SFoL 58 Balance Talk V3

Mine has more abilities, so it’s automatically better. :upside_down_face:

I don’t mind the one you put in there, I think it’s good too. I just feel like the ‘common occurrences’ are going to be hard to fake for converted Handmaidens in some instances, but I can’t think of any.

If there’s anything you’d like to debate hmu, I don’t think there’s anything I see right now that absolutely needs changing. I skimmed the Unseen classes again and outside of that passive removal thing potentially working on the Arbiter/Visionary I didn’t find anything wrong.

If anything we could buff a few Unseen classes here and there maybe.

Accepting pre-ins now btw if anyone else wants to
Real signups probably won’t open for 2-3 weeks though

/in
MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

And also seeking an experienced host to be my co-host badly

6/16 before Sing-Ups.
This game must fill before Sing-Ups.

:musical_note::notes::musical_note:

can you just keep these to one thread so i dont keep seeing the new ones? just post the op in a normal post and ping people there

I technically could merge the threads.
(well in theory… :smiley: )

If you do pls make this thread’s OP the overall OP, ty

Well I don’t want things to be overly harsh for the handmaiden if they get converted, so I’ll probably go with yours :smiley:
Pls repost it here

The Handmaiden

Unseen Investigative
Change Sheets (Day) - Target two dead players. At the end of the night, you will learn if they were killed by the same player. (2 uses)
Rumor (Day) - You cannot use this ability on day 1. Make a player “last checked” in regards to Matchmake. (2 uses)
Matchmake (Night) - Test if a player is compatible with the player you last checked.
Prying Servants (Night) - Choose a living player and a dead player. At the end of the night, you will learn if the living player visited the dead player on the night they died. (3 uses)
Defeat the Blue Dragon or Hand of Byzantium and any neutrals that seek to do you harm.

Uhm well, apparently I can’t, too many posts :stuck_out_tongue:

cant merge them all at once or not at all?

Blasphemer and Soulcatcher kinda conflict with each other there. I’d recommend Blasphemer to not be able to talk to the dead during the day.

Heretical Decree is this:

So basically you can resurrect someone only if you were able to talk during the day they were lynched, and they were Unseen? That’s the way I understand it. It’s fine if it works that way, I just wasn’t sure.

I’m pretty sure it just means that, even if you die, you can still speak and vote if you use that ability.

This should expire after a while imo or it always can be used to gain majority, which is hella OP.

I’d say using Spiritual Merge should end Heretical Decree or Heretical Decree should only last for a day.

Vul: we might want to buff Unseen
Also Vul: nerf Blasphemer

I like the little dynamic between HoB and BD that HoB’s converter is occ/red immune, but the killer isn’t vs BD’s converter is not occ/red immune, but their killer is.

BD has more guaranteed kills and resilience (they can have up to three converters)
HoB has more guaranteed conversion and manipulation, but less resilience (only two converters)