SFoL 64: Duel of the Juggernauts discussion and balance thread

Cool beans

Iā€™m still curious why you take the two most unbalanced factions in the forum and let them battle each other
Name suggestion for this Sfol: Syndicate royale

Give Arbiter a day ability that allows them to modreveal themselves as a member of the Syndicate.

h i g h p o w e r s e t u p s

Day/Night action resolution is going to be even more difficult to handle than Virtuous.

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Itā€™s probably easier to design new factions than to try to redesign these factions to make them less unfun :eyes:

of course
the factions in dat and my upcoming game will be very fun, i assure you

i dont think we really had any problems with this to be fair

we did have to make up a lot of stuff as we went along priority wise though

well yeah i still wouldnā€™t have ruled strigois bleeding the way you did but it ultimately had no impact since arete was attacked n1 anyway

everything else i think didnā€™t matter because of other things that happened

like the n2 2F1 didnā€™t matter at all because 1 target got healed and 1 target died to NK, so the fact they were mittelhaued didnā€™t mean we had to figure out which target got swapped

I think my Syndicate is actually kinda balanced? Omega Actions could be redesigned into something thatā€™s predefined for the entirety of Syndicate instead of being assigned per-member.

Omega Actions could be like achievements, maybe? You have to fulfill specific conditions or something.

Also, they should probably a factional anti-claimer dayvig, 1 shot per day.

Instead of i n f i n i t e c l a s s d e t e c t i o n.

Make ITA a thing :eyes:

If we made ITAs a thing, we would have to rework every single class.

what if we made ITAs a thing and vanillaized every class

and renamed the HoB to town

and syndicate to Mafia

No no
Take a mafia vanilla game
rename town to HoB
and mafia to Syndicate

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Actually, that mechanic simply fucks town over if they have a bad early game. Itā€™s why it all went so downhill in Looming Threat.

When town starts losing they will never stop losing because Omega Actions start coming into play. It probably shouldnā€™t work like this.

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