SFoL Casino
Faction: The house (bad)
The Dealer
Chaos
Cheat (day): Cheat your next game of poker instantly winning it (2 uses)
Passive: On the house: You are immune to loosing money at night.
Night: Blackjack, play a game of blackjack with a player making them wager 5 coins (win double)
Night Poker: Play a game of poker with a player making them wager 5 coins (win double)
The Bartender (male converted class)
Killer
Passive skilled in the arts: Immune to occupation
Passive: On the house, immune to loosing money.
Free liquor (Day) Target a player making them play 2 casino games for that night (3 uses)
Poisoned Drink: Give a poisoned drink to someone killing them in 2 nights (3 uses)
The Operator:
Chaos
Passive: On the house : Immune to loosing money
Passive Blind eyes: Wont see actions preformed on them
Night: Low imployment: Employ people at the casino that have no money (2 uses targets all).
Night: Cheap trick: Make a player loose 3 coins (2 uses)
Waitress (females converted from debt).
Support
Passive on the house: Immune to loosing money.
Passive Hot: Your hot, so you are not able to be targeted by negative abilities since men are so nice
Day: Cocktails: Serve players cocktails making them be occupied the next night
Night: Seduce: Seduce a player making you learn their class (2 uses)
Night: Pay the bill: Cash earned from gambling this night will be halfed (2 uses)
House Scientist
House Loyal
Passive: On the House: Immune to loosing money
Day: Concoction: Use a lethal poison to kill a player in 1 night and it is invisible sable (1 use)
Night: Experiment: Use your scientific abilities to experiment on a person
If you target Darby you will instantly die
Effects:
1/6- Gamblers will have their goal changed to support the evils
1/6 - Gamblers will become drunk and randomly target people at night for 2 nights
1/6 - The person will know who the Dealer is
1/6 - The person will be brainwashed and do what you say for a night
1/6 - The player will know who the operator is
1/6 - The Player will randomly get another class from the gamblers
Gamblers (BD)
(All not specified will star with 10 coins)
Counterfeiter
(Female)
Investigator
Passive fake coins: Starts with 20 fake coins
Day Money printer: Gain 5 more counterfeit coins (3 uses)
Night: Trackers: See who has your counterfeit coins (5 uses)
The beggar
(Male)
Support
Passive low on cash: Has 5 coins
Day Beg: Beg a player for 5 coins (4 uses)
Night: Stake out: Stake out the casino seeing who takes late night visits (5 uses)
The Security
(Male)
Killer
Passive: Big boy; Immune to being attacked I guess
Day: Watch: Watch a player to see if they use their night ability (2 uses)
Night: Guard : same as normal knight
Night Detain: Throw a person out of the casino (killing them same as cs.).
The card counter
(Male)
Chaos
Passive: Card counting: When gambling you will know the cards your opponents have.
Day: Sketch: Know all the cards in the deck and their order. (3 uses).
Night: “Gamble”: Gamble with a player 1/6 chance of being caught cheating.
The informant
(Female)
Investigator
Passive: Close eye: No one can cheat on you
Day: Profile: Check the profile of a player, you will know their balance (House has 10 coins). (2 uses)
Night: Interrogate: Interrogate a player
High Roller (king)
Passive: Moneyaholic - You got lots of money (100 coins for starting king)
Day: Dice roll: Pick 6 players and have them play Texas holdem (random)
Night - well secure - Have a guard guard you (5 uses)
Night - Hired assassin - Hire a assassin to kill a player (2 uses)
The fresh meat
(Male)
Investigator
Passive: New to this: Start with 15 coins
Day: Explain: Have a person explain the rules to you, if they know the rules then they have not cheated in the past 3 nights. (3 uses)
Night: Slot Machine: Spin the slot machine for 1 coin, the panels are all the people in the game and some extras like a star and a globe. Panels will disappear as the players die.
Rewards:
2 of a person - find out who visited them
3 of a person - find out their class type
1 star - Heal you and make you death Immune for the night
2 Stars - Anyone visiting to kill you will die for the night
3 Stars - Gain 50 coins
1 globe - Target a player and find out who they visited
2 globes - Find out the # of house members
3 globes - Instantly find out a house member
The Doctor
(Female)
Support
Passive: Medical: Immune to poison and will live the first attack
Day: Injection: Inject a player with a medication making them immune to death tonight (3 uses)
Night: Heal: Heal a player
Tuitor
(Female)
Support
Passive: Helping: Start with 30 coins
Day: Give out: Give a player 5 coins (2 uses)
Day: Teaching: If a player is challenged to a game of poker or Texas holdem the next night you will help them. (Infinite)
Night: Discuss: Discuss with the player on what to do (infinite uses) (Only 3 messages)
Night: Observant: If a player cheats you will end the game of poker or Texas holdem (2 uses)
Neutrals
(Don’t loose coins, so they have a infinite amount)
Darby
(NK)
Passive: Oasis: Everytime you are attacked, you will use a soul to heal yourself. Also when you beat a player in poker you will steal their soul (Start with 1 soul)
Day Calm and rational: You can’t be targeted by a negative ability (negative abilities either don’t effect you or give feedback depending on what you say to the gm) (4 uses)
Day: Poker: Play poker with a player (infinite)
Night: Rigged since the start: Get a full house for your starting hand (counts as cheating) (3 uses)
Night: Readable: Be able to see 3 cards in a player’s hand (4 uses) (not counted as cheating)
Crazed Scientist
Neutral Chaos
Passive: Scientist: Immune to poison
Day: Microbots: Infest your self with microbots making it so that you won’t die. (4 uses)
Night: Specimen: Select a specimen and preform the following:
If your specimen is a house member or Darby you will become either a house scientist or a Pawn
1/10 - Swap the gender of the person (up to gm)
1/10 - Kill the person
1/10 - Make them luckier
1/10 - Failed - They get 10 coins
1/10 - Make them night Immune
1/10 - Make them appear as evil
1/10 - Make them receive no results from their actions for a night
1/10 - They can target 2 players in a night for a night
1/10 - Make them do what you say for a night
1/10 - Make them omnipotent for the next day (Knows who uses a day action)
Pawn
Neutral Loyal
Passive: Loyal: If Darby dies you die.
Day: Calm and rational: Anyone who uses a day ability on a person you select will instead use it on themselves.
Night: Willing to serve: If Darby is attacked you kill the attack bypassing night immunity (2 uses)
Night: Help: Help Darby win the game by rigging it (doesn’t count as cheating) (3 uses)
- [ ]