SFoL 64: Duel of the Juggernauts discussion and balance thread

also
i think we have a d1 lynch and day 2 election
i think that introduces fun dynamics
such as trying to elect based on the day 1 lynch

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the justification for d1 lynch is that it works better when it comes to how many lynches/mislynches are needed for either factionā€™s win
i did calculationsTM previously in the thread so you can check that out if you want
idk why iā€™m still talking

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so this is the syndicate ive heard about

so if Elder is the last he joins the chat

alone

why

You can read what everyone before you said

Probably get all their past results as well, if I understand correctly

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The confessor might have some important info so thats a thing

im trying to find things that shouldnt work but Iā€™m not seeing em

so dies this include

it says nothing can stop it though.

if a worshipper is a syndicate,. would it stop other syndicate abils?

what if the Templar is redirected, by, lets say, a warrior

what about themorgy or whatever the class with the Sigil of Fire is? the fire sigil isnt protective but would it kill the templar?

is a socialite links someone who visits the harbringer that night, what happens?

does framing do anything as far as visits go?

can the second/third one be red. by the fourth?

the syndicate do this alot

there is no way to gain a use of Zornhau in the Duelist classcard. Is it only a thing if a Patron is?

so this is specific uses. I guess if you want another bleed or something to be a thing

so I assume this doesnt reveal the elder so let me ask - this just kills someone midday?
just like that?

dayvigsā€¦

Does this include Elder, if Elder is dead?

besides faking a mystic claim, what is the point of that? Feels like its HoB sided.

so if the syndicate make it to a 9 v 4, maj is 7, they only have to convince 2 town. If town wanted to lynch a specific syndicate, it would take literally 8/9 of the town.

If that syndicate dies that night do all syndicate know of the investigation(Archon dead) and does the Elder still get a righteous Wrath charge?

Can Kingā€™s bounty extend the day if the bountied target died by pluarity?

Can Arbiter/Prophetic king self heal?

do you actually want me to answer all these questions rn?

yes i do have answers for all of them

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There is

this is all im answering cuz it aint my setup

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Does this stack with Kingā€™s bounty

X is bountied, and The Fool is taking effect

X Is a member of HoB

X is lynched

is there now only 1 more lynch? Or if a bountied Syndicate dies and the next lynch is on a HoB, can there be 3 lynches?

does this actually help the Syndicate? It means that 1 of 2 announced players is mech confirmed

Does the king know about this? Does it appear in VCs?

Does this affect syndicate? If so, what if they visited a dead target?

I have way too many questions that dont actually matter you dont have to answer them Iā€™m just working out theoreticals and things I dont understand

oh, missed that, thanks

i promise iā€™ll be able to answer all of these questions in-game, depending on whatā€™s relevant
idk if thereā€™s a point in me answering all of them now

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there isnt

but im going to ask anyway

what about starting king

do elections happen that day then

and if the king quotes the Tower text can that get him killed, or how much he likes towers(like softing it)

this is the single best thing in the game

it would be absolute chaos but very fun

and thats every question I could think of

Iā€™ll probably ask any of the relevant ones again once this becomes an actual thing

Faith and Steel is going to work.

Omniscience is going to fail on a Syndicate member whoā€™s in the Worshipper neighborhood, assuming that the Priestess chooses to use her day ability which protects the members. This is completely intentional. After all, the Priestessā€™s ability is supposed to be pro-town. Preventing Syndicate members from targeting their Worshipper, even though they managed to infiltrate the neighborhood, is part of the ability.

Then the redirection works normally. Only your initial target has to fit the requirements. Itā€™s not considered ā€œyour faultā€ if you get redirected, so you still attack the player you were redirected towards.

Itā€™s not a protective effect. The Templar will die. Same thing with attacking Warrior, who can counterattack. Their target will also probably die, though.

They are framed before the check. Framing is kinda weak if you canā€™t frame someone on the same night they are checked. So in that case, Socialite would see the player who visited the Harbinger as ā€œincompatibleā€ with the other player she checked, assuming the other player she checked was indeed HoB and not framed.

This one canā€™t be redirected by Overrule, because youā€™re the only valid target. Iā€™m not sure how action resolution works here. Maybe they get occupied. If you were to ask me, and me alone, I would say that nothing happens, because you canā€™t redirect something that only works on you in the first place.

This one can be. Same principle as with Templarā€™s attack. The initial target is supposed to be legal, but itā€™s not ā€œyour faultā€ that you were redirected, so it can still work on the player you were redirected to.
(I feel like ToL action resolution handles this differently, but ToL is ToL and Vulgard is Vulgard.)

Yeah, they do. Their thing is that they are powerful. They do have lots of strong KP, but you can still stop most of it. (And a notable portion of their KP is tied to a single role.) Might remove some of their KP-related stuff if it ends up being too much.

There is. You have to stop an attack. Somebody had said this before I did.

Probably the most strategic ability in there.

Yeah, pretty much. And itā€™s silent, meaning that you donā€™t need to reveal yourself to use this. The shot is anonymous.
Itā€™s highly conditional (you have to find scum to use it), so I feel like that makes it more balanced.

Interesting question. I think it doesnā€™t include Elder if they never gained access to the chat while alive, but it does include them if they did join the chat.
A lost wolf is lost for a reason.

You can potentially get claims, depending on how much people trust this. Again, strategic uses. It is HoB sided.

Yes. But the ability is much weaker earlygame, which is one thing, and you need to correctly predict who will be the prime lynch target ahead of time, which is another thing.

Only the player who was actually visited receives the notification, no matter what. Elder is still going to get a charge if their visit succeeded.

No. You have to maj the target.

No.

Yes, these can stack. Could make for a fascinating day phase.

Not really. Just because the HoB PRs targeted someone doesnā€™t mean they are mech confirmed. Only the Arbiterā€™s check target would be, and not always.

The King doesnā€™t know until EoD (the additional votes are silent).

It does affect Syndicate. And yes, they will be redirected to dead people. If it doesnā€™t work according to the forumā€™s action resolution, and people hate me for resolving it that way, then they will just be occupied if they canā€™t be redirected.

There is no starting King. Thereā€™s a day 2 election.

Next day.

Depends on if the Syndicate notices it. Thatā€™s the ā€œthingā€ with the Syndicateā€™s anticlaim thing. They have to notice things for it to take effect, and explain it too. If you have a galaxy brain soft the Syndicate wonā€™t pick up on, then you will survive. The Syndicateā€™s active participation in screwing claimers over is important.

Yes. I want to see this used as well. Especially in LyLo.

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Felt like answering you just because.

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oh nice

and one last question

does judgement let the elder use abils that last night?

I feel like everybody has this thought whenever I write a wallpost. An immediate, kneejerk reaction. ā€œoh niceā€

On a serious note, yes. Judgment will allow the Elder to use their abilities, just like any other Syndicate class.

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