SFoL 64: Duel of the Juggernauts discussion and balance thread

what you’re doing is only a valid strategy if it’s secret :eyes:

That was when you were relatively new, so I didn’t really have an estimate for your skill level.

As I said before, I can’t host games here anymore.

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My point here is that you saw ‘Wazza back before Wazza started being good at scum’ and ‘person literally playing their second game ever’ and concluded it was balanced player-skill-wise

any predictions for the game?
i predict a ton of misvigs and unintentionally mechcleared wolves
i also expect the PRs to die early regardless of who rolls them

she saw potential in you

Yeah. It works better in large-scale games.

Geyde->Math as an EK was also a bit too much.

I predict D5 wolf win.

you guys still won though

Like, town had Cheeki, Lymphoma, and Andrej.

You basically had a low-poster, a serial lurker, and basically a gamethrower on their team.

Only because town threw and lynched town the last day when the last cult was mechlocked under the theory that they were the nk and the actual nk flip had been fake.

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I spent basically that entire game until Blue outed his check being like ‘aaaaaa I don’t know what to do aaaaaaaaa’

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That… sure was a play.

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iirc wolves have to get 4/5 mislynches to win assuming all kp hits

Probs correct.

Like, stop fucking mech-clearing people unless they’re ICs/Masons.

i did a calculation somewhere in the thread to check how many mislynches would be necessary

laughs in PMMM FM

At least your check wasn’t a moderror.

Sorry N.1
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the worst part is that tailoring exists and godfathers exist and it’s publicly known this time around
and framing exists
but it probably won’t stop people from trying to mech clear anyway, will it

nah it’s fine
i was a new host and sucked back then