SFoL 64: Duel of the Juggernauts discussion and balance thread

Cool beans

I’m still curious why you take the two most unbalanced factions in the forum and let them battle each other
Name suggestion for this Sfol: Syndicate royale

Give Arbiter a day ability that allows them to modreveal themselves as a member of the Syndicate.

h i g h p o w e r s e t u p s

Day/Night action resolution is going to be even more difficult to handle than Virtuous.

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It’s probably easier to design new factions than to try to redesign these factions to make them less unfun :eyes:

of course
the factions in dat and my upcoming game will be very fun, i assure you

i dont think we really had any problems with this to be fair

we did have to make up a lot of stuff as we went along priority wise though

well yeah i still wouldn’t have ruled strigois bleeding the way you did but it ultimately had no impact since arete was attacked n1 anyway

everything else i think didn’t matter because of other things that happened

like the n2 2F1 didn’t matter at all because 1 target got healed and 1 target died to NK, so the fact they were mittelhaued didn’t mean we had to figure out which target got swapped

I think my Syndicate is actually kinda balanced? Omega Actions could be redesigned into something that’s predefined for the entirety of Syndicate instead of being assigned per-member.

Omega Actions could be like achievements, maybe? You have to fulfill specific conditions or something.

Also, they should probably a factional anti-claimer dayvig, 1 shot per day.

Instead of i n f i n i t e c l a s s d e t e c t i o n.

Make ITA a thing :eyes:

If we made ITAs a thing, we would have to rework every single class.

what if we made ITAs a thing and vanillaized every class

and renamed the HoB to town

and syndicate to Mafia

No no
Take a mafia vanilla game
rename town to HoB
and mafia to Syndicate

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Actually, that mechanic simply fucks town over if they have a bad early game. It’s why it all went so downhill in Looming Threat.

When town starts losing they will never stop losing because Omega Actions start coming into play. It probably shouldn’t work like this.

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