SFoL 67: Clash of Cults 2 -- Balance/Discussion Thread

Ah a multi ball cult game.
Sounds fun. :sunglasses:

cult bad

2 Likes

late time

why does serve ale need an alt and why is it a 2 point alt

cause a 1 time debauchery (mithras invoker starting night ability) + 1 time serve ale is boring

it doesn’t really have to be a 2 point alt though

also my test rand has 3 tavernkeepers help

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this rand feels BD sided

Double noble
Double Archer
Double Princess
Triple Tavernkeeper

:eyes:

Yeah why am I reminded of FoL 28?

@marshal

to answer your question this is boring

although i guess

“make it 2 use and turn it into a 1 point cult alt” is a valid way to handle it

shrug

Also nobody would pick serve ale over blood portal

Can you do another rand for science

bd has even more killpower now

How many doubles/triples are there

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lol

3 hunters 2 archers 3 knights

Outstanding.

i think imma do the randing process slightly differently

but all in all its still random :eyes:

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Also an alchemist

How
How is this test rand worse than triple threat virtuous lmao

Sure there were pairs and 3 Forest Witches but it didn’t go absurd in one area

1 Like

8 blue dragon killers out of 16 rand BD is pretty impressive

gonna do a test rand slightly differently

i want a… more reasonable rand to gauge power levels around

although to be fair killer converts are generally pretty strong so as long as the vigs don’t just nail their targets that last rand could actually be decent for the cults

Am slightly disappointed I didn’t get 3 Baronets in the virtuous test rand

But there were 2 Baronets and 2 Pages who could become Baronets :eyes:

The issue is that 3 of these killers are probably going to be conversion immune on N1.
And Cults operate far slower since one person does converting/killing.