SFoL 58 Balance Talk V3

SFoL 58 – Last Stand of the Virtuous
Starting early or mid December

Lore: The order of the Unseen have taken over the entire world now. Unseen from different lands have joined forces towards their common mission. Their previous enemies, the Blue Dragon and Hand of Byzantium respectively, are almost entirely wiped out. However, it seems one of these two groups of heroes has returned for a last stand against the Unseen empire. Can the hopelessly outnumbered heroes reclaim their homeland? Or will the Unseen secure their rule of the land of Adiart for good?

Baseline Mechanics: This game is a combination of Return of the Blue Dragon and the inverse of Hand of Byzantium. There are 33 possible Unseen classes in game, 17 from the Return of the Blue Dragon roleset and 16 from the Hand of Byzantium that I have reworked to be town classes instead of scum. Every Unseen class from RotBD is here, but I only included Unseen classes from HoB that I could pair with each one from RotBD and FoL, so a few HoB classes are missing as I only picked the ones that could be paired for conversion purposes. Unseen are the town faction and either the Blue Dragon or the Hand of Byzantium are the scum faction. Any neutral and neutral killer class from Return of the BD and Hand of Byzantium can appear, with slight alterations to some classes being made from me to compensate for flipping the town and scum factions. Both the Blue Dragon and Hand of Byzantium are much more similar to the Unseen Faction in Forum of Lies than the Cult Faction in Forum of Lies, although they differ from each other in some notable ways.

Scum Faction: 50% chance BD, 50% chance HoB

Convert Classes:
Alcoholic and Bureaucrat both convert to either Drunk or Overseer depending on game type.
Aristocrat and Judge both convert to either Noble or Magistrate depending on game type.
Duchess and Archivist both convert to either Princess or Librarian depending on game type.
Enforcer and Fanatic both convert to either Knight or Crusader depending on game type.
Handmaiden and Marchioness both convert to either Maid or Socialite depending on game type.
Illusionist and Exiled both convert to either Mystic or Cabalist depending on game type.
Marshal (Same class no matter which scum faction) converts to either Sheriff or Agent depending on game type.
Duke (Same class no matter which scum faction) converts to either Prince or Warden depending on game type.
Torturer (Same class no matter which scum faction) converts to either Court Sorceress or Sentinel depending on game type.
Page (Same class no matter which scum faction) converts to either Squire or Squire depending on game type.
Nightwatch and Stalker both convert to either Observer or Watchman depending on game type.
Poacher and Baronet both convert to either Hunter or Duelist depending on game type.
Sage and Forest Witch both convert to either Court Sorceress or Druid depending on game type.
Servant and Infiltrator both converts to either Butler or Sentinel depending on game type.
Herbalist and Plague Doctor both convert to either Physician or Surgeon depending on game type.
Soulcatcher and Blasphemer both convert to either Priest or Saint depending on game type.
Arbalest and Marauder both convert to either Archer or Warrior depending on game type.
Timesnatcher and Minstrel both convert to either Chronomancer or Bard depending on game type.

Heroine = Champion = Scum Killer
Visionary = Arbiter = Scum Converter

Game Setup: 20 players
King (60% Corrupted, 40% Righteous or Purified)
Visionary or Arbiter
Heroine or Champion
Random Blue Dragon or Hand of Byzantium Convert Class
Duke
Marshal
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen / Random Neutral Non-Killer
Random Neutral Non-Killer
Neutral Killer

20-er, King, 13-14 Unseen, 1-2 Non NK Neuts, 3 BD or HoB, 1 NK

All Unique Non-Neutral Non-King Classes besides Duke, Marshal, Sheriff, Agent, Prince, and Warden will have Prestige, and as such only up to two of them can roll in the entire game. If the starting convert class is rolled as a Prestige class, this would contribute to the limit of 2. An Unseen Prestige class and its scum convert equivalent cannot both roll as starting classes in the same game; i.e. no spawning of both Archivist and Librarian at the start, etc. Sheriff, Agent, Prince, and Warden cannot spawn as the starting convert class.

If a Blue Dragon or Hand of Byzantum class can be converted into from an Unseen class with prestige, then that convert class also has prestige for the purposes of factoring into the starting convert, regardless of whether or not that convert class itself is unique (as for most classes, two different unseen classes convert into the same BD or HoB class, and sometimes one of those Unseen classes has Prestige and the other does not). This means that there are a few more BD and HoB classes with Prestige each than Unseen, as unlike with the unseen, a BD or HoB class does not need to be unique to have prestige, just be a convert class of at least one Unseen class which itself has prestige.

Neutral Killer Win Condition is to make it to the final 5 players alive. If the NK accomplishes this, they instantly win and every other class that is not a Neutral who has achieved their win condition, loses.

The Blue Dragon and Hand of Byzantium cannot convert night 1. After that, the second conversion has a 2-night cooldown after the first succeeds, and conversions after that have a 1-night cooldown. They may have up to four members alive.

There will be no lynch on day 1. After that, lynches will be Majority ONLY (Plurality disabled), every day for the entire game, except for if and when Sword of Damocles is activated, in which case Plurality will be activated for the day.

All votes will be locked in both MyLo and LyLo, if MyLo and/or LyLo occur in this game.

"No Lynch" is always a valid vote. It is possible to hammer “No Lynch” to end the day early without a lynch. If Sword of Damocles is activated, No Lynch will occur if the No Lynch choice wins plurality. Otherwise, without Sword of Damocles active, no one will ever be lynched without being hammered.

No Unseen class besides the Corrupted King is unconvertible. All Neutral classes are still unconvertable though, of course.

Limit of 3 copies of any non-unique class.

Classes:

Kings

The Corrupted King :crossed_swords: :shield:

Unseen Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason, all players will lose their Royal Blood passive.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Praetorian Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses
Imperial Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses
Permanent Scheme (Night) - Target player will be immune to conversion for the rest of the game - 1 use (Starting King Only)
Your objective is to defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the Unseen.

The Righteous King :crossed_swords: :shield:

Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Swear Fealty (Night) - All Blue Dragon players will appear to be a member of the Unseen tonight. - 1 use
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.

Crowned From:

  • Any member of the Blue Dragon.

The Purified King :crossed_swords: :shield:

Hand of Byzantium Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote for treason counts as two.
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Champion’s Council (Night) - Sends a champion (An assistant champion, different than the real Champion, does not affect the current Champion’s actions) to attack a player. This attack does not count as a visit and cannot be stopped. Can only be used on the second night or after that you are crowned. - One use
Hero’s Immunity (Night) - Permanently makes a player be seen as a member of the Unseen to faction checks. - 2 uses
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the Hand of Byzantium.

The Resolute King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Contraband (Night) - Send a guard to frame your target. They will appear as a member of the Blue Dragon or the Hand of Byzantium tonight. - Infinite uses
You retain the objective you had before you became King.

Crowned from:

  • The Scorned
  • The Angel

The Liberal King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Mark (Night) - The target player temporarily loses death immunity if they have it, and can not be healed tonight. - 2 uses
See the Unseen defeated at any cost.

Crowned from:

  • The Mage
  • The Soldier
  • The Alchemist (The Evils)

The Cowardly King :shield:

Neutral Special
Pass The Torch Sometimes (Passive) - If you die at night, there will be a vote held to crown the next King.
Partial Spite (Passive) - Your vote counts as two.
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Cower (Night) - You will be death immune tonight. - 2 uses
Your objective is to survive.

Crowned from:

  • The Alchemist (The Town)
  • The Alchemist (Neutrality)

The Mad King (Unofficial Class) :shield: :fire:

Neutral Special
Trickery (Passive) - You are immune to occupation and redirection. Your abilities do not count as visits.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone and the next day will be spent mourning, where the only possible vote will be no lynch. In addition, there will be no more king elections. Finally, your vote counts as two if there are more than 5 players alive, and you can use both day abilities at once.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses :crown:
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. - Infinite Uses
Make sure no more than 2 other non-Unseen are lynched during the course of the game.

Crowned from:

  • The Fool

The Plutocratic King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Failure (Passive) - If your target dies, you will become the Cowardly King. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Protect (Night) - Your target will be death immune tonight. - Infinite uses
Your objective is to ensure that your target remains alive until the end of the game.

Crowned from:

  • The Mercenary

The Psychopathic King (Unofficial Class) :shield:

Neutral Special
Insanity (Passive) - You are immune to death at night. Additionally, your vote counts as two.
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to make it to the last five players alive.

Crowned from:

  • The Demon
  • The Possessor
  • The Reaper
  • The Sorcerer

The Decadent King :shield:

Neutral Special
End of a Dynasty (Passive) - Your vote for treason counts as two. If the Decadent King dies after the day he was crowned ended, then there will not be any King elections to replace him.
Inept Government (Passive) - In the night after the Viscount is crowned, if not executed, all faction checks will always return Unseen and healing will always fail. After winning, the Decadent King cannot accuse anyone of treason, and loses his king abilities.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Live to become King for at least a day.

Crowned from:

  • The Viscount

The Faithless King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote for treason counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Faithless Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses
Faithless Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses
Your objective is to defeat the Blue Dragon or the Hand of Byzantium.


Crowned from:

  • The Insurgent, providing the starting King was a Righteous King or a Purified King.

The Hunting King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die or leave the match, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote for treason counts as two. You are immune to death at night. If all players of your target class die at night or you miss using Imperial Ballista’s both shots, then you will commit suicide.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Imperial Ballista (Day) - Kills a player in broad daylight. - 2 uses
Royal Detectives (Night) - Learns your target’s class type and faction. You may use this on two players the same night. - Infinite uses
Royal Lookouts (Night) - Learns who visited your target and who they visited. You may use this on two players the same night. - Infinite uses
Use Imperial Ballista to kill a player whose class started out as your target.

Crowned from:

  • The Headhunter

The Pacifist King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King. You are immune to death at night for the first three nights.
Head of State (Passive) - Your vote for treason counts as two. If a second Unseen member is executed, you will commit suicide the following night.
Devotion (Day) - If your target hits majority and they are a member of the Unseen then you will die in their stead. - Two uses
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Transparency (Night) - All investigations will net accurate results for the night. - 2 uses
Imperial Pardon (Night) - Prevents your target from being voted tomorrow. - 3 uses
Make sure no more two Unseen members are wrongfully executed.

Crowned from:

  • The Obedient.

The Sociopathic King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Insanity (Passive) - You are immune to death at night. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to make it to the last five players alive.

Crowned from:

  • The Basilisk
  • The Berserker
  • The Doppelgänger
  • The Occultist
  • The Ifrit
  • The Lich
  • The Succubus

The Revolutionary King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote for treason counts as two. You are immune to death at night.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Embargo (Night) - Occupies a player and prevents all non-killing or conversion actions against them. - 2 uses
Stigmatize (Night) - Permanently frames the player, making them show up as Blue Dragon or Hand of Byzantium to faction checks or Killer to class type checks. - One use
See the Unseen defeated at any cost.

Crowned from:

  • The Begrudged
  • The Resurrectionist
  • The Insurgent, providing the starting King was a Corrupted King.
  • The Senex, providing they are aligned against the Unseen.

The Tyrannous King :shield:

Neutral Special
Reign of Terror (Passive) - Your guards will bypass both night immunity and healing if your target did not vote for you during the election phase. If you die, there will be a vote held to crown the next King.
L’etat, C’est Moi (Passive) - You are immune to death at night and bleeding. Additionally, your vote counts as two. For the first time you are executed for treason, you will instantly pardon yourself when on trial and kill your first accuser in broad daylight. You cannot use Sadistic Guards the night after this passive activates.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Sadistic Guards (Night) - Allows the Tyrannous King to select two players who will then be attacked and killed by his guards. - Infinite uses
Your objective is to make it to the last five players alive.

Crowned from:

  • The Archduke.

The Vengeful King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die or leave the match, there will be a vote held to crown the next King. Upon fulfilling your win condition, you will leave the match.
Head of State (Passive) - Your vote for treason counts as two. You are immune to death at night.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Karma (Night) - Marks a player as a target, permanently frames them, and learns their class type. Does not work if the target is not aligned with the Unseen. - Infinite uses
Draconian Law (Night) - Marks a player as a target if they are aligned with the Unseen. They will silently require two less votes to be executed for the coming day. - 2 uses
See two of your marked targets publicly executed.

Crowned from:

  • The Crone

The Vampiric King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote for treason counts as two. If you are using Vampiric Envoy then you will heal yourself if you would be nightkilled. You will always be under the effect of Vampirism and you will know all living players who are Bitten.
Royal Pardon (Day) - Make a player unable to be voted today. This ability can only used during the first half (24 hours) of each day. Cannot target yourself. - 2 uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Vampiric Envoy (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them. Players infected with Vampirism will be shown as a Neutral and a Killer for investigative abilities and will have their visits hidden. - Infinite uses
Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

Crowned from:

  • The Strigoi
Unseen

The Marshal :shield: :crossed_swords:

Unseen Investigative
Tireless (Passive) - If you do not perform an action at night, you will learn if any of your previous uses of Expert Investigation and Case Closed showed incorrect results and which ones were incorrect. Does not trigger if you investigated the Visionary or Arbiter.
Scout (Day) - Your scout will inform you whether a particular player has been visited by a a member of the Blue Dragon or the Hand of Byzantium tonight and the faction of the player that visited your target if so. This ability can never detect the Visionary or the Arbiter.
Peerless Confidant (Day) - Employ your most trusted confidant to keep watch on two players at once tonight. This confidant will tell you if either or both player is visited by a member of the Blue Dragon or the Hand of Byzantium tonight and the faction of the player(s) that visited your target(s) if so. This ability can never detect the Visionary or the Arbiter. (1 use)
Expert Investigation (Night) - If a player is a member of the Blue Dragon or the Hand of Byzantium, learn their faction. This ability can never detect the Visionary or the Arbiter.
Case Closed (Night) - Very carefully examine a player tonight. If they a member of the Blue Dragon or the Hand of Byzantium, learn their exact class. This ability can never detect the Visionary or the Arbiter. (2 uses)
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Sheriff or The Agent


The Duke :shield: :crossed_swords:

Unseen Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes to become king count as two for you.
Kidnap (Day) - Choose a player to kidnap at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 10000 character messages. - Infinite uses.
Execute (Night) - Kill the kidnapped player bypassing any and immunites as the most powerful form of night attack in the game. If you execute a member of the Unseen, you lose all your remaining executions. - 3 uses, available starting Night 2
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Prince or The Warden


The Marchioness

Unseen Investigative
Royal Blood (Passive) - Your votes for King will count twice.
VIP List (Day) - By the end of the coming night, you will know how many players of different factions visited you, but will not be told which factions. - 2 uses
Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. - Infinite uses
Night Waltz (Night) - Select two players and you will receive a positive result providing both targets’ alignments match; otherwise a negative result. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Maid or The Socialite


The Minstrel

Unseen Support
Pure Wits (Day) - In the coming night you will be immune to being occupied at night and immune to target changing. - 3 uses
Ballad (Night) - Cure a player’s bleeding. They will also be occupation, redirection and night immune tonight. (2 uses)
Crescendo (Night) - If your target is redirecting, occupying, or attacking, then they will bypass immunities during this night. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Chronomancer or The Bard


The Archivist :shield:

Unseen Social
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Repository (Passive) - You start in a public log network by yourself. Players in the network will be allowed to read the logs of any other player in the network. The Repository remains open while the archivist is still alive regardless if they have been converted.
Archive (Day) - Invites a player to the log network. The player must accept before joining and can choose to leave at anytime. Can only invite two players per day. - Infinite uses
Revoke (Night) - Removes a player from the log network. - Infinite uses
Censorship (Night) - Deactivates the Blue Dragon or Hand of Byzantium day chat for the next day and night. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Princess or The Librarian


The Baronet

Unseen Killer
Royal Blood (Passive) - Your votes for King will count twice.
Gerissen (Passive) - If you have killed any Unseen-aligned players in the match, then you will not be allowed to receive votes to become the King.
Missgunst (Day) - Grants night immunity for the coming night. If any attack is blocked then you will gain a use of Vom Tach. - 2 uses
Mittelhau (Night) - Redirects the selected player’s action to you while also granting yourself immunity to all redirected attacks and conversions, then attack the player. If you successfully kill a player then you will gain a use of Vom Tach. Disables the your night abilities if the target is aligned with the Unseen. - Infinite uses
Vom Tach (Night) - Prevents you from being occupied or redirected, then attacks the your target and kills them, bypassing healing and night immunity. Disables your night abilities if the target is aligned with the Unseen. - 0 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Hunter or The Duelist


The Blasphemer :shield:

Unseen Social
Incantations (Passive) - You may speak with the dead during the night.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Heretical Decree (Day) - If target player is lynched today and is a member of the Unseen with a non-unique, non-Prestige class, you will remove them from dead chat. (1 use)
Spirit Swap (Day) - Tonight, you will resurrect the player you removed from dead chat using Heretical Decree and sacrifice yourself if you succeed. You may not use any night abilities tonight. (1 use)
Black Mercy (Night) - Select a dead Unseen-aligned player and force them to use their primary night action on a living one. Cannot be used on Killer classes.
Bind Soul (Night) - Bind a dead player to yourself, allowing them to speak while dead for as long as you are alive, but removing them from dead chat. (1 use)
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Priest or The Saint


The Bureaucrat

Unseen Offensive
Overrule (Day) - Causes your first target to select your second target if they use any day abilities later today. If you choose the same target on a second day, any day abilities they use later today will instead redirected to themselves. - 2 uses
Red Tape (Day) - The King’s night actions will fail tonight. - 2 uses
Order of Relocation (Night) - Forces your first target’s night action to be redirected to your second target. - Infinite uses
Order of Exchange (Night) - Select two players and force them to target each other. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Drunk or The Overseer


The Exiled :shield:

Unseen Social
Unseen Traditions (Passive) - The Exiled may only roll in groups of two. You will have an all-day chat with the other Exiled. You are immune to conversion while the other Exiled is still alive.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Letter with no Sender (Day) - Sends an anonymous message to a player. - Infinite uses
Cryptic Communications (Night) - Sends an anonymous message to a player and they will be able to post a reply. - Infinite uses
Influence of the Black Rose (Night) - If alive, the other Exiled will not be able to be voted tomorrow. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Mystic or The Cabalist


The Fanatic

Unseen Killer
Piety (Day) - If any player not aligned with the Unseen faction visits you this coming night, they will be prevented and bled. You cannot use Malleus Maleficarum after using Providence.- One use
Martyrdom (Day) - If a player is executed this day, the Fanatic can choose to sacrifice themselves in order to stop the execution and save the accused played while also bleeding their first accuser. - 1 use
Malleus Maleficarum (Night) - Guards a target. If any player not aligned with the Unseen visits them they will be bled by you. This does not stop their actions. - Infinite uses
Regicide (Night) - Attacks and kills two targets. You will also die of exhaustion the night you use this ability regardless of the ability’s outcome. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Knight or The Crusader


The Forest Witch

Unseen Offensive
Isolation (Passive) - Immune to occupation and target changing.
Nightshade Curse (Day) - Selects a player and for the next two nights they will not be able to be healed. - 2 uses
Wall of Roots (Day) - For the following night prevents non-Unseen classes from visiting you and will Bleed them. The Bleeding will kill them if they are not healed the next night. -One use
Curse of Lethargy (Night) - You will occupy a player for tonight. - Infinite uses
Curse of Sloth (Night) - You will occupy two players for tonight. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Court Sorceress or The Druid


The Infiltrator

Unseen Offensive
Alert (Day) - Grants immunity to occupation and to target changing the coming night. - 3 uses
Detainment (Night) - Silently removes all of the passives and night immunity from your target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. - Infinite uses
Off-Limits (Night) - Occupies your target if they attempts to attack or convert a player. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Butler or The Sentinel


The Judge :shield:

Unseen Social
Royal Blood (Passive) - Your votes for King will count twice.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Judicial Decree (Day) - Reset all votes and choose a player. Only you or that player may be lynched today. (2 uses)
Disenfranchise (Night) - Target player will secretly require one fewer vote to be lynched tomorrow.
Usurp (Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become The Corrupted King. (1 use)
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.
Converts into The Noble or The Magistrate


The Marauder

Unseen Killer
Carnage (Passive) - If you are attacked during the first two nights, you will be immune and will counterattack instead of dying.
Aura of Dread (Passive) - For every successful kill, you will gain an additional night of Carnage.
Boastful Rampage (Night) - Attacks and kills a player. If the target was Unseen-aligned, then you will lose his night abilities and they will be shown as Blue Dragon or Hand of Byzantium to faction checks. - Infinite uses
Glare (Night) - Redirects the target’s night action to yourself. Redirects past the second night will trigger Carnage. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Archer or The Warrior


The Plague Doctor

Unseen Support
Self-Aid (Passive) - You are immune to bleeding.
Reverse-Hemophilia (Day) - You will grant a player immunity to bleeding. - One use
Herbal Medicine (Night) - Heals a player, preventing them from dying tonight, and curing any bleeding and poisons they were suffering from. - Infinite uses
Remarkable Quarantine (Night) - You will heal a player, giving them the effect of Herbal Medicine for this and the coming night. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Physician or The Surgeon


The Stalker

Unseen Investigative
Tracking (Day) - You will learn if your target left their room last night. - 2 uses
Vigilant Stalking (Night) - You will learn who your target visits this night. - Infinite uses
Pinpoint (Night) - You will learn who visits your target this night. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Observer or The Watchman


The Torturer :shield:

Unseen Offensive
Royal Blood (Passive) - Your votes for King will count twice.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Solitary Confinement (Day) - Prevents your target from using Day Abilities. - 2 uses
Incarcerate (Night) - Occupies your target while also preventing visits to them. - Infinite uses
Enhanced Interrogation (Night) - Removes all limited-use abilities charges from your target. This ability will fail if used on the Visionary or the Arbiter, but you will not be informed of this in that case. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Court Sorceress or The Sentinel


The Arbalest

Unseen Killer
Volley (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Raven Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of the Unseen with it. - Infinite uses
Pin Down (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Archer or The Warrior


The Alcoholic

Unseen Offensive
Royal Blood (Passive) - Votes to become King count as two for you.
I Am The Liquor (Passive) - You are occupation and redirection immune.
Debauchery (Night) - Redirect a player to another. You can make a player visit yourself. You are only seen visiting the first player.
Happy Hour (Night) - Remove a player’s occupation and night immunity, then occupy them. (2 uses)
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Drunk or The Overseer


The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes to become King count as two for you.
Court Spies (Day) - Choose two players. If either of them is a member of the evil faction or both are, they will be removed from their faction chat until the next night. However, they will be immediately informed that Court Spies was used on them. (2 uses)
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight.
They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.
Bounty (Night) - If target player is lynched tomorrow and is a member of the Unseen, the day will continue and an additional lynch will be possible. Only one Bounty may take effect per day. (2 uses)
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Noble or The Magistrate


The Duchess

Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Bat Eyelashes (Night) - Check to see what class type the selected player is. You will receive two results, one of which will be their real type, and one won’t be. - Infinite uses.
Dark Wisp (Night) - Uncage a Dark Wisp, making any attack attempts your target makes fail. If they try to kill somebody, you will know. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Princess or The Librarian


The Enforcer

Unseen Killer
Armored (Passive) - Your first successful use of Protect will not kill you.
Protect (Night) - Protect a player, giving your life to kill their attackers. - Infinite Uses
Cold Steel (Night) - Kill a target player. If they are a member of the Unseen, you will die. - Unlimited uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Knight or The Crusader


The Handmaiden

Unseen Investigative
Change Sheets (Day) - Target two dead players. At the end of the night, you will learn if they were killed by the same player. (2 uses)
Rumor (Day) - You cannot use this ability on day 1. Make a player “last checked” in regards to Matchmake. (2 uses)
Matchmake (Night) - Test if a player is compatible with the player you last checked.
Prying Servants (Night) - Choose a living player and a dead player. At the end of the night, you will learn if the living player visited the dead player on the night they died. (3 uses)
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Maid or The Socialite


The Herbalist

Unseen Support
Remedy Studies (Passive) - Immune to bleeding.
Inoculate (Day) - Target player will be immune to bleeding - 1 use
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures poison and bleeding. - Infinite uses.
Self-Care (Night) - Heal yourself tonight. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Physician or The Surgeon


The Illusionist

Unseen Social
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 3 uses.
Link Destinies (Night) - Two target players will benefit from the same positive and negative effects other than killing and conversion tonight, like healing or occupation. - Infinite uses.
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Mystic or The Cabalist


The Nightwatch

Unseen Investigative
Angry Bird (Day) - See if target player leaves their room tonight at the end of tonight. - Infinite uses
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Observer or The Watchman


The Page

Unseen Support
Defensive Youth (Passive) - You are night immune for the first three nights, until you are attacked for the first time, or until you remember a class - whichever happens first.
Train (Night) - Allows you to select a non-unique, non-Prestige Unseen-aligned class from the Graveyard. The Page in turn will become that class by the end of the night. - Infinite uses Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Squire or The Squire


The Poacher :shield:

Unseen Killer
Loner’s Retribution (Passive) - You are occupation and redirection immune. If you are lynched, you will kill your first accuser in broad daylight before you are lynched.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Rabid Wolf (Day) - Summon a wolf companion to maul a target player, making them bleed and die in two nights unless healed. - 2 uses.
Spike Traps (Night) - Put spike traps outside your room, granting you death and conversion immunity for the night. You will kill any attackers who attempt to kill you, bypassing night immunity - 3 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Hunter or The Duelist


The Sage

Unseen Support
Shock (Day) - Shock the target player, causing them to target themselves if they use their day ability today. - 2 uses.
Dark Rune (Night) - Prevent any negative affects from affecting the player tonight. - Infinite uses
Wall of Fire (Night) - Summon a wall of fire at a player’s door, preventing everyone from visiting them. - 2 uses.
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Court Sorceress or The Druid


The Servant

Unseen Offensive
Dutiful (Passive) - Immune to occupation and redirection. You will keep this passive on class change.
Chaotic Wine (Day) - After 3 days you can poison the The King, causing him to die in two nights if not healed by a Herbalist/Physician. If the King is a member of the Unseen, you will take your own life. - 1 use.
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses.
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Butler or The Sentinel


The Soulcatcher :shield:

Unseen Support
Incantations (Passive) - You may speak with the dead during the night.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Bind Soul (Day) - Make yourself and target player night immune tonight. (1 use)
Collect Soul (Night) - If target player dies tonight, you will obtain their soul (you start with 2 souls). - Infinite uses
Reanimate (Night) - Bring a dead Unseen member with a non-unique, non-Prestige class back to life. Each night they remain alive, a soul will be consumed. When you run out of souls or die, the resurrected player dies. (1 use)
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Priest or The Saint


The Timesnatcher

Unseen Support
Time Snatch (Day) - If you were to die tonight by a healable cause. Redirect tonight’s death to targeted player as a healable attack. - 2 uses
No Time to Waste (Day) - Target player will become immune to occupation and redirection for the rest of the game. You may not target yourself. - 1 use
Alternate Realities (Night) - Guarantee that target player will visit their target and make them immune to occupation and redirection tonight. - Infinite uses
Dark Dimension (Night) - Guarantee that all feedback regarding target player is accurate. - 3 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Chronomancer or The Bard

Blue Dragon

The Visionary :shield: :crossed_swords:

Blue Dragon Special
Undercover Rebel (Passive) (Starting Visionary Only) - You will appear as a class of your choice which you can inform the host at the start of the game which you would like for to investigators. You are fully immune to all investigative abilities for the entire game and will always appear as your desired class to investigators.
Path of Leadership (Passive) - If you are the original or second Visionary and die, the youngest non killing Blue Dragon member will become the new Visionary. If there is no non Killing members of the Blue Dragon, it will instead be the Youngest Blue Dragon Killer. There can always be a second and third Visionary unless the current Visionary dies as the last member of the Blue Dragon. A fourth Visionary will never happen, however.
Avenge (Day) - You will turn into the Heroine when you use this ability. Target Blue Dragon player will become the new Visionary. - 1 use (shared) - Cannot use when any Blue Dragon Killers are living.
Call to Arms! (Day) - Call the Blue Dragon to arms, empowering them tonight. The Blue Dragon will receive a message when this is activated. The individual effects can be found on each class card. - Infinite Uses, 2 day cooldown.
Persuade (Night) - Persuade someone to join the Blue Dragon. - Infinite uses, Cannot Convert Night 1, then a two-day cooldown after the first conversion succeeds, then a one-day cooldown for every conversion attempt after that.
Defeat the Unseen and any neutrals that seek to do you harm.


The Heroine :crossed_swords: :shield:

Blue Dragon Killer
Hero’s Blessing (Passive) - You are occupy and redirection immune.
Vengeance (Day) - Your attack will pierce night immunity tonight. - 0 uses, Gains 1 use for each dead member of the Blue Dragon.
Slit Skin (Day) - Targeted player will bleed and die in 2 nights unless healed. - 3 uses (shared)
Eliminate (Night) - Kill a target player if they are a member of the Unseen. If they are a Neutral, they will instead be occupied. You will know which happened. - Infinite uses.
Valiant Smite (Call to Arms | Night) - Kill a target player, regardless of faction, bypassing any and all forms of immunity and protection. You will take their journal, making it appear as though they didn’t leave one, and you will be able to read it. - 2 uses. (shared)
Defeat the Unseen and any neutrals that seek to do you harm.


The Archer

Blue Dragon Killer
Multi-shot (Day) - If you shoot a marked player tonight, you will be redirection immune and additionally attack all other marked players. - Uses shared with Vengeance
Eagle Shot (Night) - Shoot a bolt to kill your target without visiting them. If the Heroine attempts to carry out a kill, you will shoot her target in place of her attack.
Bullseye (Night) - Mark a player. Marked players are unhealable, lose night immunity and cannot become night immune. Up to three players can be marked at any given time. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change.
Absolute Precision (Call to Arms | Night) - Kill all marked players, bypassing all forms of protection and immunity. - One use
Defeat the Unseen and any Neutrals that seek to do you harm.


The Butler

Blue Dragon Offensive
Dutiful (Passive) - You are occupation and redirection immune.
Eager Service (Day) - Occupy a player until the end of the day. (2 uses)
Serve Wine (Night) - Occupy a player by getting them drunk.
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. (2 uses)
Intoxicated Wine (Call to Arms | Night) - Occupy a player for two nights in a row.
Defeat the Unseen and any neutrals that seek to do you harm.


The Chronomancer

Blue Dragon Support
Pocket Dimension (Day) - If target member of the Blue Dragon would die tonight, delay their death for 2 nights. This will delay bleeding in addition to attacks. (3 uses)
Time Warp (Night) - Choose a player. All abilities that target them tonight will not take effect until the next night. Conversions, investigative abilities and abilities that bypass immunities or healing will not be delayed. Time Warp cannot delay a single ability multiple times.
Distort Reality (Night) - Redirect all abilities delayed by Time Warp to a player of your choice. (3 uses)
Paradox (Call to Arms | Night) - Choose a player. All other abilities used on that player tonight will automatically fail. Abilities prevented this way will be considered delayed and can be redirected with Distort Reality on the following night. (2 uses)
Defeat the Unseen and any neutrals that seek to do you harm.
Defeat the Unseen and any neutrals that seek to do you harm.


The Court Sorceress

Blue Dragon Offensive
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game. If the Court Sorceress is converted from the Sage or the Forest Witch, however, then this does not contribute to this limit; only starting classes do.
Earthquake (Day) - Cast an earthquake under the targeted player, causing them to target themselves today if they use their day ability later today. - 2 uses.
Tornado (Night) - Target two players, they will be redirected to each other for the night. - 3 uses
Ice Ward (Night) - Freeze a player’s room preventing anyone from visiting them. - 2 uses
Frozen Door (Call to Arms | Night) - Freeze a player’s room, only Blue Dragon players may visit your targeted player tonight. - Shared uses with Ice Ward.
Defeat the Unseen and any neutrals that seek to do you harm.


The Drunk

Blue Dragon Offensive
Royal Blood (Passive) - Votes to become King count as two for you.
I Am The Liquor (Passive) - You are occupation and redirection immune.
Debauchery (Night) - Redirect a player to another. You can make a player visit yourself. You are only seen visiting the first player.
Happy Hour (Night) - Remove a player’s occupation and night immunity, then occupy them. (2 uses)
Hangover (Call to Arms | Night) - Redirect your target to themselves for this and the following night, bypassing redirection immunity. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Hunter

Blue Dragon Killer
Isolation (Passive) - Immune to occupation and redirection.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game. If Hunter is converted from the Baronet, however, then this does not contribute to this limit; only starting classes do.
Wolf Companion (Day) - Summon a wolf to attack someone. They will die tonight, but if they are death immune they will instead bleed and die in two nights unless healed. - Can only be used if you are the oldest Blue Dragon Killer. Infinite uses.
Spike Trap (Night) - Set spiked traps in your home to hurt all intruders. If trapped, one random visitor will die. You will be alerted if you snagged anyone in your trap. - 3 uses
Bear Trap (Call to Arms | Night) - Set up a protective bear in your home to hurt all intruders. All players visiting you will die, bypassing night immunity. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.


The Knight

Blue Dragon Killer
Ultimate Sacrifice (Day) - If a player is lynched today, you will be lynched instead and make that player’s first accuser start bleeding. They will die in two nights if not healed. (1 use)
Defend (Night) - Guard a member of the Blue Dragon. All other visits to that player tonight will be prevented. (3 uses)
Dragon’s Blade (Night) - Attack a player. (1 use)
Stalwart Defense (Call to Arms | Night) - Guard all other members of the Blue Dragon. All visits to them tonight will be prevented. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.


The Maid

Blue Dragon Investigative
Change Sheets (Day) - Target two dead players. At the end of the night, you will learn if they were killed by the same player. (2 uses)
Servant Spies (Day) - Choose two players. If one of them visits the other tonight, you will be informed. You can target yourself. (2 uses)
Matchmake (Night) - Check two players to see if they are the same class type. You will only be seen visiting the first player.
Nosy Servants (Night) - Choose a player. You will receive their full feedback, including information they would not normally learn (such as being occupied if they are not an Investigative class) except you will not learn who they visited or tried to visit. (2 uses)
Housekeeping (Call to Arms | Night) - Choose a player. You will receive their full feedback tonight, including who they visited or tried to visit.
Defeat the Unseen and any neutrals that seek to do you harm.


The Mystic

Blue Dragon Social
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game. If the Mystic is converted from an Illusionist, however, then they do not contribute to this limit; only starting classes do.
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 3 uses.
Link Fates (Night) - Two target players will suffer the same negative effects tonight, except killing and conversion. - Infinite uses
Accurate Fates (Call to Arms | Night) - Two target players will suffer the same negative effects tonight, except conversion. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Noble

Blue Dragon Social
Royal Blood (Passive) - Votes to become King count as two for you.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game. If the Noble is converted from an Aristocrat, however, then they do not contribute to this limit; only starting classes do.
Incriminate (Day) - Slip a player forged documents, making them appear to investigators as a member of the Blue Dragon tonight.
Bounty (Day) - If target player is lynched today and is a member of the Unseen, the day will continue and an additional lynch will be possible. Only one Bounty may take effect per day. (2 uses)
Gossip (Night) - Target a player and learn if any and which of these things happens to them tonight. - Infinite Uses
They were successfully Investigated.
They were successfully Occupied.
Their target was successfully swapped.
Pull Rank (Night) - Tomorrow, the player you vote will secretly require one fewer vote to be lynched. (2 uses)
Forceful Order (Call to Arms | Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Observer

Blue Dragon Investigative
Blue Bird (Day) - You will be told the name of the next player to use a day ability - Infinite uses
Little Bird (Day) - See if target player leaves their room tonight at the end of tonight. - Infinite uses
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction. - 2 uses
Stare Down (Call to Arms | Night) - Reveal a player’s exact class. - Shared with Window Peek
Defeat the Unseen and any neutrals that seek to do you harm.


The Physician

Blue Dragon Support
Remedy Studies (Passive) - Immune to bleeding.
Dishonor (Day) - If the target player dies tonight, they will appear as a class of your choice. - 3 uses
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 3 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures bleeding. - Infinite uses.
Concentrated Nightshade (Call to Arms | Night) - Poison the target player with a concentrated dose of nightshade, causing them to die instantly. - 1 uses.
Defeat the Unseen and any neutrals that seek to do you harm.


The Princess

Blue Dragon Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Royal Studies (Passive) - If and only if your original class was Archivist, you retain your “Archive” and “Revoke” passives while you are alive until you are no longer a Princess.
Counterfeit Wisp (Night) - The Blue Dragon will appear as normal Unseen members tonight - 2 uses
Flirt (Night) - Get a player’s class type. If you were converted from The Archivist, you may only use this ability on players inside your log network. - Infinite uses.
Date (Call to Arms | Night) Get your target’s exact class. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Prince :shield:

Blue Dragon Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes to become king count as two for you.
Imprison (Day) - Choose a player to imprison at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 10000 character messages. - Infinite uses. - Infinite uses.
Interrogate (Night) - Interrogate your imprisoned player, finding out their class type. - 2 uses.
Execute (Call to Arms | Night) - Execute your imprisoned player, bypassing night immunity. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Priest :shield:

Blue Dragon Support
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Soul Protector (Passive) - If you started the match as the Priest or were converted from the Blasphemer, you initially have 2 souls. If you were converted from the Soulcatcher, you have as many souls as you had when you were converted. You may speak to the dead at night.
Bind Soul (Day) - Make a Blue Dragon member other than yourself night immune tonight. (1 soul)
Soul Trap (Night) - Permanently trap a player’s soul. When that player dies, you will gain 1 soul if you are still alive.
Revive (Call to Arms | Night) - You may only use this ability if there are three or fewer Blue Dragon members alive and the Visionary is not converting a player tonight. Resurrect a dead Unseen member with a non-unique, non-Prestige class while converting them simultaneously. Each night they remain alive, a soul will be consumed. When you run out of souls or die, the resurrected player dies. You may not use this ability if you have already resurrected a player during the match. (1 use)


The Sheriff :shield:

Blue Dragon Investigative
Scout (Day) - Have a scout to follow the target player. The next morning you will discover their faction. - 2 uses.
Stakeout (Night) - You will stakeout a target player’s room, finding out any visitors’ factions. - Infinite uses
Hideout (Call to Arms | Night) - You will hide outside a target player’s room, finding any visitors’ classes. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Squire

Blue Dragon Support
Train (Night) - Become the non-unique, non-Prestige Blue Dragon equivalent of a class of a deceased player, if they have one. - Infinite uses
Other Means (Call to Arms | Night) - Become the non-unique, non-Prestige Blue Dragon equivalent class of any living or deceased player, if they have one. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.

Hand of Byzantium

The Arbiter :crossed_swords: :shield:

Hand of Byzantium Special
Battle-Tested (Passive) - You are immune to every possible form of death except a lynch or a Duke execution, including all attacks that bypass immunity. You are also occupation and redirection immune even if you become the Champion or become elected as a Purified King.
Inside Seclusion (Passive) - You will appear as a class of your choice which you can inform the host at the start of the game or when you are promoted to the Arbiter which you would like for to investigators. This class can be any class in the game, even any Prestige class. You are fully immune to all investigative abilities for the entire game (or entire rest of the game if you are the second Arbiter) and will always appear as your desired class to investigators. You may choose one day ability from any class in the game besides the Duke, Warden, Marshal, Agent, or any Blue Dragon classes to add to your classcard, either at the start of the game for the first Arbiter or when you become the Arbiter for the second. Additionally, if you are the original Arbiter and die, if and ONLY IF the current Champion is the original Champion or was promoted from a Socialite, they will become the new Arbiter. The only exception to this is a Socialite who will automatically become the new Arbiter before the original Champion and the Magistrate who will take the highest level of priority of all if they utilized a one-shot day ability and the Arbiter is lynched later during that same day. Otherwise, there will not be a second Arbiter, and there can never be a third Arbiter.
Imperial Urgency (Day) - Become the Champion at the start of the night; if there is a current Champion, if they are the original Champion or they were promoted from a Socialite, they will become the new Arbiter; if not, they will become their convert class again. Cannot be used before day 4. - One use
Entrust (Night) - Convince someone to join the Hand of Byzantium. - Infinite uses, Cannot Convert Night 1, then a two-day cooldown after the first conversion succeeds, then a one-day cooldown for every conversion attempt after that.
Imperial Judgment (Night) - Target a player. You may force them to target another, or force them to target themselves. If they target themselves, they will instead be occupied. You will also know who visits them. - Infinite Uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Champion :crossed_swords: :shield:

Hand of Byzantium Killer
I am the Hand (Passive) - If you were a previous class before becoming the Champion, choose one limited use ability with 2 or more starting uses from any of your previous classes and gain it again as the Champion, with one fewer use than it began with in its original class. If you are the original Champion, did not have any limited use abilities with two or more uses in any of your previous classes, then this passive does not apply.
Swift Swipe (Day) - Targeted player will bleed and die in 2 nights unless healed. - 3 uses (shared)
Corpse Swap (Day) - Choose a player. If you successfully kill them tonight, they will flip as a class of your choice with a logbook of your choosing or an empty logbook. (1 use)
Merciless Attack (Night) - Attack a player with the might of your blade - Infinite uses.
Supreme Strike (Night) - Attack two players in the same night. - 1 use. (shared)
Defeat the Unseen and any neutrals that seek to do you harm.


The Agent :shield:

Hand of Byzantium Investigative
Eyes of the Hand (Passive) - At the end of each night, you learn which members of the Hand of Byzantium were visited by members of the Unseen and how many visits occurred per member.
Go Undercover (Day) - Activate a Sleeper Agent to pursue a player sneakily into the night. They will discover who a player visits and who visits them at the end of the night. (4 uses)
Secret Service (Night) - Employ your secret service to keep tabs on three specific players tonight. If any of them target one another, you will learn exactly what ability(s) was/were used, from who within these three and onto who within these three. - Infinite uses
Untraceable (Night) - Your efforts as an agent are so effective that no one can trace you or your team. Hide the entirety of the Hand of Byzantium from any and all investigative checks for the night. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.


The Socialite

Hand of Byzantium Investigative
Royal Blood (Passive) - Your votes for King will count twice.
The Woman Behind the Hand (Passive) - You will appear as Unseen to faction checks and will be promoted straight to Arbiter if the Arbiter dies, regardless of when they die or if the Champion is still alive. This passive is not lost when you are promoted to a Champion, only when you become the Arbiter.
Guest List (Day) - By the end of the coming night, you will know how many players of each faction visited you. - 2 uses
VIP List (Day) - By the end of the next night you will know which players visited the Arbiter that night. - 3 uses
Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. - Infinite uses
Faction Links (Night) - Instantly reduce the cooldown of the Arbiter’s conversion by one night. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.


The Bard

Hand of Byzantium Support
Goldentongue (Passive) - You appear to investigators as a member of the Unseen.
Pure Wits (Day) - You will be occupation and redirection immune tonight. (3 uses)
Song of Triumph (Day) - If a member of the Unseen is lynched today, choose another member of the Hand of Byzantium. One use of all of their limited abilities will be restored. (1 use)
Crescendo (Night) - Make another member of the Hand of Byzantium appear as a member of the Unseen to investigators tonight.
Allegro (Night) - Choose a player. If they redirect, occupy or attack someone tonight, their night action will be guaranteed to succeed. (2 uses)
Defeat the Unseen and any neutrals that seek to do you harm.


The Librarian

Hand of Byzantium Social
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game. If the Librarian is converted from a Duchess, however, then they do not contribute to this limit; only starting classes do.
Righteous Access (Passive) - All Hand of Byzantium members can read the logs in the public log network. You may use both day abilities during the same day and both night abilities on the same night.
Archive (Day) - Invite a player to the log network. The player must accept before joining and can choose to leave at any time. You can only invite two players per day.
Defender’s Notes (Day) - At the end of the night, you will obtain a copy of all messages in private shared chats you do not have access to. (3 uses)
Revoke (Night) - Remove a player from your log network.
Dalliance (Night) - Choose a player. You will receive a grouping of two classes at the end of the night. One of those classes will be that player’s exact class. If you were converted from The Archivist, you may only use this ability on players inside your log network.
Defeat the Unseen and any neutrals that seek to do you harm.


The Duelist

Hand of Byzantium Killer
Royal Blood (Passive) - Your votes for King will count as two.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game. If Duelist is converted from the Baronet, however, then this does not contribute to this limit; only starting classes do.
Schuld (Passive) - If you become King, the Champion gains an additional use of Supreme Strike.
Expose Weakness (Day) - Choose a player. You will learn all of their immunities at the end of the day. (2 uses)
Versetzen (Night) - Make all members of the Hand of Byzantium night immune tonight. If any of them are attacked, you will kill the attacker. Does not bypass immunity. (3 uses)
Zornhau (Night) - Permanently remove Royal Blood from a player if they have it. If they receive even a single vote in a King election, you will automatically attack them on the following night, bypassing all forms of protection, healing and death immunity. You can still use Versetzen on the same night if this occurs. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.


The Saint :shield:

Hand of Byzantium Social
Intercession (Passive) - You may speak with the dead during the night.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Faithful Decree (Day) - If target player is lynched today and is a member of the Unseen with a non-unique, non-Prestige class, you will remove them from dead chat. (1 use)
Act of Faith (Day) - Tonight, you will resurrect the player you removed from dead chat using Heretical Decree while simultaneously converting them and sacrifice yourself if you succeed. You may not use any night abilities tonight. If the ability succeeds, you will flip as The Blasphemer. You may not use this ability if you have already resurrected a player during the match. (1 use)
Mercy (Night) - Choose a dead Unseen-aligned player and force them to use their primary night action on a living one. Cannot be used on Killer classes.
Spiritual Redemption (Night) - Bind a dead player to you, allowing them to speak while dead for as long as you are alive, but removing them from dead chat. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.


The Overseer

Hand of Byzantium Offensive
Undeterred (Passive) - You are occupation and redirection immune.
Oversight (Passive) - You automatically obtain the logs of the Duke’s conversations in jail for as long as you are alive.
Overrule (Day) - Choose two players. If the first player uses a day ability today, they will be redirected to the second. (2 uses)
Red Tape (Day) - The King’s night action will fail tonight. (2 uses)
Order of Relocation (Night) - Redirect a player to another. You may redirect a player to yourself.
Order of Exchange (Night) - Redirect two players to each other. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.


The Cabalist

Hand of Byzantium Social
Ritual of the Hand (Passive) - You appear to investigators as a member of the Unseen. Whenever you receive a private message, anonymous or not, you will be informed if it contains a lie.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game. If the Cabalist is converted from an Illusionist, however, then they do not contribute to this limit; only starting classes do.
Letter with no Sender (Day) - Send an anonymous message to a player.
Rewrite Reality (Day) - Cause a player to receive a completely antithetical result for any investigative ability they use tonight in every way possible. (3 uses)
Cryptic Communications (Night) - Send an anonymous message to a player. They may respond once.
Byzantine Connections (Night) - Prevent another Hand of Byzantium member from being voted tomorrow. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.


The Crusader

Hand of Byzantium Killer
Providence (Day) - You will appear to investigators as a member of the Unseen tonight. (3 uses)
Heavenly Devotion (Day) - If a player is lynched today, you will be lynched instead and make that player’s first accuser start bleeding. They will die in two nights if not healed. (1 use)
Hand of God (Night) - Guard a player. If they are visited tonight, you will make all of their visitors start bleeding without preventing their actions. The bleeding players will die in two nights if not healed. (3 uses)
Deus Vult (Night) - Sacrifice your life to attack the King, bypassing all forms of healing and immunities. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.


The Druid

Hand of Byzantium Offensive
Isolation (Passive) - You are occupation and redirection immune.
Wall of Thorns (Day) - Tonight, all players who are not members of the Hand of Byzantium will be prevented from visiting you and all prevented visitors will start bleeding. The bleeding will kill them in two nights if not healed. (2 uses)
Glyph of Decay (Day) - Make a player unhealable for this night and the following night. (2 uses)
Glyph of Lethargy (Night) - Occupy a player.
Glyph of Sloth (Night) - Occupy two players. (2 uses)
Defeat the Unseen and any neutrals that seek to do you harm.


The Sentinel

Hand of Byzantium Offensive
Alertness (Passive) - You are occupation and redirection immune.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game. If the Sentinel is converted from the Servant or the Infiltrator, however, then this does not contribute to this limit; only starting classes do.
Realign (Day) - Choose a player. If they use a day ability today, they will be automatically redirected to themselves. (2 uses)
Clear a Path (Day) - Tonight, the Champion’s visits cannot be affected by visit prevention, occupying, or redirecting. (2 uses)
Detainment (Night) - Remove all passives from a player until the end of the next night. Removing Royal Blood lasts for two days.
Curfew (Night) - Prevent all other visitors to a player tonight. (2 uses)
Defeat the Unseen and any neutrals that seek to do you harm.


The Magistrate

Hand of Byzantium Social
Royal Blood (Passive) - Votes to become King count as two for you.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game. If the Magistrate is converted from an Aristocrat, however, then they do not contribute to this limit; only starting classes do.
Judicial Decree (Day) - Reset all votes and choose a player. Only you or that player may be lynched today. (2 uses)
Bounty (Day) - If target player is lynched today and is a member of the Unseen, the day will continue and an additional lynch will be possible. Only one Bounty may take effect per day. (2 uses)
Judicial Forgiveness (Day) - If and only if your Arbiter is the original Arbiter, if they are executed later today, then you will take their place. - One use
Disenfranchise (Night) - Choose a player. You will learn if they were investigated, occupied, and/or if their target was swapped. They will also secretly require one fewer vote to be lynched tomorrow.
Impeach (Night) - Only usable on Night 3 or later. Attack the King. If you are successful, you automatically become a Purified King. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.


The Warrior

Hand of Byzantium Offensive
Combat Ready (Passive) - You are immune to occupation, death at night, and will counterattack against attackers. This passive is lost once you are promoted to the Champion.
Mighty Vengeance (Passive) - If you become the Champion, you retain the passive ability to counterattack against attackers. You will not be night immune and occupation immune, however.
Bloodlust (Day) - All non-Killer classes will be prevented from visiting you tonight. (1 use)
Incite Fury (Day) - The Champion’s attack tonight will destroy the target’s logs if successful. (2 uses)
Taunt (Night) - Redirect a player to yourself.
Raging Axes (Night) - Occupy a player. If they are attacked tonight, the attack will be unhealable and bypass night immunity. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.


The Squire

Hand of Byzantium Support
Cowardice (Passive) - You appear to investigators as a member of the Unseen until your class changes.
Savant (Passive) - Remembering a class gives you one more use of all of its limited abilities than the base version has.
Pick up the Mantle (Night) - Select a non-unique, non-Prestige Unseen-aligned class from the Graveyard. You will become its Hand of Byzantium equivalent at the end of the night.
Defeat the Unseen and any neutrals that seek to do you harm.


The Surgeon

Hand of Byzantium Support
Self-Aid (Passive) - You are bleeding immune.
Anti-Coagulant (Day) - Make a player permanently unhealable. (1 use)
Feign Symptoms (Day) - Make a player believe they started bleeding and will die in two nights if not healed. (2 uses)
Surgery (Night) - Heals a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Miracle Touch (Night) - Heal all members of the Hand of Byzantium, including yourself. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.*


The Watchman

Hand of Byzantium Investigative
Tracking (Day) - Tomorrow, you will learn if target player left their room last night. (3 uses)
Spotter (Day) - Assign an observer to a player. You will learn who visited them at the end of every night. Reusing the ability will swap the observer to a different player. You may target yourself. - Infinite uses
Silent Stalking (Night) - Learn a player’s visitors and who they visited. - Infinite uses
Midnight Vigil (Night) - Learn the visitors of two players and who they visited. You will only be seen visiting the first player. (1 use)
Defeat the Unseen and any neutrals that seek to do you harm.


The Warden :shield:

Hand of Byzantium Killer
Brazen (Passive) - You are occupation and redirection immune.
Royal Blood (Passive) - Your votes for King will count twice.
Isolate (Day) - You will isolate a player in your prison tonight, occupying them while bypassing occupation immunity and preventing all other visits to them. You and them may also exchange up to two 10000 character messages during the night. - Infinite uses
Divest and Removal (Night) - Secretly remove all uses from the imprisoned player’s limited abilities. When they attempt to use an ability with no uses, they will be informed that it failed, but not why. (2 uses)
Purge (Night) - Execute the player you imprisoned, bypassing night immunity. (2 uses)
Defeat the Unseen and any neutrals that seek to do you harm.

Neutral Non-Killers

The Alchemist

Neutral Support
Experimentation (Passive) - At the start of Day 1, you choose your win condition of 3 options. It will randomised if you do not pick a wincon by Day 2

Neutrality : Survive to the end of the game
The Evils : Ensure that the Unseen are defeated
The Town : Ensure that the Blue Dragon or Hand of Byzantium are defeated.

Experimental Shield (Day) - You will be immune to death, occupation and redirection tonight. - 1 use
Concoct Potion (Night) - Choose from a variety of potions to use tonight. - Infinite uses

The Town:

Crimson Potion - Heal targeted player, if you successfully heal a player from an attack that is not you. This use of Crimson Potion will not be used up. - 3 use
Tar Potion - Prevent all players from visiting your target. - 2 use

The Evils

Misty Potion - Frame target player to Investigators - 3 uses
Concrete Potion - Prevent all visits to target player other than Killing or Conversion abilities - 3 uses

Neutrality

Tar Potion - Prevent all players from visiting target player tonight. - 2 uses
Crimson Potion - Heal targeted player, you will gain another use of it if this successfully heals an attack. - 2 uses
Your objective fulfill the objective you have chosen.

Crowns into Cowardly King if chosen Neutrality or The Town
Crowns into Liberal King if chosen The Evils


The Angel :shield:

Neutral Social
Second Chance (Passive) - Immune to death at night, once.
Informant (Day) - You learn the faction of your target at the end of the day. - 1 use
Smite the Wicked (Night) - Make a target appear to be a member of the Blue Dragon or Hand of Byzantium (Your Choice) to investigations tonight. - Infinite uses
Angelic Alteration (Night) - If the target player is executed tomorrow, they will appear to be a chosen class. - 2 uses
See three Unseen players executed, or survive to see the Unseen defeated.


The Fool :shield: :fire:

Neutral Social
Insanity (Passive) - Immune to death from non-Unseen attacks once. If more than 2 other non-Unseen are executed during the day, you will suicide the next night. You will see the true nature of any tampered lynches.
Final Prank (Passive) - You may use Deceive 2 times after the day you get lynched.
Mask of Many Faces (Day) If you are lynched today, you will flip as the class of your choice. - 2 uses.
Eavesdrop (Day) - Check the alignment of the target player. You will receive the result at the start of the night. (1 use)
Deceive (Night) - Choose a class and whom target player visits and is visited by. Investigators visiting target player will receive results corresponding with your choices. Resolves after frames/tailors. Can target self. - Infinite Uses
Make sure no more than 2 other non-Unseen* are lynched during the course of the game.*


The Mage :shield:

Neutral Offensive
Reality Warp (Passive) - As long as you remain alive, Unseen classes that are passively immune to occupation are not.
Light Magics (Passive) - You appear as a member whichever between the Blue Dragon or Hand of Byzantium is present in the game to investigations, but you do not know which that is.
Detect Thoughts (Day) - Cast a spell that reveals your target’s last night action to you. - 4 uses
Dancing Lights (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. - 1 use
Mind Control (Night) - Cast a spell that forces your target to target somebody of your choosing. You will only be seen visiting the first. - 3 uses
Minor Illusion (Night) - Make yourself and one other person of your choice appear as members of the Unseen to investigations. - 2 uses
Your objective is to see the Unseen defeated at any cost.


The Mercenary

Neutral Support
Looking for Work (Passive) - If your original target dies, you have 3 days to find another or you will die.
Failure (Passive) - If your original target and your new target die, you will commit suicide.
Offer Contract (Day) - You may form a contract with another player during the day (they will not be notified). You must do this for your first contract on day 1, or it will be randomized. - Infinite uses
Stand Guard (Night) - Protect your target from visits, and grant yourself immunity to death tonight. - 4 uses
Rebound (Night) - Kill a player who accused your target of treason earlier in the day. - 1 use
Your objective is to ensure that your target remains alive until the end of the game, your target is [x].


The Scorned :shield:

Neutral Social
Resolve (Passive) - Immune to occupation and target changing. Additionally, you are immune to death at night until you complete your objective.
Frame (Night) - Frame one of your targets. They will appear as a member of the Blue Dragon or Hand of Byzantium to investigations tonight. - 2 uses
Bait and Switch (Night) - Swap a player with one of your targets, redirecting all actions on one to the other. - 3 uses
Your objective is to survive to see one your targets executed, they are [X] and [Y].

The Scorned’s targets will always be members of the Unseen (at the start of the game). However, they can not have any Unique Unseen Classes as targets.


The Soldier :shield:

Neutral Offensive
Among Friends (Passive) - Immune to death at night, once. This passive will not apply if attacked by an Unseen player, however.
Contracted (Passive) - Immune to occupation and target changing.
Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can not target the same player two nights in a row. - Infinite uses
Intimidate (Night) - Occupy a player. - Infinite uses
Your objective is to see the Unseen defeated at any cost.


The Rebel :shield:

Neutral Social
Heaven’s Might (Passive) - You cannot be killed by players who are not members of the Unseen.
Unyielding Vengence (Passive) - All your abilities are locked and will only be usable if you are executed for treason.
Whispers of the Saved(Day) - Sends a message to a player, they will know you sent it and they can answer back. - Infinite uses
Influence of the Saved(Day) - You will be able to vote while dead for the day. - Two uses
Revengeant Hex (Night) - Permanently frames a player who voted for your execution. - Two uses
Pay for Your Sins (Night) - Puts a curse on one of the players who voted for your execution, they will need two less votes to be executed. - One use
See the Unseen defeated at any cost.

The Crone :shield:

Neutral Social
Reclusive (Passive) - You are immune to death at night and to bleeding.
Malicious (Passive) - You can use both day abilities at once. You are immune to occupation and redirection.
Evil Intentions (Day) - Causes a player to silently require one less vote to be executed. - Three uses
Grudge (Day) - Marks a player as a target and learns their class type. Does not work if the target is not aligned with the Unseen. - Infinite uses
Haunting Presence (Night) - Frames a player, making them show up as Blue Dragon or Hand of Byzantium to faction checks or Killer to class type checks. - Infinite uses
Nightmare (Night) - Mind warps a player, giving them incorrect feedback for the night. - Two uses
See two of your marked targets publicly executed.

The Headhunter :shield:

Neutral Investigative
Hunter’s Will (Passive) - You are immune to death at night until the third night from non-Unseen classes. You will be given a class for your target. The class will be aligned with the Unseen and cannot be the Marshal. If all players of that class are nightkilled or executed during the day, you will commit suicide.
Respite (Passive) - Upon fulfilling your win condition, you will leave the match.
Snipe (Day) - Kills a player in broad daylight. - One use
Camouflage (Day) - Prevents all players who are your target of being visited the coming night. - Three uses
Probing Mind (Night) - Learns your target’s class type and faction. - Infinite uses
Stalking the Prey (Night) - Learns who visited your target and who they visited. - Infinite uses
Use Snipe to kill a player whose class started out as your target.

The Insurgent :shield:

Neutral Offensive
Adversity (Passive) - You are immune to death at night and bleeding while the starting King is alive.
Rebellion (Passive) - You are immune to occupation and redirection.
Sabotage (Day) - Prevents the starting King’s ability from taking effect tonight. - Two uses.
Decoy (Night) - Occupies a player for the night. - Infinite uses
Barricade (Night) - Prevents all visits on your target tonight. - 2 uses
See that the starting King loses.

The Obedient :shield:

Neutral Social
Hopeful (Passive) - You are immune to death at night for the first three nights.
Visionary (Passive) - If a second Unseen member is executed, you will commit suicide the following night.
Nonviolent Decree (Day) - If a member of the Unseen is executed today then you will take their stead. - Two uses
Enlightenment (Night) - Allows your target to bypass framing. - Infinite uses
Vow of Innocence (Night) - Prevents your target from being voted tomorrow. - Two uses
Make sure no more than two Unseen members are wrongfully executed.

The Resurrectionist :shield:

Neutral Offensive
Stench of Death (Passive) - Any player visiting you will be shown as a Killer type for the current and following nights.
Corpse Shield (Passive) - Your are night immune for the first three nights against non-Unseen classes.
Raise Dead (Day) - Selects a dead player and the target’s primary ability will be Unleash Ghoul’s effect for tonight. Can only use a corpse once before it decays. - Infinite uses.
Embalming (Day) - Allows you to reuse the corpse that was used in the previous day. - 2 uses.
Unleash Ghoul (Night) - Uses the ability that you have obtained via Raise Dead. - Infinite uses
Wall of Corpses (Night) - Prevents all visits on you tonight. - 2 uses
See the Unseen defeated at any cost.

The Senex :shield:

Neutral Support
Mentorship (Passive) - You are immune to death at night and will have a 50-50 chance of starting aligned with the Unseen or against them. If the Senex is aligned with the Unseen, then he will lose his night immunity after the second night.
Beloved Mentor (Passive) - If you win with the Unseen, your attributes will be:

  • If you are executed on trial, then all Unseen-aligned players who voted for your execution will be occupied in the coming night, will not be able to be protected from death if they are attacked, and will have their immunity to occupation bypassed.
  • If you are killed by an Unseen-aligned killing role, then they will die of guilt.

Teachings (Day) - Reveals the user as the Senex - One use
Mind Reader (Day) - Learns the target player’s alignment. If they are not aligned with the Unseen then you learn their exact class. Can only be used if you are against the Unseen and can be used in the same day along Teachings. - Infinite uses
Traditional Herbs (Night) - Heals a player, preventing them from dying to night and cures poison and bleeding. The target player will also be seen as a member of the Unseen to faction checks. Cannot be used on the same player two nights in a row and can be used on the user. - Infinite uses
Ancient Tonic (Night) - Causes the targeted player to be night and occupy immune for the current night allows them to bypass healing, night immunity, occupation immunity, and redirection immunities. - 1 use
Has a random goal of either A) See that the Unseen win or B) See that the Unseen are defeated.

The Strigoi :shield:

Neutral Offensive
Blood Sucker (Passive) - If you are using Vampiric Bite then you will heal yourself if you would be nightkilled. You will always be under the effect of Vampirism and you will know all living players who are Bitten.
No Pulse (Passive) - You are immune to redirection and occupation.
Mist Form (Day) - All visits to you will be prevented this coming night - 2 uses
Blood Frenzy (Day) - All players under the effect of Vampirism will receive the benefits of No Pulse and the healing from Blood Sucker if you successfully use Vampiric Bite. - One use
Vampiric Bite (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them. Players infected with Vampirism will be shown as a Neutral and a Killer for investigative abilities and will have their visits hidden. - Infinite uses
Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

The Viscount :shield:

Neutral Offensive
Megalomaniac (Passive) - Your votes for King will count twice. You will crown into the Decadent King.
Green-Eyed Monster (Passive) - You are immune to death at night against non-Unseen classes.
Interlopers (Day) - Learns the class of a selected player. - Infinite uses
Misdirect (Day) - Causes your first target to target your second one the coming night. - Infinite uses
Slander (Night) - Removes Royal Blood from a player. - Infinite uses
Death Writ (Night) - Cannot be used until Night 3. The target of the King’s night ability tonight will be killed. (1 use)
Live to become King for at least a day.

Neutral Killers

The Demon :shield:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing. In addition you are immune to bleeding and will be informed upon being bled.
Brand of Sacrifice (Day) - Bleed target player. - 1 use :crown:
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. In addition, Funeral Pyre will bypass death immunity on the initial target and not count as a visit. - Infinite uses :crown:
Your objective is to make it to the last five players alive.


The Possessor :shield:

Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Mind Control (Day) - Cancel target player’s vote for the rest of the day. Additionally, your second target requires one less vote for execution this day. - 2 uses :crown:
Puppet Strings (Night) - Control a player and force them to kill someone. Can be forced to target themselves. :crown:
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses :crown:
Your objective is to make it to the last five players alive.


The Reaper :shield: :fire:

Neutral Killer
Consume Soul (Passive) - If you die at night with at least one soul, you will consume it and come back to life. (Does not work if executed by The Duke, Prince, or Warden) You start with two souls. You will gain one soul on a successful reap. You are aware of the number of souls you hold.
Icy Touch (Day) - Choose to do a number of the following actions to target player. You will consume a soul for each action chosen. Occupy target player this day. Occupy target player this night. Cancel target player’s vote for the rest of the day. - Infinite uses :crown:
Reap (Night) - Reap the soul of a player, killing them bypassing healing and occupying them. - Infinite uses :crown:
Gather Darkness (Night) - Use Reap on target player. In addition, choose to do a number of the following modifications. You will consume a soul for each modification chosen. Bypass death immunity or you are occupy/redirection immune for this night. - Infinite uses :crown:
Your objective is to make it to the last five players alive.


The Sorcerer :shield: :fire:

Neutral Killer
Mage Armor (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Walking Bomb (Day) - Place a bomb on target player. - Infinite uses :crown:
Bomb Swap (Day) - Move a bomb from one player to another one. - Infinite uses :crown:
Magic Missile (Night) - Fire a magic missile at a player, killing them. - Infinite uses :crown:
Detonate (Night) - All players with a bomb active will explode bypassing death immunity. This does not count as a visit. - 2 uses :crown:
Your objective is to make it to the last five players alive.


The Archduke :shield:

Neutral Killer
Megalomaniac (Passive) - Your votes for King will count three times. Becomes the Tyrannous King instead of the Psychopathic King.
Paranoia (Passive) - Grants immunity against death at night and bleeding. The first player to accuse you of treason during the day will have their class revealed to the Archduke during the night.
Tyrant’s Orders (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - 2 uses
Tyrant’s Decree (Day) - To hit majority all players need one less vote. - One use
Political Murder (Night) - Kills a player without counting as a visit, but has a one-day cooldown period after every two uses and cannot target the King. - Infinite uses
Coup d’Etat (Night) - Kills the King while bypassing healing and immunity. Can only be used in the third night or later. - One use
Your objective is to make it to the last five players alive.


The Basilisk :shield:

Neutral Killer
Scaled Armor (Passive) - You are immune to death at night, immune to occupation or redirection, nor can you be bled.
Drake’s Senses (Passive) - You will be alerted of every player who visited you during the night and will learn of their classes.
Petrifying Glare (Day) - Once the next day begins you will stone a player temporarily for the remainder of that day, in the next day they will recover from being stoned. - 3 uses.
Gargoyle Form (Day) - Stones yourself in the beginning of the next day. - Infinite uses
Stone Gaze (Night) - Turns a player to stone. Does not bypass death immunity but bypasses healing. Players who are turned to stone will be announced at the start of the day and they will be dead, but can still be targeted or voted up. Stoned players are not counted when factoring in the amount of votes to put a player on trial. - Infinite uses
Gorgon Stance (Night) - Uses Stone Gaze on every player that visits you at night while also bypassing their immunities. - 3 uses
Your objective is to make it to the last five players alive.


The Berserker :shield:

Neutral Killer
Untamed (Passive) - You are immune to occupation, target changing, and death at night, including against attacks that normally bypass death immunity. If you are attacked , then you will automatically use Bloody Swings on your attackers. If you are attacked, you will gain two charges of Rampage and empowers Bloody Swings for the next night.
Unchained (Passive) - If a player attempts and fails to occupy or redirect you or tries to bleed you, then you will gain a charge of Rampage.
Quarrelsome Banter (Day) - In the coming night, you will redirect any night actions used by the target onto yourself. - 3 uses
Wild Leeches (Day) - If you are bleeding then you can transfer the condition to another player during the day. - 3 uses
Bloody Swings (Night) - Kills a player. If Bloody Swings is empowered then it bypasses Night Immunity and healing. - Infinite uses
Rampage (Night) - Kills the target. If another player visited the target and you have more than one charge, then Rampage will chain to the next player until a player has not been visited or the Berserker runs out of Rampage charges. - 0 uses
Your objective is to make it to the last five players alive.


The Doppelgänger :shield:

Neutral Killer
Sadism (Passive) - You are immune to occupation, target changing, and have self-healing for the first two nights. You will gain an additional three nights of self-healing for every Unseen-aligned player executed during the day.
Sociopathy (Day) - Adds two silent votes towards a player’s lynch during the first three days and one for the remainder. - Infinite uses
Scapegoat (Day) - If a player is voted to be executed in the day, including you, then they will swap their position with another chosen player. The King cannot be the target and this ability is locked if there are 5 or less players remaining. - 1 use
Impersonate (Night) - Takes the form of one player and kills another one. Any investigative results a player will have on you will instead reflect on the player they impersonated. If the impersonated target has Royal Blood, then you shall also have Royal Blood for the next day. If you attack a player who is being followed, then the feedback will show the impersonated player being the visitor. The impersonated player will be framed for the night. - Infinite uses
Crushing Guilt (Night) - If an Unseen-aligned player was executed the previous day, then you can select two players who’ve voted to execute and cause them to commit suicide by guilt, bypassing healing, night immunity, and not counting as visits. - Infinite uses
Your objective is to make it to the last five players alive.


The Ifrit :shield:

Neutral Killer
Djinn Form (Passive) - Grants you immunity to occupation, redirection, bleeding, and death at night.
Burning Transformation (Day) - Upon killing a target, you will cause them to flip a class of your choice. If you successfully kills a player this night, you will be able to see their true class. - 2 uses
Heat Wave (Day) - Occupies all targets who try to visit you the coming night. Bypasses immunity to occupation. - 3 uses
Incinerate (Night) - Kills a player by burning them alive. Players that have been incinerated will have their logs erased. Only you will see the player’s original logs. - Infinite uses
Fires of Jahannam (Night) - Prevents all visits to the target player and attacks them, erasing their logs if they die. - 3 uses
Your objective is to make it to the last five players alive.


The Lich :shield:

Neutral Killer
Phylactery (Passive) - During Day One, you shall specify two players to be our Phylactery Holders. If you fail to do so before the end of the day, they are randomized. They can not choose The King to be their holder, nor can The King be a randomized Holder. You will know their starting classes, and will be night immune while at least one of them lives. If both of them die, you will die the following night. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, this fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night you will automatically revive yourself if you are dead, regardless of how you died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses
Death’s Curtains (Night) - Kill one of your Phylactery holders (bypasses night immunity and healing), and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to make it to the last five players alive.


The Occultist :shield:

Neutral Killer
Corrupting Energy (Passive) - Any player that visits you will be corrupted. For each player that is alive and corrupted, your Corruption Rating increases by 3.5% per night and caps at 100%. You will known your corruption rating at the start of each night and your gains at the end of it.
Shield of Corruption (Passive) - Provides you with defensive bonuses depending on your Corruption Rating.

  • 5%+: You will be immune to death at night.
  • 15%+: You will be immune to occupation and target changing.
  • 25%+: You will be immune to Bleeding.
  • 65%+: You will automatically kill all incoming attackers.
  • 90%+: You will be immune to attacks bypassing death immunity.

Mental Corruption (Day) - If the target uses an ability the coming night, they will receive incorrect feedback. Only usable if your Corruption Rating is at 40% or higher. Able to use it against two players at once if your Corruption Rating is at 75% or higher. Gains an additional charge per 30% corruption. - 1 use
Dreadful Omen (Day) - Skips the day and goes straight into the night. Can only be used when the Occultist’s Corruption Rating is at 90% or higher. - One use
Burst of Corruption (Night) - Only usable your Corruption Rating is at 5% rating or higher. Kills a player. Gains the following bonuses depending on your Corruption Rating: -

  • 20%+: The first attack does not count as a visit.
  • 35%+: The first attack bypasses night immunity and healing.
  • 55%+: The Occultist is able to select a second target.
  • 65%+: The second attack does not count as a visit.
  • 70%+: The second attack bypasses night immunity and healing.
  • 75%+: The first attack kills all players who visits the first target.
  • 85%+: The second attack kills all players who visit the second target.
  • Infinite uses

Beacon of Corruption (Night) - Increases your Corruption Rating by 5% and causes Corrupting Energy to trigger against anyone visiting the your target along with the target themselves. Allows selecting two targets if your Corruption Rating is at 50% or higher. - Infinite uses
Your objective is to make it to the last five players alive.


The Succubus :shield:

Neutral Killer
Dependency (Passive) - If you die during the night or you are executed, all drained players will also die with you the following night.
Transfer Life (Day) - Allows you to kill a drained player overnight, provided they are not healed or night immune, during the coming night and transfer their remaining life in turns to another drained player. This will also heal the latter player. If you transfers to yourself, then you will gain a charge of Love’s Malady instead. If the first player is healed then the ability will still function but without the first player dying. - Infinite uses
Infatuation (Day) - When this ability is activated, all drained players will have their votes locked to a target for the remainder of the day. - 2 uses
Vital Drain (Night) - Learns the target player’s class type and will drain them to death over the next two nights. While there is at least one player being drained then you will heal yourself if you are attacked or bleeding. If a drained player is healed then their timer until they are drained to death will not lower for the night but neither the healer nor the player will be notified. Does not count as an attack. - Infinite uses
Love’s Malady (Night) - Makes the user immune to occupation and redirection for the night and instantly kills a player while bypassing Night Immunity, healing, and does not count as visiting. - 0 uses
Your objective is to make it to the last five players alive.

@Vulgard @Geyde @DatBird @Soulshade55r @KyoDaz continue here pls nerds

bruh

I love how much effort you’re putting in making this as balanced/fun to play as you can.

So I’ll switch from /Pre-Spectate to

/Pre-In

If I can Ill have a
/Pre-In

There is a Marshal in this game.

And now there are two

/pre-in

The mad man did it. Made a fourth thread

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@Maxwell Thoughts on using this version of Alcoholic/Drunk vs current Alcoholic/Drunk? Same with Order Noble/Aristocrat / Gossip Noble/Aristocrat.

Note that as of right now, in a HoB game, Aristocrat is instantly outed upon conversion because they can’t Order. So I think Gossip would be better. :thinking:

But if we change that, we have to give Noble Gossip and keep Magistrate as-is I think.

Like no but serious I get you cant edit it so much atm due to limited editing but if that’s the case I would have just made a Google doc and put the changes there and made one thread. But that’s just me

ah frick, archer isn’t in here. not making a 5th thread, will just edit it in when i can edit again in ~8 hours
here’s that class btw, one of the strongest call to arms abilities imo

The Archer

Blue Dragon Killer
Multi-shot (Day) - If you shoot a bolt at one of your marks tonight, also attack any other players with a mark. You are immune to redirection this night. - Shared uses with Vengeance
Eagle Shot (Night) - Shoot a bolt to kill your target. This does not count as a visit. If the Insurgent attempts to carry out a kill, you will instead shoot their target for them. - Infinite uses :crown:
Bulls-eye (Night) - Place a mark on target player. A marked player is no longer death immune, nor able to be made death immune, nor can they be healed. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses :crown:
Absolute Precision (Call to Arms | Night) - Kill all marked targets tonight. - One use
Defeat the Unseen and any Neutrals that seek to do you harm.

sorry lol there was just too much clutter. This is it

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Press X to Doubt

And I’m just kidding. It’s just hilarious to me

can you help with that and provide some alternate classes?

mhm

@Maxwell give me the color code for HoB pls

HoB = goldenrod
BD = steblue
Unseen = purple
Neuts = various, i pulled them from other raws

/pre-backup (N1 or later)

za warudo

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