oh hi alice
Ideally you should use the most recent as I made balancing issues between them.
weāre going to keep some things from virtuous that work on town to make them more powerful than they were in HoB3
since that is necessary for them to be able to compete with the syndicate
the virtuous town classes i feel are stronger than fol bd on average so thatās good
most of the virtious HoB killers donāt actually kill
which made sense in virtious but here is probably something thatād be changed
and i assume this isnāt new info to anybody but thats my first observation from skimming classcards
i feel like we should just use the Unseen classes we have in virtuous but rename them back to their hob selves
and buff a couple of them maybe
i think this works for the killers
i think for non-killers this might not work as well
maybe invests too?
letās check
Hey gamers
Balancing a setup is not my forte apparently, but itās 2:47 and my ability to not incessantly suggest things is fading
ā¦so whatās the townfac?
the best crossover of the year
its uh
certainly a crossover
i donāt know how i feel about ābestā but im definitely gonna watch it at the least
and probably play in it because its chaotic enough for me
First off, change all instances of Unseen wording to Hand of Byzantium.
Thatās obvious but make sure to do it
Setup currently lacks a power town role?
Theoretically you could have it be the og arbiter and cut down on a lot of work just by pasting all HoB cards here
From Aliceās games
If you havenāt already done it, you probably need to make a full rework for Syndicate
Itās kind of a mess
my current idea is to buff town, change syndicateās omega actions, and keep syndicateās abilities as they are
maybe with a couple tweaks
i did rework all of the syndicate classes already, they are in the gi thread posted by me, but they might be too weak then (?)
ā¦
werent they reworked with the intent to make them not OP