there is an edit in the OP post so anyone can retrieve the RAW to preserve the color formatting
the wolf faction is bd guys
also hi katsay
yes i know i have to remove a ton of wolf abilities from HoB ok
hewwo vulgard
So the setup is open, right? A lot of Syndicate’s power came from the fact the setup was partially closed.
yeah the setup is open, clearly
and true
I feel like at least Omega Actions should be hidden.
i guess for inspiration purposes
SFoL44: HoB1
SFoL48: HoB2
SFoL51: HoB3
too lazy to check how much the class cards changed between them
And rewritten.
they’re already public knowledge following SFoL 53
not much that can be done there
They won’t be if we rewrite every last one of them.
if you want to i guess we could try
We def have time
this game will be waiting months in the queue
the syndicates quirks being open knowledge probably do significantly weaken them
but unless you change a majority of their classcards i feel like thats hard to fix
and at that point is it even the syndicate
We theoretically could keep all of their abilities intact, change just the Omega Actions and make them hidden, and buff HoB.
perhaps
i feel like knowing most of their abilities exist (infinite strongmans, suicide bomber, frames, fake bleeds, tailors, the fuckin dreaming god, etc) is still a nerf to them
but fuck these classcards are still really stacked
just add ITAs