SFoL 58: Last Stand of the Righteous -- Discussion and Balance Thread

SFoL 58 – Last Stand of the Righteous
Starting early or mid December

Lore: The order of the Unseen have taken over the entire world now. Unseen from different lands have joined forces towards their common mission. Their previous enemies, the Blue Dragon and Hand of Byzantum respectively, are almost entirely wiped out. However, it seems one of these two groups of heroes has returned for a last stand against the Unseen empire. Can the hopelessly outnumbered heroes reclaim their homeland? Or will the unseen secure their rule of the land of Adiart for good?

Baseline Mechanics: This game is a combination of Return of the Blue Dragon and the inverse of Hand of Byzantum. There are 33 possible unseen classes in game, 17 from the Return of the Blue Dragon roleset and 16 from the Hand of Byzantum that I have reworked to be town classes instead of scum. Every unseen class from RotBD is here, but I only included unseen classes from HoB that I could pair with each one from RotBD and FoL, so a few HoB classes are missing as I only picked the ones that could be paired for conversion purposes. Unseen are the town faction and either the Blue Dragon or the Hand of Byzantum are the scum faction. Any neutral and neutral killer class from Return of the BD and Hand of Byzantum can appear, with slight alterations to some classes being made from me to compensate for flipping the town and scum factions. Both the Blue Dragon and Hand of Byzantum are much more similar to the Unseen Faction in Forum of Lies than the Cult Faction in Forum of Lies, although they differ from each other in some notable ways.

Scum Faction: 50% chance BD, 50% chance HoB

Both scum factions can have up to four members alive, with a cooldown of one night to convert a second or third member, and a cooldown of two nights to convert a fourth member.

Convert Classes:
Alcoholic and Bureaucrat both convert to either Drunk or Overseer depending on game type.
Aristocrat and Judge both convert to either Noble or Magistrate depending on game type.
Duchess and Archivist both convert to either Princess or Librarian depending on game type.
Enforcer and Fanatic both convert to either Knight or Crusader depending on game type.
Handmaiden and Marchioness both convert to either Maid or Socialite depending on game type.
Illusionist and Exiled both convert to either Mystic or Cabalist depending on game type.
Marshal (Same class no matter which scum faction) converts to either Sheriff or Agent depending on game type.
Duke and Torturer both convert to either Prince or Warden depending on game type.
Page (FoL) and Page (HoB) both convert to either Squire or Squire depending on game type.
Nightwatch and Stalker both convert to either Observer or Watchman depending on game type.
Poacher and Baronet both convert to either Hunter or Duelist depending on game type.
Sage and Forest Witch both convert to either Court Wizardress or Druid depending on game type.
Servant and Infiltrator both converts to either Butler or Sentinel depending on game type.
Herbalist and Plague Doctor both convert to either Physician or Surgeon depending on game type.
Soulcatcher and Blasphemer both convert to either Priest or Saint depending on game type.
Arbalest and Marauder both convert to either Archer or Warrior depending on game type.
Timesnatcher and Minstrel both convert to either Chronomancer or Bard depending on game type.

Heroine = Champion = Scum Killer
Visionary = Arbiter = Scum Converter

Game Setup: 16 players
King (60% Corrupted, 40% Righteous or Purified)
Visionary or Arbiter
Heroine or Champion
Duke
Marshal
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen
Random Unseen / Random Neutral Non-Killer
Random Neutral Non-Killer
Neutral Killer

No unseen class besides the Corrupted King is unconvertible. All neutral classes are still unconvertable though, of course.

Limit of 3 copies of any non-unique class.

Classes:

Kings

The Corrupted King :crossed_swords: :shield:

Unseen Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King. If you are executed for treason, all players will lose their Royal Blood passive.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Permanent Scheme (Night) - Target player will be immune to conversion for the rest of the game - 1 use (Starting King Only)
Your objective is to defeat the Blue Dragon and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the Unseen.

The Righteous King :crossed_swords: :shield:

Blue Dragon Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Swear Fealty (Night) - All Blue Dragon players will appear to be a member of the Unseen tonight. - 1 use
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.

Crowned From:

  • Any member of the Blue Dragon.

The Purified King :crossed_swords: :shield:

Hand of Byzantium Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote for treason counts as two.
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Champion’s Council (Night) - Sends a champion (An assistant champion, different than the real champion, does not affect the current champion’s actions) to a player. This attack does not count as a visit and cannot be stopped. Can only be used on the second night or after that you are crowned. - One use
Hero’s Immunity (Night) - Permanently makes a player be seen as a member of the Unseen to faction checks. - 2 uses
Your objective is to defeat the Unseen and any neutrals that seek to do you harm.

Crowned from:

  • Any member of the Hand of Byzantum.

The Begrudged King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Contraband (Night) - Send a guard to frame your target. They will appear as a member of the Blue Dragon tonight. - Infinite uses
You retain the objective you had before you became King.

Crowned from:

  • The Scorned
  • The Devil

The Liberal King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Mark (Night) - The target player temporarily loses death immunity if they have it, and can not be healed tonight. - 2 uses
See the Unseen defeated at any cost.

Crowned from:

  • The Mage
  • The Soldier
  • The Alchemist (The Evils)

The Cowardly King :shield:

Neutral Special
Pass The Torch Sometimes (Passive) - If you die at night, there will be a vote held to crown the next King.
Spiteful (Passive) - Spiteful of your enemies, if you are executed there will be no more Kings this game. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Cower (Night) - You will be death immune tonight. - 2 uses
Your objective is to survive.

Crowned from:

  • The Alchemist (The Town)
  • The Alchemist (Neutrality)

The Inquisitive King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two when putting people on trial.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Ruthless Guards (Night) - Check if target player is a Heathen and kill them if they are. The attack will bypass healing. - 2 uses
Your objective is to live to see all Heathens die.

Crowned from:

  • The Inquisitor

The Mad King

Neutral Special
Trickery (Passive) - Immune to being occupied at night.
Madman’s Will (Passive) - If you are executed, the regret of killing a madman will weigh on everyone. Your initial accuser will die at the end of the night tonight. You also choose an heir to succeed you as King. The player you choose will immediately become The King. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Hide (Night) - No-one will be able to visit you tonight. - 2 uses
Your objective is to be executed for treason.

Crowned from:

  • The Fool

The Plutocratic King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Failure (Passive) - If your target dies, you will become the Cowardly King. Additionally, your vote counts as two.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Protect (Night) - Your target will be death immune tonight. - Infinite uses
Your objective is to ensure that your target remains alive until the end of the game.

Crowned from:

  • The Mercenary

The Psychopathic King (Unofficial Class) :shield:

Neutral Special
Insanity (Passive) - You are immune to death at night. Additionally, your vote counts as two.
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard! (Night) - Choose a player. They will be immune to death tonight. - 3 uses
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantum, and any neutrals that dare stand in your way.

Crowned from:

  • The Demon
  • The Electrocutioner
  • The Possessor
  • The Reaper
  • The Sorcerer

The Usurper King :shield:

Neutral Special
Pass The Torch (Passive) - If you die, there will be a vote held to crown the next King.
Head of State (Passive) - Your vote counts as two when putting people on trial.
Royal Pardon (Day) - Make a player unable to be voted today. - 2 uses
Decide Fate (Day) - You may choose the whether the player on trial will be executed or pardoned. - 1 use
Guard? (Night) - Prevent all visits to you tonight - 1 use
Disinherit (Night) - Permanently remove a player’s royal blood. If this is successful, you will gain two uses of Guard?. - Infinite uses
Your objective is to survive until the end of the Game.

Crowned from:

  • The Pretender

The Decadent King :shield:

Neutral Special
End of a Dynasty (Passive) - Your vote for treason counts as two. If the Decadent King dies after the day he was crowned ended, then there will not be any King elections to replace him.
Inept Government (Passive) - In the night after the Viscount is crowned, if not executed, all faction checks will always return Hand of Byzantium and healing will always fail. After winning, the Decadent Emperor cannot accuse anyone of treason, loses his King abilities, vote in trials, and will not be factored in for the voting count required to put a player on trial.
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Live to become Emperor for at least a day.

Crowned from:

  • The Viscount

The Faithful King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Faithful Guard (Night) - Sends a guard to a player. They will be immune to death tonight. - 3 uses
Faithful Advisers (Night) - Sends an adviser to a player. They will be immune to conversions for the night. - 3 uses
Your objective is to defeat the Blue Dragon or the Hand of Byzantum.


Crowned from:

  • The Insurgent, providing the starting King was a Righteous King or a Purified King.

The Hunting King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die or leave the match, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. You are immune to death at night. If all players of your target class die at night or you miss using Imperial Ballista’s both shots, then you will commit suicide.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Imperial Ballista (Day) - Kills a player in broad daylight. - 2 uses
Royal Detectives (Night) - Learns your target’s class type and faction. You may use this on two players the same night. - Infinite uses
Royal Lookouts (Night) - Learns who visited your target and who they visited. You may use this on two players the same night. - Infinite uses
Use Imperial Ballista to kill a player whose class started out as your target.

Crowned from:

  • The Headhunter

The Pacifist King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor. You are immune to death at night for the first three nights.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. If a second Hand of Byzantium member is executed, you will commit suicide the following night.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Devotion (Day) - If your target hits majority and they are a member of the Hand of Byzantium then you will die in their stead. - Two uses
Transparency (Night) - All investigations will net accurate results for the night. - 2 uses
Imperial Pardon (Night) - Prevents your target from being voted tomorrow. - 3 uses
Make sure no more than one Hand of Byzantium member is wrongfully executed.

Crowned from:

  • The Obedient.

The Sociopathic King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next King.
Insanity (Passive) - You are immune to death at night. Additionally, your vote counts as two.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Personal Execution (Night) - Send a guard to kill a player. - Infinite uses
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantum, and any neutrals that dare stand in your way.

Crowned from:

  • The Basilisk
  • The Berserker
  • The Doppelgänger
  • The Occultist
  • The Ifrit
  • The Lich
  • The Succubus
  • The Werewolf

The Revolutionary King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. You are immune to death at night.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Embargo (Night) - Occupies a player and prevents all non-killing or conversion actions against them. - 2 uses
Stigmatize (Night) - Permanently frames the player, making them show up as Unseen or Cult to faction checks or Killer to class type checks. - One use
See the Unseen defeated at any cost.

Crowned from:

  • The Begrudged
  • The Resurrectionist
  • The Insurgent, providing the starting King was a Corrupted King.
  • The Senex, providing they are aligned against the Unseen.

The Tyrannous King :shield:

Neutral Special
Reign of Terror (Passive) - Your guards will bypass both night immunity and healing if your target did not vote for you during the election phase. If you die, there will be a vote held to crown the next Emperor.
L’etat, C’est Moi (Passive) - You are immune to death at night and bleeding. Additionally, your vote counts as two. For the first time you are executed for treason, you will instantly pardon yourself when on trial and kill your first accuser in broad daylight. You cannot use Sadistic Guards the night after this passive activates.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Sadistic Guards (Night) - Allows the Tyrannous King to select two players who will then be attacked and killed by his guards. - Infinite uses
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantum, and any neutrals that dare stand in your way.

Crowned from:

  • The Archduke.

The Vengeful King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die or leave the match, there will be a vote held to crown the next Emperor. Upon fulfilling your win condition, you will leave the match.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. You are immune to death at night.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Karma (Night) - Marks a player as a target, permanently frames them, and learns their class type. Does not work if the target is not aligned with the Hand of Byzantium. - Infinite uses
Draconian Law (Night) - Marks a player as a target if they are aligned with the Hand of Byzantium. They will silently require two less votes to be executed for the coming day. - 2 uses
See two of your marked targets publicly executed.

Crowned from:

  • The Crone

The Vampiric King :shield:

Neutral Special
Dynastic Cycle (Passive) - If you die, there will be a vote held to crown the next Emperor.
Head of State (Passive) - Your vote for treason counts as two. You may use both your day abilities at once. If you are using Vampiric Envoy then you will heal yourself if you would be nightkilled. You will always be under the effect of Vampirism and you will know all living players who are Bitten.
Audience (Day) - Select up to three players. They will be able to speak in an Imperial Chat with you tonight. Per night you may also infect an additional player in your Imperial Chat with Vampirism. - Infinite uses
Sword of Damocles (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - One use
Vampiric Envoy (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them. Players infected with Vampirism will be shown as a Neutral and a Killer for investigative abilities and will have their visits hidden. - Infinite uses
Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

Crowned from:

  • The Strigoi
Unseen

The Marshal

Unseen Investigative
Scout (Day) - Your scout will inform you whether a particular player has been visited by a traitor to the unseen at the end of the night (Detects scum faction visits only, not any neutrals). - Infinite Uses
Expert Investigation (Night) - Learn whether or not a player is a traitor to the unseen (Provided with a yes or no response on the matter, does not reveal which scum faction there is) (Affects scum faction only, not any neutrals). - Infinite Uses
Cynical Surveilance - If a player is a traitor to the unseen, learn their exact class (Affects scum faction only, not any neutrals). - 3 Uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Sheriff or The Agent


The Duke :shield: :crossed_swords:

Unseen Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes to become king count as two for you.
Kidnap (Day) - Choose a player to kidnap at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 10000 character messages. - Infinite uses. - Infinite uses.
Execute (Night) - Kill the kidnapped player bypassing any and immunites as the most powerful form of night attack in the game. If you execute a member of the Unseen, you lose all your remaining executions. - 3 uses, available starting Night 2
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Prince or The Warden


The Marchioness

Unseen Investigative
Royal Blood (Passive) - Your votes for King will count twice.
VIP List (Day) - By the end of the coming night, you will know how many players of different factions visited you, but will not be told which factions. - 2 uses
Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. - Infinite uses
Night Waltz (Night) - Select two players and you will receive a positive result providing both targets’ alignments match; otherwise a negative result. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Maid or The Socialite


The Minstrel

Unseen Support
Pure Wits (Day) - In the coming night you will be immune to being occupied at night and immune to target changing. - 3 uses
Ballad (Night) - For this night, your target will be healed from Bleeding and gain both occupation immunity, conversion immunity and night immunity. - 2 uses
Crescendo (Night) - If your target is redirecting, occupying, or attacking, then they will bypass immunities during this night. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Chronomancer or The Bard


The Archivist :shield:

Unseen Social
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Repository (Passive) - You start in a public log network by yourself. Players in the network will be allowed to read the logs of any other player in the network. The Repository remains open while the archivist is still alive regardless if they have been converted.
Archive (Day) - Invites a player to the log network. The player must accept before joining and can choose to leave at anytime. Can only invite two players per day. - Infinite uses
Revoke (Night) - Removes a player from the log network. - Infinite uses
Censorship (Night) - Deactivates the Blue Dragon or Hand of Byzantum day chat for the next day and night. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Princess or The Librarian


The Baronet

Unseen Killer
Royal Blood (Passive) - Your votes for King will count twice.
Gerissen (Passive) - If you have killed any Unseen-aligned players in the match, then you will not be allowed to receive votes to become the King.
Missgunst (Day) - Grants night immunity for the coming night. If any attack is blocked then you will gain a use of Vom Tach. - 2 uses
Mittelhau (Night) - Redirects the selected player’s action to you while also granting yourself immunity to all redirected attacks and conversions, then attack the player. If you successfully kill a player then you will gain a use of Vom Tach. Disables the your night abilities if the target is aligned with the Unseen. - Infinite uses
Vom Tach (Night) - Prevents you from being occupied or redirected, then attacks the your target and kills them, bypassing healing and night immunity. Disables your night abilities if the target is aligned with the Unseen. - 0 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Hunter or The Duelist


The Blasphemer :shield:

Unseen Social
Incantations (Passive) - You may speak with the dead during the night and day.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Heretical Decree (Day) - Will allow you to speak and vote even while dead. Can only be used after you’ve died. - One use
Black Mercy (Night) - Selects a dead Unseen-aligned player and forces them to use their primary night action on a living one. Cannot be used on Killer classes. - Infinite uses
Bind Soul (Night) - Binds a dead player to you, allowing them to speak while dead for as long as you are alive, but they will be removed from dead chat. - One use
Spiritual Merge (Night) - If an Unseen-aligned player was executed during the previous day and Heretical Decree was used, then you can resurrect them. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Priest or The Saint


The Bureaucrat

Unseen Offensive
Overrule (Day) - Causes your first target to select their second target if they use any day abilities today. - 2 uses
Red Tape (Day) - The King’s night actions will fail tonight. - 2 uses
Order of Relocation (Night) - Forces your first target’s night action to be redirected to your second target. - Infinite uses
Order of Exchange (Night) - Select two players and force them to target each other. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Drunk or The Overseer


The Exiled

Unseen Social
Unseen Traditions (Passive) - The Exiled may only roll in groups of two. You will have an all-day chat with the other Exiled. You are immune to conversion while the other Exiled is still alive.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Letter with no Sender (Day) - Sends an anonymous message to a player. - Infinite uses
Cryptic Communications (Night) - Sends an anonymous message to a player and they will be able to post a reply. - Infinite uses
Influence of the Black Rose (Night) - If alive, the other Exiled will not be able to be voted tomorrow. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Mystic or The Cabalist


The Fanatic

Unseen Killer
Piety (Day) - If any player not aligned with the Unseen faction visits you this coming night, they will be prevented and bled. You cannot use Malleus Maleficarum after using Providence.- One use
Martyrdom (Day) - If a player is executed this day, the Fanatic can choose to sacrifice themselves in order to stop the execution and save the accused played while also bleeding their first accuser. - 1 use
Malleus Maleficarum (Night) - Guards a target. If any player not aligned with the Unseen visits them they will be bled by you. This does not stop their actions. - Infinite uses
Regicide (Night) - Attacks and kills two targets. You will also die of exhaustion the night they use this ability regardless of the ability’s outcome. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Knight or The Crusader


The Forest Witch

Unseen Offensive
Isolation (Passive) - Immune to occupation and target changing.
Nightshade Curse (Day) - Selects a player and for the next two nights they will not be able to be healed. - 2 uses
Wall of Roots (Day) - For the following night prevents non-Unseen classes from visiting you and will Bleed them. The Bleeding will kill them if they are not healed the next night. -One use
Curse of Lethargy (Night) - You will occupy a player for tonight. - Infinite uses
Curse of Sloth (Night) - You will occupy two players for tonight. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Court Wizardress or The Druid


The Infiltrator

Unseen Offensive
Alert (Day) - Grants immunity to occupation and to target changing the coming night. - 3 uses
Detainment (Night) - Silently removes all of the passives and night immunity from your target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. - Infinite uses
Off-Limits (Night) - Occupies your target if they attempts to attack or convert a player. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Butler or The Sentinel


The Judge :shield:

Unseen Social
Royal Blood (Passive) - Your votes for King will count twice.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game.
Judicial Decree (Day) - Resets the votes, allowing only you and your target to be put on trial for today. - 2 uses
Disenfranchise (Night) - Reduces the amount of votes required to execute a player by one. - Infinite uses
Usurp (Night) - Kills the King and automatically takes their place, becoming a Corrupted King. Cannot be used until the third night. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Noble or The Magistrate


The Marauder

Unseen Killer
Carnage (Passive) - If you are attacked during the first two nights, you will be immune and will counterattack instead of dying.
Aura of Dread (Passive) - For every successful kill, you will gain an additional night of Carnage.
Boastful Rampage (Night) - Attacks and kills a player. If the target was Unseen-aligned, then you will lose his night abilities and they will be shown as Blue Dragon or Hand of Byzantum to faction checks. - Infinite uses
Glare (Night) - Redirects the target’s night action to the yourself. Redirects past the second night will trigger Carnage. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Archer or The Warrior


The Page (HoB) :shield:

Unseen Support
Defensive Youth (Passive) - Grants night immunity to you for the first three nights or until the Page remembers a class, whichever comes first.
Ascending Villain (Night) - Allows you to select a non-unique unseen-aligned class from the Graveyard. You will change your class to the selected one by the end of the night. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Squire or The Squire


The Plague Doctor

Unseen Support
Self-Aid (Passive) - You are immune to bleeding.
Reverse-Hemophilia (Day) - You will grant a player immunity to bleeding. - One use
Herbal Medicine (Night) - Heals a player, preventing them from dying tonight, and curing any bleeding and poisons they were suffering from. - Infinite uses
Remarkable Quarantine (Night) - You will heal a player, giving them the effect of Herbal Medicine for this and the coming night. - One use
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Physician or The Surgeon


The Stalker

Unseen Investigative
Tracking (Day) - You will learn if your target left their room last night. - 2 uses
Vigilant Stalking (Night) - You will learn who your target visits this night. - Infinite uses
Pinpoint (Night) - You will learn who visits your target this night. - 2 uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Observer or The Watchman


The Torturer

Unseen Offensive
Royal Blood (Passive) - Your votes for Emperor will count twice.
Solitary Confinement (Day) - Prevents your target from using Day Abilities. - 2 uses
Incarcerate (Night) - Occupies your target while also preventing visits to them. - Infinite uses
Enhanced Interrogation (Night) - Removes all limited-use abilities charges from your target. - One use
Defeat the Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Prince or The Warden


The Arbalest

Unseen Killer
Volley (Day) - If you fire an arrow at one of your marks tonight, remove all marks and attack any other player whose mark was removed. You are immune to redirection this night. - 2 uses
Raven Shot (Night) - Fire an arrow to kill your target. This ability is disabled if you kill a member of the Unseen with it. - Infinite uses
Pin Down (Night) - Place a mark on target player. A marked player is no longer passively death immune. You may have up to three marks. Targeting a marked player with this ability will remove the mark. Targeting yourself will remove all marks. Marks disappear on death or class change. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Converts into The Archer or The Warrior


The Alcoholic

Unseen Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Get in a player’s way, causing them to target you. You will be immune to any attacks you redirect. - Infinite uses.
Happy Hour (Night) - Occupy and get rid of your target’s immunities for the night. - 2 uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Drunk or The Overseer


The Aristocrat

Unseen Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Day) - Your vote will count as two today. This will not be announced publicly or affect the number of votes required to reach majority. - 3 uses
Order (Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. The target still counts towards the voting majority. - Infinite uses
Bounty (Night) - If target player is executed tomorrow and is Unseen then there will be an additional trial and execution. Only one Bounty may take effect per day. You cannot target King. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Noble or The Magistrate


The Duchess

Unseen Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Bat Eyelashes (Night) - Check to see what class type the selected player is. You will receive two results, one of which will be their real type, and one won’t be. - Infinite uses.
Dark Wisp (Night) - Uncage a Dark Wisp, making any attack attempts your target makes fail. If they try to kill somebody, you will know. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Princess or The Arcihivist


The Enforcer

Unseen Killer
Armored (Passive) - Your first successful use of Protect will not kill you.
Protect (Night) - Protect a player, giving your life to kill their attackers. - Infinite Uses
Cold Steel (Night) - Kill a target player. If they are a member of the Unseen, you will die. - Unlimited uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Knight or The Crusader


The Handmaiden

Unseen Investigative
Matchmake (Night) - Test of target player is compatible with your previous target. - Infinite Uses
Prying Servants (Night) - Target a living player and dead player. You will learn if the living player visited the dead player on the night they died. Does not count as visiting. Will not see non-visiting abilities. - 3 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Compatibility:

  • Members of opposing Factions are not compatible
  • Members of Neutral Factions are compatible with every Neutral Faction that they can win with
  • Royals are not compatible with each other that would be weird
  • The King, Fool, Scorned and Devil are not compatible with anyone
  • The Mercenary is compatible with her target no matter the faction

Converts into The Maid or The Socialite


The Herbalist

Unseen Support
Remedy Studies (Passive) - Immune to bleeding.
Inoculate (Day) - Target player will be immune to bleeding - 1 use
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 2 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures poison and bleeding. - Infinite uses.
Self-Care (Night) - Heal yourself tonight. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Physician or The Surgeon


The Illusionist :shield:

Unseen Social
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 3 uses.
Link Destinies (Night) - Two target players will benefit from the same positive and negative effects other than killing and conversion tonight, like healing or occupation. - Infinite uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Mystic or The Cabalist


The Nightwatch

Unseen Investigative
Angry Bird (Day) - See if target player leaves their room tonight at the end of tonight. - Infinite uses
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction. - 2 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Observer or The Watchman


The Page (FoL) :shield:

Unseen Support
Unskilled (Passive) - You are immune to death at night once.
Train (Night) - Become the non-unique class of a deceased Unseen player. - Infinite uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Squire or The Squire


The Poacher :shield:

Unseen Killer
Retribution (Passive) - If found guilty of treason, you will kill your initial accuser before your execution.
Isolation (Passive) - Immune to occupation and redirection.
Rabid Wolf (Day) - Summon a wolf companion to maul a target player, making them bleed and die in two nights unless healed. - 2 uses.
Spike Traps (Night) - Put spike traps outside your room, granting you death and conversion immunity for the night. You will kill any attackers who attempt to kill you, bypassing night immunity - 3 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Hunter or The Duelist


The Sage

Unseen Support
Shock (Day) - Shock the target player, causing them to target themselves if they use their day ability today. - 2 uses.
Dark Rune (Night) - Prevent any negative affects from affecting the player tonight. - Infinite uses
Wall of Fire (Night) - Summon a wall of fire at a player’s door, preventing everyone from visiting them. - 2 uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Court Wizardress or The Druid


The Servant

Unseen Offensive
Dutiful (Passive) - Immune to occupation and redirection. You will keep this passive on class change.
Chaotic Wine (Day) - After 3 days you can poison the The King, causing him to die in two nights if not healed by a Herbalist/Physician. If the King is a member of the Unseen, you will take your own life. - 1 use.
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses.
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Butler or The Sentinel


The Soulcatcher :shield:

Unseen Support
Cries of the Dead (Passive) - You may communicate with the dead at night. Additionally you know the amount of Souls you have at the start of each day.
Bind Soul (Day) - Make target player and you immune to death tonight. - 1 use.
Collect Soul (Night) - If your target dies tonight, you will obtain their soul. - Infinite uses - You start with 2 souls
Reanimate (Night) - Bring a dead Unseen player back to life. Each night they remain alive, a soul will be consumed. If you have no souls, or are converted, the player dies. You can target all players, but will only successfully revive Unseen members. They will be convert immune. - 1 use
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Priest or The Saint


The Timesnatcher

Unseen Support
Time Snatch (Day) - If you were to die tonight by a healable cause. Redirect tonight’s death to targeted player as a healable attack. - 2 uses
No Time to Waste (Day) - Target player will become immune to occupation and redirection for the rest of the game. You may not target yourself. - 1 use
Alternate Realities (Night) - Guarantee that target player will visit their target and make them immune to occupation and redirection tonight. - Infinite uses
Dark Dimension (Night) - Guarantee that all feedback regarding target player is accurate. - 3 uses
Defeat the Blue Dragon or Hand of Byzantum and any neutrals that seek to do you harm.

Converts into The Chronomancer or The Bard

Blue Dragon

The Visionary :crossed_swords: :shield:

Blue Dragon Special
Impenetrable Guard - Death Immune at Night.
Undercover Rebel (Passive) - You will appear as a class of your choice which you can inform the host which you would like, to investigators until the start of night 4, upon which you will appear as a Visionary. Additionally if you are the original Visionary and die, the youngest non killing Blue Dragon member will become the new Visionary. If there is no non Killing Blue Dragons, it will instead be the Youngest Blue Dragon Killer. There can always be a second visionary unless the original visionary dies as the last member of the Blue Dragon. A third visionary will never happen, however.
Avenge (Day) - You will turn into the Heroine when you use this ability. Target Blue Dragon player will become the new Visionary. - 1 use (shared) - Cannot use when any Blue Dragon Killers are living
Call to Arms! (Day) - Call the Blue Dragon to arms, empowering them tonight. The Blue Dragon will receive a message when this is activated. The individual effects can be found on each class card. - Infinite Uses, 2 day cooldown.
Persuade (Night) - Persuade someone to join the Blue Dragon. - Infinite uses, 1 day cooldown, except to convert a fourth member to the Blue Dragon, in which case that is a two day cooldown.
Defeat the Unseen and any neutrals that seek to do you harm.


The Heroine :crossed_swords: :shield:

Blue Dragon Killer
Vengeance (Day) - Your attack will pierce night immunity tonight. - 0 uses, Gains 1 use for each dead member of the Blue Dragon.
Slit Skin (Day) - Targeted player will bleed and die in 2 nights unless healed. - 3 uses (shared)
Eliminate (Night) - Kill a target player if they are a member of the Unseen. If they are a neutral, they will instead be occupied. You will know which happened. - Infinite uses.
Valiant Smite (Call to Arms | Night) - Kill a target player, regardless of faction, bypassing any and all forms of immunity and protection. You will take their journal, making it appear as though they didn’t leave one, and you will be able to read it. - 2 uses. (shared)
Defeat the Unseen and any neutrals that seek to do you harm.


The Butler

Blue Dragon Offensive
Dutiful (Passive) - Immune to occupation and redirection.
Serve Wine (Night) - Occupy a player by getting them drunk. - Infinite uses
Concentrated Wine (Night) - Throw a party, occupying all players who visit you tonight. - 2 uses.
Intoxicated Wine (Call to Arms | Night) - Occupy a player for two nights in a row. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Chronomancer

Blue Dragon Support
Pocket Dimension (Day) - If target member ot the Blue Dragon would die tonight, delay it for 2 nights. This will delay bleeding in addition to attacks. - 3 uses
Time Warp (Night) - Abilities targeting targeted non Blue Dragon player will take affect the night after tonight. Conversions interrupted with this ability will not work. This doesn’t affect Killing abilities, Investigative abilities, Enforcer’s Protect and Guards - Infinite uses
Distort Reality (Night) - Redirect all abilities stopped by Time Warp from the previous night to target player - 2 uses
Paradox (Call to Arms | Night) - Abilities on target player will take effect the night after tonight. This doesnt affect Killing abilities, Conversion abilities or Investigative abilities - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Court Wizardress

Blue Dragon Offensive
Earthquake (Day) - Cast an earthquake under the targeted player, causing them to target themselves today if they use their day ability later today. - 2 uses.
Tornado (Night) - Target two players, they will be redirected to each other for the night. - 3 uses
Ice Ward (Night) - Freeze a player’s room preventing anyone from visiting them. - 2 uses
Frozen Door (Call to Arms | Night) - Freeze a player’s room, only Blue Dragon players may visit your targeted player tonight. - Shared uses with Ice Ward.
Defeat the Unseen and any neutrals that seek to do you harm.


The Drunk

Blue Dragon Offensive
Royal Blood (Passive) - Votes to become king count as two for you.
I am the Liquor (Passive) - Immune to occupation and target changing.
Debauchery (Night) - Get in a player’s way, causing them to target you. You will be immune to any attacks you redirect. - Infinite uses.
Happy Hour (Night) - Occupy and get rid of your target’s immunities for the night. - 2 uses.
Hangover (Call to Arms | Night) - If targeted player tries to use a day ability tomorrow, it will fail. - 2 uses.
Defeat the Unseen and any neutrals that seek to do you harm.


The Hunter :shield:

Blue Dragon Killer
Isolation (Passive) - Immune to occupation and redirection.
Wolf Companion (Day) - Summon a wolf to attack someone. They will die tonight, but if they are death immune they will instead bleed and die in two nights unless healed. - Can only be used if you are the oldest Blue Dragon Killer. Infinite uses.
Spike Trap (Night) - Set spiked traps in your home to hurt all intruders. If trapped, one random visitor will die. You will be alerted if you snagged anyone in your trap. - 3 uses
Bear Trap (Call to Arms | Night) - Set up a protective bear in your home to hurt all intruders. All players visiting you will die, bypassing night immunity. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.


The Knight

Blue Dragon Killer
Defend (Night) - Prevent all visits to targeted Blue Dragon player. - 3 uses
Coldsteel (Night) - Kill a target player. - Can only be used if you are the oldest Blue Dragon Killer - Infinite uses.
Justice (Call to Arms | Night) - Kill target player bypassing everything that could stop you. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Maid

Blue Dragon Investigative
Matchmake (Night) - Check 2 players to see if they’re the same class type. - Infinite uses
Nosy Servants (Night) - See the ability feedback of targeted player tonight. The feedback received is structured like Pre-EFoL. However, you will not know who they visited. - 2 uses
Housekeeping (Call to Arms | Night) - See the Pre-EFoL feedback of target player tonight as well as who they targeted. - Shared uses with Nosy Servants
Defeat the Unseen and any neutrals that seek to do you harm.


The Mystic :shield:

Blue Dragon Social
Telepathy (Day) - Send a 1000 character message to target player. You may not target the King with this - 3 uses.
Link Fates (Night) - Two target players will suffer the same negative effects tonight, except killing and conversion. - Infinite uses
Accurate Fates (Call to Arms | Night) - Two target players will suffer the same negative effects tonight, except conversion. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Noble

Blue Dragon Social
Royal Blood (Passive) - Votes to become king count as two for you.
Pull Rank (Day) - Your vote will count as two today. This will not be announced publicly or affect the number of votes required to reach majority. - 3 uses
Dynasty’s Documents (Day) - Target player will appear to be the member of the Blue Dragon tonight. - Infinite uses.
Order (Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow.
Rig Ballots (Night) - If target is voted up for trial tomorrow, automatically resolve it in an execution. The only thing that can prevent this is if the King uses “Decide Fate Pardon” in the next 12 hours. - 0 uses
Forceful Order (Call to Arms | Night) - Negate the votes of a target player the next day. They can’t accuse anyone or vote tomorrow. You will gain a use of Rig Ballots on a successful use of this ability if you have successfully used this ability less than 3 times.


The Observer

Blue Dragon Investigative
Blue Bird (Day) - You will be told the name of the next player to use a day ability - Infinite uses
Little Bird (Day) - See if target player leaves their room tonight at the end of tonight. - Infinite uses
Follow (Night) - Observe a player to see who visits them and who they visited at night. - Infinite uses.
Window Peek (Night) - Reveal a player’s faction. - 2 uses
Stare Down (Call to Arms | Night) - Reveal a player’s exact class. - Shared with Window Peek
Defeat the Unseen and any neutrals that seek to do you harm.


The Physician

Blue Dragon Support
Remedy Studies (Passive) - Immune to bleeding.
Dishonor (Day) - If the target player dies tonight, they will appear as a class of your choice. - 3 uses
Exhume (Day) - At the end of tonight. See what class killed target dead player or if they committed suicide. - 3 uses
Heal (Night) - Heal a player, preventing them from dying tonight, and cures bleeding. - Infinite uses.
Concentrated Nightshade (Call to Arms | Night) - Poison the target player with a concentrated dose of nightshade, causing them to die instantly. - 1 uses.
Defeat the Unseen and any neutrals that seek to do you harm.


The Princess

Blue Dragon Investigative
Royal Blood (Passive) - Votes to become king count as two for you.
Royal Studies (Passive) - If and only if your original class was Archivist, you retain your “Archive” and “Revoke” passives while you are alive until you are no longer a Princess.
Counterfeit Wisp (Night) - The Blue Dragon will appear as normal Unseen members tonight - 2 uses
Flirt (Night) - Get a players class type. - Infinite uses
Date (Call to Arms | Night) Get your target’s exact class. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Prince :shield:

Blue Dragon Killer
Unstoppable (Passive) - Immune to being occupied and redirected at night.
Royal Blood (Passive) - Votes to become king count as two for you.
Imprison (Day) - Choose a player to imprison at night, This occupies them while bypassing occupation immunity and preventing all visits to targeted player. You and them may also exchange up to two 10000 character messages. - Infinite uses. - Infinite uses.
Interrogate (Night) - Interrogate your imprisoned player, finding out their class type. - 2 uses.
Execute (Call to Arms | Night) - Execute your imprisoned player, bypassing night immunity. - 2 uses (Not limited to the oldest killer rule.)
Defeat the Unseen and any neutrals that seek to do you harm.


The Priest :shield:

Blue Dragon Support
Consume Soul (Passive) - You cannot be killed at night while you have at least one soul. You lose a soul upon being attacked.
Bind Soul (Day) - Make target Blue Dragon member immune to death tonight. - Costs 1 soul
Purify Soul (Night) Remove target player’s night immunities from them tonight. - Costs 2 souls.
Soul Trap (Night) - If the target player dies at any point after using this ability on them, you will collect their soul. - Infinite uses.
Revive (Call to Arms | Night) - Target dead player will be “Reanimated”, but becomes a Blue Dragon class with no abilities that meets with the Blue Dragon at night and shares the Blue Dragon win condition. If you die at any time, they will cease to exist too. The dead player may also be attacked as normal by other means. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.


The Sheriff

Blue Dragon Investigative
Scout (Day) - Have a scout to follow the target player. The next morning you will discover their faction. - 2 uses.
Stakeout (Night) - You will stakeout a target player’s room, finding out any visitors’ factions. - Infinite uses
Hideout (Call to Arms | Night) - You will hide outside a target player’s room, finding any visitors’ classes. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Squire :shield:

Blue Dragon Support
Train (Night) - Become the non-unique Blue Dragon equivalent of a class of a deceased player, if they have one. - Infinite uses
Other Means (Call to Arms | Night) - Become the non-unique Blue Dragon equivalent class of any living or deceased player, if they have one. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.

Hand of Byzantum

The Arbiter :crossed_swords: :shield:

Hand of Byzantium Special
Battle-Tested (Passive) - Immune to every possible form of death except a lynch or a duke execution. This passive is a form of supreme protection that overrules death immunity bypassing attacks.
Inside Seclusion (Passive) - You will appear as a class of your choice which you can inform the host which you would like, to investigators until the start of night 4, upon which you will appear as an Arbiter. Additionally if you are the original Arbiter and die, if and ONLY IF the current Champion is the original champion, they will become the new Arbiter. The only exception to this is a Socialite who will automatically become the new Arbiter before the Champion and the Magistrate who will do so if and only if the Arbiter is lynched during the day. Otherwise, there will never be a second arbiter, and a third is only possible with a Socialite or Magistrate in play who dies after the original Arbiter but before the original Champion.
Imperial Urgency (Day) - Become the Champion at the start of the night; if there is a current champion, if they are the original champion, they will become the new Arbiter; if not, they will become their convert class again. Cannot be used before day 4. - One use
Entrust (Night) - Convince someone to join the Hand of Byzantum. - Infinite uses, 1 day cooldown, except to convert a fourth member to the Hand of Byzantum, in which case that is a two day cooldown.
Imperial Judgment (Night) - Select a player and guess their class. If they are not Unseen or you are wrong, nothing happens. If they are unseen and you are correctly, this player’s logs will not show to the court but you and only you will be privy to them if they die sometime within the next two nights. You also cannot clean their flip, but can change the class they flip as to anything you would like, if you want to. - 2 uses, 2 night cooldown.
Defeat the Unseen and any neutrals that seek to do you harm.


The Champion :crossed_swords: :shield:

Hand of Byzantum Killer
I am the Hand (Passive) - If you were a previous class before becoming the Champion, choose one limited use ability with 2 or more starting uses from any of your previous classes and gain it again as the Champion, with one fewer use than it began with in its original class. If you did not have any limited use abilities with two or more uses in any of your previous classes, then this passive does not apply.
Swift Swipe (Day) - Targeted player will bleed and die in 2 nights unless healed. - 3 uses (shared)
Merciless Attack (Night) - Attack a player with the might of your blade - Infinite uses.
Supreme Strike (Night) - Attack two players in the same night. - 1 use. (shared)
Defeat the Unseen and any neutrals that seek to do you harm.


The Agent

Hand of Byzantum Investigative
Go Undercover (Day) - Activate a Sleeper Agent to pursue a player sneakily into the night. They will discover who a player visits and who visits them at the end of the night. - 2 uses.
Secret Service (Night) - Employ your secret service to keep tabs on three specific players tonight. If any of them target one another, you will learn exactly what ability(s) was/were used, from who within these three and onto who within these three - Infinite uses
Untraceable (Night) - Your efforts as an agent are so effective that no one can trace you or your team. Hide the entirety of the Hand of Byzantum from any and all investigative checks for the night. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.


The Socialite

Hand of Byzantium Investigative
Royal Blood (Passive) - Your votes for King will count twice.
The Woman Behind the Hand (Passive) - You will appear as Unseen to faction checks and will be promoted straight to Arbiter if the Arbiter dies, regardless of when they die or if the Champion is still alive. This passive is not lost when you are promoted to a Champion, only when you become the Arbiter.
Guest List (Day) - By the end of the coming night, you will know how many players of each faction visited you. - 2 uses
VIP List (Day) - By the end of the next night you will know which players visited the Arbiter that night. - 3 uses
Social Links (Night) - Select two players and you will receive a positive result providing both targets’ class type groupings match. Groups are Special/Investigative, Social/Support, and Killer/Offensive. You will receive either no match if they are from different groups, a good match if they are in the same group, and a perfect match if they are the same class type. - Infinite uses
Faction Links (Night) - Removes the cool-down on the Arbiter’s Convert the next time they successfully convert a second or third player, or reduces the cooldown for converting a fourth player from two nights to one night. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Bard

Hand of Byzantium Support
Goldentongue (Passive) - The Bard will appear as Unseen for faction checks.
Pure Wits (Day) - In the coming night you will be immune to being occupied at night and immune to target changing. - 3 uses
Crescendo (Night) - Select a Hand of Byzantum and for this night and they will be shown as Unseen for faction checks. - Infinite uses
Allegro (Night) - If your target is redirecting, occupying, or attacking, then their night actions will be guaranteed to succeed this night. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Librarian :shield:

Hand of Byzantium Social
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game. If the librarian is converted from a Duchess, however, then they do not contribute to this limit; only starting classes do.
Righteous Access (Passive) - Allows all Hand of Byzantum members to read the logs on the public log network. Can also use both day abilities during the same day and both night abilities on the same night.
Archive (Day) - Invites a player to the log network. The player must accept before joining and can choose to leave at anytime. Can only invite two players per day. - Infinite uses
Defender’s Notes (Day) - Allows the Hand of Byzantum to gain a log of all posts from any private shared chat that they are not a part of at the end of the night. - 3 uses
Revoke (Night) - Removes a player from the log network. - Infinite uses
Shutdown (Night) - Deletes a target’s logs if they die the same night. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Duelist

Hand of Byzantium Killer
Royal Blood (Passive) - Your votes for King will count twice.
Schuld (Passive) - If you become the King, then the Hand of Byzantum will gain an additional use of Supreme Strike.
Versetzen (Night) - Deflects any incoming attack against all members of the Hand of Byzantum and kills their attacker(s). - Three uses
Zornhau (Night) - Removes Royal Blood from a target for the remainder of the game. If this player receives even a single vote for a king election in the remainder of the game, you will attack them bypassing all forms of protection, healing, and death immunity the following night and can still use Versetzen in that future night. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.


The Saint :shield:

Hand of Byzantium Social
Intercession (Passive) - You may speak with the dead during both night and day.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game. If the Saint is converted from a Soulcatcher, however, then they do not contribute to this limit; only starting classes do.
Rapture (Day) - Will allow you to speak and vote even while dead. Can only be used after you’ve died. - One use
Definitive Smite (Day) - If a player is put onto trial they will be automatically executed. - One use
Mercy (Night) - Selects a dead Unseen-aligned player and forces them to use their primary night action on a living one. Cannot be used on Killer classes. - Infinite uses
Spiritual Merge (Night) - Binds a dead player to you, allowing them to speak while dead for as long as you are alive. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Overseer

Hand of Byzantium Offensive
Overrule (Day) - Causes your first target to select their second target if they use any day abilities later today. - 2 uses
Red Tape (Day) - The King’s night actions will fail tonight. - 2 uses
Order of Relocation (Night) - Forces your first target’s night action to be redirected to your second target. - Infinite uses
Order of Exchange (Night) - Select two players and force them to target each other. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Cabalist

Hand of Byzantium Social
Ritual of the Hand (Passive) - You will always be seen as Unseen to faction checks.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game. If the Saint is converted from an Illusionist, however, then they do not contribute to this limit; only starting classes do.
Letter with no Sender (Day) - Sends an anonymous message to a player. - Infinite uses
Cryptic Communications (Night) - Sends an anonymous message to a player and they will be able to post a reply. - Infinite uses
Byzantium Connections (Night) - Prevents another Hand of Byzantum-aligned player from being voted tomorrow. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Crusader

Hand of Byzantium Killer
Providence (Day) - The Crusader will be shown as a member of the Unseen to faction checks if investigated the coming night. - 3 uses
Hand of God (Night) - Bleeds any player that attempts to visit your target tonight. - 3 uses
Deus Vult (Night) - Attacks and kills the King while bypassing all forms of healing and immunities. Deus Vult will also kill the Crusader the same night. - 1 use
Defeat the Unseen and any neutrals that seek to do you harm.


The Druid

Hand of Byzantium Offensive
Isolation (Passive) - Immune to occupation and target changing.
Wall of Thorns (Day) - For the following night prevents non-Hand of Byzantium classes from visiting you and will Bleed them. The Bleeding will kill them if they are not healed the next two nights. - One use
Glyph of Decay (Day) - Selects a player and all healing and removal of Bleeding on them will fail for the next two nights. - One use
Glyph of Lethargy (Night) - You will occupy a player for tonight. - Infinite uses
Glyph of Sloth (Night) - You will occupy two players for tonight. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Sentinel

Hand of Byzantium Offensive
Alertness (Passive) - Grants you immunity to occupation at night and to target changing.
Realign (Day) - Any day ability your target uses after this ability is activated today will be redirected to themselves. - 2 uses
Detainment (Night) - Silently removes all of the passives and night immunity from your target. The Detainment will also last until the end of the next night except when it comes to removing Royal Blood, which lasts two days. - Infinite uses
Curfew (Night) - Puts a barrier around the Arbiter or Champion, causing the next Unseen-aligned investigative role to automatically be prevented if they try to visit them. You will be informed when the barrier activates. - 2 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Magistrate :shield:

Hand of Byzantium Social
Royal Blood (Passive) - Your votes for King will count twice.
Prestige (Passive) - Only up to two classes with Prestige can spawn the entire game. If the Magistrate is converted from an Aristocrat, however, then they do not contribute to this limit; only starting classes do.
Judicial Decree (Day) - Resets the votes, allowing only you and a target of your choice to be put on trial for today. - 2 uses
Judicial Forgiveness (Day) - If your Arbiter is executed today then you will take their place. - One use
Disenfranchise (Night) - Silently reduces the amount of votes required to execute a target by one. - Infinite uses
Impeach (Night) - Kills the King and automatically takes their place, becoming a Purified King. Cannot be used until the third night. - 1 uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Warrior

Hand of Byzantium Offensive
Combat Ready (Passive) - You are immune to occupation, death at night, and will counterattack against attackers. This passive is lost once you are promoted to a Champion.
Bloodlust (Day) - All non-Killer roles will be prevented from visiting the Warrior this coming night. - One use
Taunt (Night) - Redirects the target player to yourself - Infinite uses
Raging Axes (Night) - Occupies a player for the night. If your target is successfully occupied and is also attacked the same night then they cannot be healed and their night immunity will be bypassed. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Squire

Hand of Byzantium Support
Cowardice (Passive) - Causes you to appear as a member of the Unseen to faction checks until you remember a class.
Pick up the Mantle (Night) - Allows you to select an Unseen-aligned class from the Graveyard. The Page in turn will become their Hand of Byzantum equivalent by the end of the night. - Infinite uses
Defeat the Unseen and any neutrals that seek to do you harm.


The Surgeon

Hand of Byzantium Support
Self-Aid (Passive) - You are immune to bleeding.
Anti-Coagulant (Day) - Causes a player to be unable to receive healing for the rest of the match. - One use
Surgery (Night) - Heals a player, preventing them from dying tonight, and curing any poison and bleeding they were suffering from. - Infinite uses
Miracle Touch (Night) - Permanently causes an Hand of Byzantum-aligned player to be seen as a member of the Unseen to faction checks. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Watchman

Hand of Byzantium Investigative
Tracking (Day) - You will learn if your target left their room last night. - 2 uses
Silent Stalking (Night) - You will learn who your target visits along with who visits them this night. - Infinite uses
Midnight Vigil (Night) - Choose two players. You will learn who each of them visit along with who visits each of them tonight. - One use
Defeat the Unseen and any neutrals that seek to do you harm.


The Warden

Hand of Byzantium Offensive
Royal Blood (Passive) - Your votes for King will count twice.
Isolate (Day) - Prevents your target from using Day Abilities. - Infinite uses
Incarcerate (Night) - Occupies your target while at the same time preventing all visits to them. - Infinite uses
Divest and Removal (Night) - Removes all limited-use abilities charges from your target and they will bleed in the middle of the coming day. - One use
Defeat the Unseen and any neutrals that seek to do you harm.

Neutral Non-Killers

The Alchemist

Neutral Support
Experimentation (Passive) - At the start of Day 1, you choose your win condition of 3 options. It will randomised if you do not pick a wincon by Day 2

Neutrality : Survive to the end of the game
The Evils : Ensure that the Unseen are defeated
The Town Ensure that the Blue Dragon or Hand of Byzantum is defeated.

Experimental Shield (Day) - You will be immune to death, occupation and redirection tonight. - 1 use
Concoct Potion (Night) - Choose from a variety of potions to use tonight. - Infinite uses

The Town:

Crimson Potion - Heal targeted player, if you successfully heal a player from an attack that is not you. This use of Crimson Potion will not be used up. - 3 use
Tar Potion - Prevent all players from visiting your target. - 2 use

The Evils

Misty Potion - Frame target player to Investigators - 3 uses
Concrete Potion - Prevent all visits to target player other than Killing or Conversion abilities - 3 uses

Neutrality

Tar Potion - Prevent all players from visiting target player tonight. - 2 uses
Crimson Potion - Heal targeted player, you will gain another use of it if this successfully heals an attack. - 2 uses
Your objective fulfill the objective you have chosen.

Crowns into Cowardly King if chosen Neutrality or The Town
Crowns into Conservative King if chosen The Evils


The Devil :shield:

Neutral Social
Second Chance (Passive) - Immune to death at night, once.
Informant (Day) - You learn the faction of your target at the end of the day. - 1 use
Frame (Night) - Make a target appear to be a member of the Blue Dragon or Hand of Byzantum (Your Choice) to investigations tonight. - Infinite uses
Trickery (Night) - If the target player is executed tomorrow, they will appear to be a chosen class. - 2 uses
See three Unseen players executed, or survive to see the Unseen defeated.


The Fool

Neutral Social
Mask of Many Faces (Passive) - If you are executed by the court, you may appear as a class of your choice. You must submit this class to the host before you are executed. You may choose the class at any time and change it at will.
Trickery (Passive) - Immune to being occupied at night. Additionally, the night after your execution, all players who voted to execute you will be redirected to visit themselves.
Hide (Day) - You will be immune to death tonight. - 2 uses
Costume Examination (Day) - Learn the faction of the player you Masquerade as at the end of the night, if you use it. This ability is affected by framing, unlike Masquerade. - 2 uses
Masquerade (Night) - Appear as the class, faction and type of your target to investigations tonight. Abilities that change the apparent class of your target will not affect Masquerade. Additionally, if you die tonight you will also appear as the class. You will not know the class of your target. - Infinite uses
Your objective is to be executed for treason.


The Inquisitor :shield:

Neutral Investigative
Holy Blessing (Passive) - You are immune to death at night once. Your actions do not count as visits.
Nobody Expects the Spanish Inquisition (Passive) At the start of the game, 3 random players will be assigned as ‘Heathens’ - They will never be other Neutrals, Unique Unseen classes or the Insurgent. Once the final Heathen dies, you will leave Court that night and never return. Each Heathen is informed they are a Heathen, but not the identities of the others. You will know the class of each Heathen.
Interrogate (Night) Find out if the Target Player is a Heathen, and their Class if they are - Infinite uses
Ruthless Efficiency (Night) Kill target player if they are a Heathen. The target cannot be healed. - 3 uses
Your objective is to live to see all Heathens die.


The Mage :shield:

Neutral Offensive
Reality Warp (Passive) - As long as you remain alive, Unseen classes that are passively immune to occupation are not.
Light Magics (Passive) - You appear as a member whichever between the Blue Dragon or Hand of Byzantum is present in the game to investigations, but you do not know which that is.
Detect Thoughts (Day) - Cast a spell that reveals your target’s last night action to you. - 4 uses
Dancing Lights (Day) - Cast a spell that causes all kills tonight to bypass all forms of protection or prevention. - 1 use
Mind Control (Night) - Cast a spell that forces your target to target somebody of your choosing. You will only be seen visiting the first. - 3 uses
Minor Illusion (Night) - Make yourself and one other person of your choice appear as members of the Unseen to investigations. - 2 uses
Your objective is to see the Unseen defeated at any cost.


The Mercenary

Neutral Support
Looking for Work (Passive) - If your original target dies, you have 3 days to find another or you will die.
Failure (Passive) - If your original target and your new target die, you will commit suicide.
Offer Contract (Day) - You may form a contract with another player during the day (they will not be notified). You must do this for your first contract on day 1, or it will be randomized. - Infinite uses
Stand Guard (Night) - Protect your target from visits, and grant yourself immunity to death tonight. - 4 uses
Rebound (Night) - Kill a player who accused your target of treason earlier in the day. - 1 use
Your objective is to ensure that your target remains alive until the end of the game, your target is [x].


The Pretender :shield:

Neutral Special
Royal Blood (Passive) - Votes to become king count as two for you.
No Allegiance (Passive) Immune to death at night once.
Silence (Day) - Prevent Target player from using Day abilities if Royal, or the King - 3 uses
Blood Test (Night) Find out if the Target Player has Royal Blood, and their Class Type if they are - Infinite uses
Kinslayer (Night) Kill target player if they are Royal, or the King - 2 uses
Your objective is to Become King and Survive, ensuring there is no King except you when the Game ends.


The Scorned :shield:

Neutral Social
Resolve (Passive) - Immune to occupation and target changing. Additionally, you are immune to death at night until you complete your objective.
Frame (Night) - Frame one of your targets. They will appear as a member of the Blue Dragon to investigations tonight. - 2 uses
Bait and Switch (Night) - Swap a player with one of your targets, redirecting all actions on one to the other. - 3 uses
Your objective is to survive to see one your targets executed, they are [X] and [Y].

The Scorned’s targets will always be members of the Unseen (at the start of the game). However, they can not have any Unique Unseen Classes as targets.


The Soldier :shield:

Neutral Offensive
Among Friends (Passive) - Immune to death at night, once. This passive will not apply if attacked by an Unseen player, however.
Contracted (Passive) - Immune to occupation and target changing.
Stonewall (Night) - Prevent non-attack and non-conversion abilities from targeting your target. Can not target the same player two nights in a row. - Infinite uses
Intimidate (Night) - Occupy a player. - Infinite uses
Your objective is to see the Unseen defeated at any cost.


The Begrudged :shield:

Neutral Social
Hellbent (Passive) - You cannot be killed by players who are not members of the Unseen.
Unyielding Vengence (Passive) - All your abilities are locked and will only be usable if you are executed for treason.
Whispers of the Damned (Day) - Sends a message to a player, they will know you sent it and they can answer back. - Infinite uses
Influence of the Damned (Day) - You will be able to vote while dead for the day. - Two uses
Spiteful Hex (Night) - Permanently frames a player who voted for your execution. - Two uses
Eye for an Eye (Night) - Puts a curse on one of the players who voted for your execution, they will need two less votes to be executed. - One use
See the Unseen defeated at any cost.

The Crone :shield:

Neutral Social
Reclusive (Passive) - You are immune to death at night and to bleeding.
Malicious (Passive) - You can use both day abilities at once. You are immune to occupation and redirection.
Evil Intentions (Day) - Causes a player to silently require one less vote to be executed. - Three uses
Grudge (Day) - Marks a player as a target and learns their class type. Does not work if the target is not aligned with the Unseen. - Infinite uses
Haunting Presence (Night) - Frames a player, making them show up as Blue Dragon or Hand of Byzantum to faction checks or Killer to class type checks. - Infinite uses
Nightmare (Night) - Mind warps a player, giving them incorrect feedback for the night. - Two uses
See two of your marked targets publicly executed.

The Headhunter :shield:

Neutral Investigative
Hunter’s Will (Passive) - You are immune to death at night until the third night from non-Hand of Byzantium classes. You will be given a class for your target. The class will be aligned with the Hand of Byzantium and cannot be the Arbiter. If all players of that class are nightkilled or executed during the day, you will commit suicide.
Respite (Passive) - Upon fulfilling your win condition, you will leave the match.
Snipe (Day) - Kills a player in broad daylight. - One use
Camouflage (Day) - Prevents all players who are your target of being visited the coming night. - Three uses
Probing Mind (Night) - Learns your target’s class type and faction. - Infinite uses
Stalking the Prey (Night) - Learns who visited your target and who they visited. - Infinite uses
Use Snipe to kill a player whose class started out as your target.

The Insurgent :shield:

Neutral Offensive
Adversity (Passive) - You are immune to death at night and bleeding while the starting King is alive.
Rebellion (Passive) - You are immune to occupation and redirection.
Sabotage (Day) - Prevents the starting King’s ability from taking effect tonight. - Two uses.
Decoy (Night) - Occupies a player for the night. - Infinite uses
Barricade (Night) - Prevents all visits on your target tonight. - 2 uses
See that the starting King loses.

The Obedient :shield:

Neutral Social
Hopeful (Passive) - You are immune to death at night for the first three nights.
Visionary (Passive) - If a second Unseen member is executed, you will commit suicide the following night.
Nonviolent Decree (Day) - If a member of the Unseen is executed today then you will take their stead. - Two uses
Enlightenment (Night) - Allows your target to bypass framing. - Infinite uses
Vow of Innocence (Night) - Prevents your target from being voted tomorrow. - Two uses
Make sure no more than one Unseen member is wrongfully executed.

The Resurrectionist :shield:

Neutral Offensive
Stench of Death (Passive) - Any player visiting you will be shown as a Killer type for the current and following nights.
Corpse Shield (Passive) - Your are night immune for the first three nights against non-Unseen classes.
Raise Dead (Day) - Selects a dead player and the target’s primary ability will be Unleash Ghoul’s effect for tonight. Can only use a corpse once before it decays. - Infinite uses.
Embalming (Day) - Allows you to reuse the corpse that was used in the previous day. - 2 uses.
Unleash Ghoul (Night) - Uses the ability that you have obtained via Raise Dead. - Infinite uses
Wall of Corpses (Night) - Prevents all visits on you tonight. - 2 uses
See the Unseen defeated at any cost.

The Senex :shield:

Neutral Support
Mentorship (Passive) - You are immune to death at night and will have a 50-50 chance of starting aligned with the Unseen or against them. If the Senex is aligned with the Unseen, then he will lose his night immunity after the second night.
Beloved Mentor (Passive) - If you win with the Unseen, your attributes will be:

  • If you are executed on trial, then all Unseen-aligned players who voted for your execution will be occupied in the coming night, will not be able to be protected from death if they are attacked, and will have their immunity to occupation bypassed.
  • If you are killed by an Unseen-aligned killing role, then they will die of guilt.

Teachings (Day) - Reveals the user as the Senex - One use
Mind Reader (Day) - Learns the target player’s alignment. If they are not aligned with the Hand of Byzantium then you learn their exact class. Can only be used if you are against the Hand of Byzantium and can be used in the same day along Teachings. - Infinite uses
Traditional Herbs (Night) - Heals a player, preventing them from dying to night and cures poison and bleeding. The target player will also be seen as a member of the Unseen to faction checks. Cannot be used on the same player two nights in a row and can be used on the user. - Infinite uses
Ancient Tonic (Night) - Causes the targeted player to be night and occupy immune for the current night allows them to bypass healing, night immunity, occupation immunity, and redirection immunities. - 1 use
Has a random goal of either A) See that the Unseen win or B) See that the Unseen are defeated.

The Strigoi :shield:

Neutral Offensive
Blood Sucker (Passive) - If you are using Vampiric Bite then you will heal yourself if you would be nightkilled. You will always be under the effect of Vampirism and you will know all living players who are Bitten.
No Pulse (Passive) - You are immune to redirection and occupation.
Mist Form (Day) - All visits to you will be prevented this coming night - 2 uses
Blood Frenzy (Day) - All players under the effect of Vampirism will receive the benefits of No Pulse and the healing from Blood Sucker if you successfully use Vampiric Bite. - One use
Vampiric Bite (Night) - Bites a player, infecting them with Vampirism, preventing healing, and occupying them. Players infected with Vampirism will be shown as a Neutral and a Killer for investigative abilities and will have their visits hidden. - Infinite uses
Make sure at least half of the living remainder of the Court is infected with Vampirism by the end of the game.

The Viscount :shield:

Neutral Offensive
Megalomaniac (Passive) - Your votes for King will count twice. You will crown into the Decadent King.
Green-Eyed Monster (Passive) - You are immune to death at night against non-Unseen classes.
Interlopers (Day) - Learns the class of a selected player. - Infinite uses
Misdirect (Day) - Causes your first target to target your second one the coming night. - Infinite uses
Slander (Night) - Removes Royal Blood from a player. - Infinite uses
Death Writ (Night) - Kills the Unseen’s target tonight, bypassing protections. Cannot be used until the third night. - One use
Live to become King for at least a day.

Neutral Killers

The Demon :shield:

Neutral Killer
Cloak Of Mithras (Passive) - Immune to death at night, occupation and target changing.
Haemophilia (Day) - Increases the power of Funeral Pyre tonight. - 3 uses, 1 day cooldown
Funeral Pyre (Night) - Set your target ablaze, killing them. If Haemophilia is used, the target is immune to visits from others except you, and anyone who attempts to visit them is also killed by the flames. - Infinite uses
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantum, and any neutrals that dare stand in your way.


The Electromancer :shield:

Neutral Killer
Static Shield (Passive) - You are immune to death at night.
Discharge (Day) - If you are still alive at the end of the night, all charged players will be killed (Bypasses death immunity). - Infinite uses, 2 day cooldown
Charge (Night) - Apply a static charge to a player. Anyone they visit tonight will also become charged, and you will know who they are. You cannot charge yourself. - Infinite uses
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantum, and any neutrals that dare stand in your way.


The Possessor :shield:

Neutral Killer
Driven (Passive) - You are immune to occupation and target changing.
Blackened Shield (Passive) - You are immune to death at night.
Puppet Strings (Night) - Control a player and force them to kill someone. They will not be notified that they were controlled, unless you caused them to target themself.
Possess (Night) - Kill the target player. Their class will appear as one of your choice, and they will have information in their logbook of your choosing (or no logbook if nothing is specified). You will know what class they truly were, and what their logbook said. - 3 uses
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantum, and any neutrals that dare stand in your way.


The Reaper :shield: :fire:

Neutral Killer
Consume Soul (Passive) - If you die at night with at least one soul, you will consume it and come back to life. (Does not work if executed by The Prince) You start with two souls. You will gain one soul on a successful reap. You are aware of the number of souls you hold.
Icy Touch (Day) - Choose to do a number of the following actions to target player. You will consume a soul for each action chosen. Occupy target player this day. Occupy target player this night. Cancel target player’s vote for the rest of the day. - Infinite uses :crown:
Reap (Night) - Reap the soul of a player, killing them bypassing healing and occupying them. - Infinite uses :crown:
Gather Darkness (Night) - Use Reap on target player. In addition, choose to do a number of the following modifications. You will consume a soul for each modification chosen. Bypass death immunity or you are occupy/redirection immune for this night. - Infinite uses :crown:
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantum, and any neutrals that dare stand in your way.


The Sorcerer :shield: :fire:

Neutral Killer
Mage Armor (Passive) - You are immune to death at night. In addition you are immune to bleeding and will be informed upon being bled.
Walking Bomb (Day) - Place a bomb on target player. - Infinite uses :crown:
Bomb Swap (Day) - Move a bomb from one player to another one. - Infinite uses :crown:
Magic Missile (Night) - Fire a magic missile at a player, killing them. - Infinite uses :crown:
Detonate (Night) - All players with a bomb active will explode bypassing death immunity. This does not count as a visit. - 2 uses :crown:
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantum, and any neutrals that dare stand in your way.


The Archduke :shield:

Neutral Killer
Megalomaniac (Passive) - Your votes for Emperor will count three times. Becomes the Tyrannous Emperor instead of the Psychopathic Emperor.
Paranoia (Passive) - Grants immunity against death at night and bleeding. The first player to accuse you of treason during the day will have their class revealed to the Archduke during the night.
Tyrant’s Orders (Day) - If nobody hits majority by the end of the day, then the player with the most votes will be executed. - 2 uses
Tyrant’s Decree (Day) - To hit majority all players need one less vote. - One use
Political Murder (Night) - Kills a player without counting as a visit, but has a one-day cooldown period after every two uses and cannot target the King. - Infinite uses
Coup d’Etat (Night) - Kills the Emperor while bypassing healing and immunity. Can only be used in the third night or later. - One use

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.


The Basilisk :shield:

Neutral Killer
Scaled Armor (Passive) - You are immune to death at night, immune to occupation or redirection, nor can you be bled.
Drake’s Senses (Passive) - You will be alerted of every player who visited you during the night and will learn of their classes.
Petrifying Glare (Day) - Once the next day begins you will stone a player temporarily for the remainder of that day, in the next day they will recover from being stoned. - 3 uses.
Gargoyle Form (Day) - Stones yourself in the beginning of the next day. - Infinite uses
Stone Gaze (Night) - Turns a player to stone. Does not bypass death immunity but bypasses healing. Players who are turned to stone will be announced at the start of the day and they will be dead, but can still be targeted or voted up. Stoned players are not counted when factoring in the amount of votes to put a player on trial. - Infinite uses
Gorgon Stance (Night) - Uses Stone Gaze on every player that visits you at night while also bypassing their immunities. - 3 uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.


The Berserker :shield:

Neutral Killer
Untamed (Passive) - You are immune to occupation, target changing, and death at night, including against attacks that normally bypass death immunity. If you are attacked , then you will automatically use Bloody Swings on your attackers. If you are attacked, you will gain two charges of Rampage and empowers Bloody Swings for the next night.
Unchained (Passive) - If a player attempts and fails to occupy or redirect you or tries to bleed you, then you will gain a charge of Rampage.
Quarrelsome Banter (Day) - In the coming night, you will redirect any night actions used by the target onto yourself. - 3 uses
Wild Leeches (Day) - If you are bleeding then you can transfer the condition to another player during the day. - 3 uses
Bloody Swings (Night) - Kills a player. If Bloody Swings is empowered then it bypasses Night Immunity and healing. - Infinite uses
Rampage (Night) - Kills the target. If another player visited the target and you have more than one charge, then Rampage will chain to the next player until a player has not been visited or the Berserker runs out of Rampage charges. - 0 uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.


The Doppelgänger :shield:

Neutral Killer
Sadism (Passive) - You are immune to occupation, target changing, and have self-healing for the first two nights. You will gain an additional three nights of self-healing for every Hand of Byzantium-aligned player executed during the day.
Sociopathy (Day) - Adds two silent votes towards a player’s lynch during the first three days and one for the remainder. - Infinite uses
Scapegoat (Day) - If a player is voted to be executed in the day, including you, then they will swap their position with another chosen player. The Emperor cannot be the target and this ability is locked if there are 5 or less players remaining. - 1 use
Impersonate (Night) - Takes the form of one player and kills another one. Any investigative results a player will have on you will instead reflect on the player they impersonated. If the impersonated target has Royal Blood, then you shall also have Royal Blood for the next day. If you attack a player who is being followed, then the feedback will show the impersonated player being the visitor. The impersonated player will be framed for the night. - Infinite uses
Crushing Guilt (Night) - If a Hand of Byzantium-aligned player was executed the previous day, then you can select two players who’ve voted to execute and cause them to commit suicide by guilt, bypassing healing, night immunity, and not counting as visits. - Infinite uses
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.


The Ifrit :shield:

Neutral Killer
Djinn Form (Passive) - Grants you immunity to occupation, redirection, bleeding, and death at night.
Burning Transformation (Day) - Upon killing a target, you will cause them to flip a class of your choice. If you successfully kills a player this night, you will be able to see their true class. - 2 uses
Heat Wave (Day) - Occupies all targets who try to visit you the coming night. Bypasses immunity to occupation. - 3 uses
Incinerate (Night) - Kills a player by burning them alive. Players that have been incinerated will have their logs erased. Only you will see the player’s original logs. - Infinite uses
Fires of Jahannam (Night) - Prevents all visits to the target player and attacks them, erasing their logs if they die. - 3 uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.


The Lich :shield:

Neutral Killer
Phylactery (Passive) - During Day One, you shall specify two players to be our Phylactery Holders. If you fail to do so before the end of the day, they are randomized. They can not choose The Emperor to be their holder, nor can The Emperor be a randomized Holder. You will know their starting classes, and will be night immune while at least one of them lives. If both of them die, you will die the following night. Investigations against the Phylactery Holders will also yield the additional message “You feel a chill surrounding the target player. They are a Phylactery Holder for The Lich.” If your Phylactery Holders die, this fact that they are one will be included with their class information.
Undeath (Passive) - As long as the Phylactery Holders are alive, at the start of every night you will automatically revive yourself if you are dead, regardless of how you died.
Spectral Mist (Day) - A target Phylactery Holder is healed tonight. - 3 uses
Black Fog (Day) - Attempts to investigate either of the Phylactery Holders will fail tonight. - 3 uses
Finger of Decay (Night) - Kill a player. If you were revived at the start of the night, then this attack bypasses night immunity and healing. - Infinite uses
Death’s Curtains (Night) - Kill one of your Phylactery holders (bypasses night immunity and healing), and two other targets. - Infinite uses, but only usable while you have two Phylactery Holders alive
Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.


The Occultist :shield:

Neutral Killer
Corrupting Energy (Passive) - Any player that visits you will be corrupted. For each player that is alive and corrupted, your Corruption Rating increases by 3.5% per night and caps at 100%. You will known your corruption rating at the start of each night and your gains at the end of it.
Shield of Corruption (Passive) - Provides you with defensive bonuses depending on your Corruption Rating.

  • 5%+: You will be immune to death at night.
  • 15%+: You will be immune to occupation and target changing.
  • 25%+: You will be immune to Bleeding.
  • 65%+: You will automatically kill all incoming attackers.
  • 90%+: You will be immune to attacks bypassing death immunity.

Mental Corruption (Day) - If the target uses an ability the coming night, they will receive incorrect feedback. Only usable if your Corruption Rating is at 40% or higher. Able to use it against two players at once if your Corruption Rating is at 75% or higher. Gains an additional charge per 30% corruption. - 1 use
Dreadful Omen (Day) - Skips the day and goes straight into the night. Can only be used when the Occultist’s Corruption Rating is at 90% or higher. - One use
Burst of Corruption (Night) - Only usable your Corruption Rating is at 5% rating or higher. Kills a player. Gains the following bonuses depending on your Corruption Rating: -

  • 20%+: The first attack does not count as a visit.
  • 35%+: The first attack bypasses night immunity and healing.
  • 55%+: The Occultist is able to select a second target.
  • 65%+: The second attack does not count as a visit.
  • 70%+: The second attack bypasses night immunity and healing.
  • 75%+: The first attack kills all players who visits the first target.
  • 85%+: The second attack kills all players who visit the second target.
  • Infinite uses

Beacon of Corruption (Night) - Increases your Corruption Rating by 5% and causes Corrupting Energy to trigger against anyone visiting the your target along with the target themselves. Allows selecting two targets if your Corruption Rating is at 50% or higher. - Infinite uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.


The Succubus :shield:

Neutral Killer
Dependency (Passive) - If you die during the night or you are executed, all drained players will also die with you the following night.
Transfer Life (Day) - Allows you to kill a drained player overnight, provided they are not healed or night immune, during the coming night and transfer their remaining life in turns to another drained player. This will also heal the latter player. If you transfers to yourself, then you will gain a charge of Love’s Malady instead. If the first player is healed then the ability will still function but without the first player dying. - Infinite uses
Infatuation (Day) - When this ability is activated, all drained players will have their votes locked to a target for the remainder of the day. - 2 uses
Vital Drain (Night) - Learns the target player’s class type and will drain them to death over the next two nights. While there is at least one player being drained then you will heal yourself if you are attacked or bleeding. If a drained player is healed then their timer until they are drained to death will not lower for the night but neither the healer nor the player will be notified. Does not count as an attack. - Infinite uses
Love’s Malady (Night) - Makes the user immune to occupation and redirection for the night and instantly kills a player while bypassing Night Immunity, healing, and does not count as visiting. - 0 uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.


The Werewolf :shield:

Neutral Killer
Lycanthropy (Passive) - You are also randomly assigned a Hand of Byzantium-aligned pseudo-class at the start of the game. The pseudo-class must be able to exist on its own, such as you cannot have a Surgeon pseudo-class if three Surgeons already exist or a Magistrate pseudo-class when a Magistrate is already in the match. This pseudo-class decides your first day and first night ability along with giving you all of the pseudo-class’ passives and having bonus attributes depending on the current day or night.

~Attributes until the fourth day.

  • You will be seen as your pseudo-class to investigative abilities.
  • If you are executed or die in any way, you will flip as your pseudo-class.

~Attributes from the fourth day onwards.

  • You are immune to Poison and Bleeding.
  • You are immune to redirection and occupation.

Lunacy (Passive) - You are immune to death at night and also can use both night abilities starting the fourth night.
??? (Day) - The same primary day ability as of your pseudo-class. - ? uses
Eclipse (Day) - Allows you to switch back to the attribute set for the first three nights for this night and the following day, but you can still use Maul and Chow. - 1 use
??? (Night) - The same primary night ability as of your pseudo-class. - ? uses
Maul and Chow (Night) - Kills the target player, but this ability cannot be used in the first or second nights. Can be used alongside your pseudo-class primary ability. - Infinite uses

Your objective is to defeat the Unseen, Blue Dragon, Hand of Byzantium, and any neutrals that dare stand in your way.

Thoughts, anyone?
@Vulgard I implemented your suggestion.

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This looks extremely fun.
/in in in IN IN IN IN

And thanks, I think it looks better that way. It’s my personal opinion though.

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you can’t in yet lol i haven’t been given approval to open signups yet and won’t for a while since this is further back in the queue

cries
but in

I made this thread to compile everything I had worked on in the first thread to reduce clutter
For discussion and ppl like Geyde helping me with balance

There are some minor typos and formatting errors I see, but I’m not sure if it’s very important to fix them.

tell me what they are pls and i’ll fix them in OP

This one is very common across the post.

What?
They’re a possible scum faction

Where have i misused the term

It’s supposed to say Byzantium. And you do write ‘Byzantium’ in some instances.

ah frick you’re right

Also, I’ve just realized something.

I’m not sure if this makes sense? If there are trials, Sword of Damocles isn’t going to work. If there are no trials, Decide Fate isn’t going to work. Unless the existence of trials is going to depend on the type of King that rolled?

The ‘the’ is redundant by the way but it’s a minor thing.

Given that Marshal is guaranteed, I think informing them about which scum faction rolled isn’t a big deal and should probably be a thing. This class should probably also be unique considering it always spawns.

Here, the ability name is purple when it probably shouldn’t be since the others are black.

‘To yourself’ is enough.

Since these are also unique, maybe they should also have the Prestige passive?

Ability name is still not black. The others are.

I’m iffy about the fact the Duke converts into this. Doesn’t this immediately out the convert unless you fake a jail on a scumbuddy?

I think ‘Court Sorceress’ sounds better.

It’s probably just a ‘me’ thing, but I’d like to know what ‘Pre-EFoL’ means in this context.

Based on that, I’m assuming that trials are a thing, which only leads me to further question the point of Sword of Damocles.

i ran out of edits for the day

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