts as two if there are more than 5 players alive and you may use both day abilities at once. Immune to occupation and redirection. You are immune to death and bleeding once. Your abilities do not count as visits.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Guard Shakedown! (Night) - Learn if target player is a heathen. If so they cannot be prevented from dying by any means this night. If not, they will be death immune this night. - Infinite uses
Ruthless Efficiency (Night) - Guess target’s player exact starting class. Can only guess Blue Dragon Heathen classes from Zealous Pursuit. If incorrect, disable your one time death/bleeding immunity and Ruthless Efficiency. If correct, provided they are a heathen, kill target player bypassing everything. You cannot be prevented, occupied or redirected. This does not count as a visit. - Infinite uses
Live to see all heathens die.

The Possessor :shield: :fire:

Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Mind Control (Day) - Cancel target player’s vote for the rest of the day. Additionally, your second target requires one less vote for execution this day. - 2 uses :crown:
Puppet Strings (Night) - Control a player and force them to kill someone. Can be forced to target themselves. :crown:
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses :crown:
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.


The Reaper :shield: :fire:

Neutral Killer
Consume Soul (Passive) - If you die at night with at least one soul, you will consume it and come back to life. (Does not work if executed by The Prince) You start with two souls. You will gain one soul on a successful reap. You are aware of the number of souls you hold.
Icy Touch (Day) - Choose to do a number of the following actions to target player. You will consume a soul for each action chosen. Occupy target player this day. Occupy target player this night. Cancel target player’s vote for the rest of the day. - Infinite uses :crown:
Reap (Night) - Reap the soul of a player, killing them bypassing healing and occupying them. - Infinite uses :crown:
Gather Darkness (Night) - Use Reap on target player. In addition, choose to do a number of the following modifications. You will consume a soul for each modification chosen. Bypass death immunity or you are occupy/redirection immune for this night. - Infinite uses :crown:
Your objective is to defeat the Blue Dragon, Unseen, Cult and any neutrals that dare stand in your way.

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NK wincons need to be updated to reflect that HoB is a thing and Cult isn’t.

the ones just posted need to
But I changed the nk wincon to be live to the final 5
all but 1 which i missed (begrudged) reflect that in the OP

If the NK is one of the last 5 players alive, the game will end instantly, the nk will win, and everyone else besides neuts that have completed their wincon will lose.

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How are you handling prestige with other ultra confirmable town roles